My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Prince Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Valkyrie Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Fire Spirit Skeleton Army
Zap
Fire Spirit Skeleton Army Prince
Barbarian Barrel
Fire Spirit Valkyrie Skeleton Army Electro Wizard Magic Archer
The Log
Fire Spirit Mini P.E.K.K.A Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Mini P.E.K.K.A Valkyrie Skeleton Army Prince Electro Wizard Magic Archer
Fireball
Skeleton Army Electro Wizard Magic Archer
Poison
Skeleton Army Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Valkyrie Prince Electro Wizard Magic Archer
Rocket
Valkyrie Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Mini P.E.K.K.A Valkyrie Electro Wizard Magic Archer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Mini P.E.K.K.A

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Mini P.E.K.K.A Prince
Zap
Prince Electro Wizard Fire Spirit Mini P.E.K.K.A Valkyrie Magic Archer
Mini P.E.K.K.A
Fire Spirit Zap Valkyrie Electro Wizard Magic Archer
Valkyrie
Fire Spirit Prince Zap Mini P.E.K.K.A Electro Wizard Magic Archer
Skeleton Army
Prince
Zap Valkyrie Fire Spirit Electro Wizard Magic Archer
Electro Wizard
Zap Mini P.E.K.K.A Valkyrie Prince Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Valkyrie Prince Electro Wizard

Defense Synergies 3 20

Fire Spirit
Zap Mini P.E.K.K.A Valkyrie Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Fire Spirit Valkyrie Skeleton Army Prince Magic Archer
Mini P.E.K.K.A
Zap Electro Wizard Fire Spirit Valkyrie Skeleton Army Magic Archer
Valkyrie
Fire Spirit Zap Mini P.E.K.K.A Prince Electro Wizard Magic Archer
Skeleton Army
Zap Mini P.E.K.K.A Prince Electro Wizard Magic Archer
Prince
Zap Valkyrie Skeleton Army Electro Wizard Magic Archer
Electro Wizard
Zap Mini P.E.K.K.A Fire Spirit Valkyrie Skeleton Army Prince Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Valkyrie Skeleton Army Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Zap Valkyrie Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Fire Spirit Valkyrie Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Skeleton Army Fire Spirit Zap Valkyrie Electro Wizard Magic Archer
Electro Wizard Fire Spirit Zap Magic Archer
Zap Valkyrie Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Fire Spirit Mini P.E.K.K.A Valkyrie Prince Electro Wizard
Valkyrie Skeleton Army Electro Wizard Zap Magic Archer
Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Prince Fire Spirit Zap Valkyrie Electro Wizard
Fire Spirit Valkyrie Skeleton Army Zap Mini P.E.K.K.A Prince Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Skeleton Army Zap Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Electro Wizard
Fire Spirit Zap Valkyrie Skeleton Army Prince Electro Wizard Magic Archer
Zap Valkyrie Fire Spirit Electro Wizard Magic Archer
Mini P.E.K.K.A Prince Electro Wizard
Valkyrie Skeleton Army Fire Spirit Mini P.E.K.K.A Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Zap Prince Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Valkyrie Prince Magic Archer
Skeleton Army Zap Mini P.E.K.K.A Valkyrie Prince Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Zap Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Fire Spirit Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Prince Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Zap Electro Wizard Mini P.E.K.K.A Valkyrie Skeleton Army Prince Magic Archer
Skeleton Army
Mini P.E.K.K.A Valkyrie Prince
Skeleton Army Zap Valkyrie Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Valkyrie
Valkyrie Skeleton Army Magic Archer
Skeleton Army Electro Wizard Zap Mini P.E.K.K.A Valkyrie Prince Magic Archer
Valkyrie Zap Mini P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Zap Electro Wizard Magic Archer
Magic Archer
Valkyrie Prince
Fire Spirit Zap Valkyrie Magic Archer
Fire Spirit Zap Magic Archer
Fire Spirit Magic Archer
Fire Spirit Zap Magic Archer
Zap
Fire Spirit Mini P.E.K.K.A Prince Electro Wizard
Zap Valkyrie Prince Electro Wizard Magic Archer
Fire Spirit Zap Magic Archer
Fire Spirit Magic Archer
Magic Archer
Zap Prince Magic Archer
Zap Magic Archer
Magic Archer
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Prince Electro Wizard Magic Archer
Fire Spirit Zap Valkyrie Magic Archer
Prince Magic Archer
Prince
Zap
Zap Fire Spirit Valkyrie Magic Archer
Zap Electro Wizard Magic Archer
Zap Prince Magic Archer
Zap Magic Archer
Fire Spirit Zap Electro Wizard Magic Archer
Zap Electro Wizard
Mini P.E.K.K.A
Zap Magic Archer
Zap Electro Wizard Magic Archer
Prince
Magic Archer
Zap Electro Wizard Fire Spirit Skeleton Army Prince Magic Archer
Fire Spirit Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Valkyrie Prince Electro Wizard Magic Archer
Zap Magic Archer
Zap
Prince
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Prince Electro Wizard Magic Archer

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