My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Fire Spirit Fisherman Lumberjack
Zap
Fire Spirit Fisherman
Barbarian Barrel
Fire Spirit Wizard Lumberjack
The Log
Fire Spirit Mini P.E.K.K.A Fisherman Lumberjack
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A Wizard Fisherman Lumberjack
Fireball
Wizard Fisherman Lumberjack
Poison
Wizard Fisherman
Lightning
Mini P.E.K.K.A Wizard Fisherman Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Zap Fisherman Mini P.E.K.K.A Lumberjack Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Zap Fisherman

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Fisherman Lumberjack
Zap
Mirror Fire Spirit Mini P.E.K.K.A Fisherman Lumberjack
Mini P.E.K.K.A
Fire Spirit Zap Wizard Mirror Lightning Lumberjack
Wizard
Mini P.E.K.K.A Lumberjack
Mirror
Zap Mini P.E.K.K.A Lightning Lumberjack
Lightning
Mini P.E.K.K.A Mirror
Fisherman
Fire Spirit Zap
Lumberjack
Fire Spirit Zap Mini P.E.K.K.A Wizard Mirror

Defense Synergies 2 9

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Mirror Fire Spirit Fisherman Lumberjack
Mini P.E.K.K.A
Zap Fire Spirit Wizard Mirror Fisherman
Wizard
Mini P.E.K.K.A Lumberjack
Mirror
Zap Mini P.E.K.K.A Lumberjack
Lightning
Fisherman
Zap Mini P.E.K.K.A
Lumberjack
Zap Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard
Mini P.E.K.K.A Lumberjack Zap Fisherman
Mini P.E.K.K.A Fisherman Lumberjack Fire Spirit Lightning
Mini P.E.K.K.A Lumberjack Fisherman
Lightning Mini P.E.K.K.A Lumberjack
Fire Spirit Zap Lumberjack
Lightning Fire Spirit Zap Wizard
Lightning Zap
Mini P.E.K.K.A Fisherman Lumberjack
Fire Spirit Mini P.E.K.K.A Fisherman Lumberjack
Zap Wizard Fisherman Lumberjack
Zap Wizard
Mini P.E.K.K.A Lumberjack Fire Spirit Zap Wizard Lightning
Fire Spirit Wizard Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Mini P.E.K.K.A Lightning Fisherman Lumberjack
Wizard Mini P.E.K.K.A Fisherman Lumberjack
Fire Spirit Zap Wizard Fisherman Lumberjack
Zap Wizard Fire Spirit Fisherman Lumberjack
Mini P.E.K.K.A Fisherman Lumberjack
Wizard Fire Spirit Mini P.E.K.K.A Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Fisherman
Zap Mini P.E.K.K.A Wizard Lightning Fisherman Lumberjack
Lumberjack Zap Mini P.E.K.K.A Lightning Fisherman
Mini P.E.K.K.A Lightning Lumberjack Zap Fisherman
Mini P.E.K.K.A Fisherman Lumberjack
Fire Spirit Wizard Zap
Mini P.E.K.K.A Lightning Lumberjack
Mini P.E.K.K.A Fisherman Lumberjack
Zap Lightning Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack
Lightning Zap
Mini P.E.K.K.A Lightning Wizard Lumberjack
Wizard
Zap Mini P.E.K.K.A Lightning Fisherman Lumberjack
Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Fisherman
Lightning
Lightning
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap
Fire Spirit Wizard
Fire Spirit Zap Wizard Lightning
Zap Wizard Lightning Fisherman
Lightning Fire Spirit Mini P.E.K.K.A Fisherman Lumberjack
Lightning Zap Wizard Fisherman
Lightning Fire Spirit Zap Wizard
Lightning Fire Spirit Fisherman
Lightning Fisherman
Lightning Zap Fisherman
Lightning Zap Wizard
Lightning Wizard
Lightning
Mini P.E.K.K.A Lightning Fisherman
Lightning Fire Spirit Zap Mini P.E.K.K.A Wizard Fisherman
Lightning Fire Spirit Zap Wizard
Lightning
Lightning Wizard
Lightning Fisherman
Lightning Zap
Zap Fire Spirit Wizard
Fisherman
Zap Wizard Lightning Fisherman
Lightning Zap Wizard Fisherman
Lightning Zap Fisherman
Lightning Fire Spirit Zap Wizard
Zap Lightning Wizard
Lightning Mini P.E.K.K.A
Lightning Zap Wizard
Zap Lightning
Wizard Lightning
Zap Lightning Fire Spirit
Lightning Fire Spirit Zap Wizard
Lightning Mini P.E.K.K.A Wizard Lumberjack
Zap Wizard Lightning
Lightning Zap
Zap Lightning
Zap Lightning
Lightning Zap

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