My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Fire Spirit Goblin Barrel Guards Lumberjack
Zap
Fire Spirit Goblin Barrel Guards
Barbarian Barrel
Fire Spirit Valkyrie Goblin Barrel Guards Lumberjack
The Log
Fire Spirit Mini P.E.K.K.A Goblin Barrel Guards Lumberjack
Earthquake
Goblin Barrel Guards
Arrows
Fire Spirit Goblin Barrel Guards
Royal Delivery
Fire Spirit Mini P.E.K.K.A Valkyrie Goblin Barrel Guards Lumberjack
Fireball
Goblin Barrel Lumberjack
Poison
Guards
Lightning
Mini P.E.K.K.A Valkyrie Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie Rocket Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Barrel Guards Mini P.E.K.K.A Valkyrie Lumberjack Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Barrel Guards

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Mini P.E.K.K.A Goblin Barrel Lumberjack
Zap
Fire Spirit Mini P.E.K.K.A Valkyrie Guards Lumberjack
Mini P.E.K.K.A
Fire Spirit Zap Valkyrie Lumberjack
Valkyrie
Fire Spirit Goblin Barrel Lumberjack Zap Mini P.E.K.K.A
Rocket
Goblin Barrel
Valkyrie Fire Spirit Guards Lumberjack
Guards
Zap Goblin Barrel Lumberjack
Lumberjack
Valkyrie Fire Spirit Zap Mini P.E.K.K.A Goblin Barrel Guards

Defense Synergies 1 10

Fire Spirit
Zap Mini P.E.K.K.A Valkyrie
Zap
Mini P.E.K.K.A Fire Spirit Valkyrie Guards Lumberjack
Mini P.E.K.K.A
Zap Fire Spirit Valkyrie Guards
Valkyrie
Fire Spirit Zap Mini P.E.K.K.A Lumberjack
Rocket
Goblin Barrel
Guards
Zap Mini P.E.K.K.A Lumberjack
Lumberjack
Zap Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie
Mini P.E.K.K.A Lumberjack Zap Valkyrie
Mini P.E.K.K.A Rocket Lumberjack Fire Spirit Valkyrie
Mini P.E.K.K.A Lumberjack Valkyrie Guards
Mini P.E.K.K.A Valkyrie Rocket Lumberjack
Fire Spirit Zap Valkyrie Guards Lumberjack
Rocket Fire Spirit Zap
Rocket Zap Valkyrie
Mini P.E.K.K.A Lumberjack
Guards Fire Spirit Mini P.E.K.K.A Valkyrie Lumberjack
Valkyrie Guards Zap Lumberjack
Zap
Mini P.E.K.K.A Lumberjack Fire Spirit Zap Valkyrie Rocket Guards
Fire Spirit Valkyrie Rocket Zap Mini P.E.K.K.A Guards Lumberjack
Mini P.E.K.K.A Lumberjack
Rocket Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack
Fire Spirit Zap Valkyrie Guards Lumberjack
Zap Valkyrie Fire Spirit Guards Lumberjack
Mini P.E.K.K.A Lumberjack
Valkyrie Fire Spirit Mini P.E.K.K.A Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Lumberjack Zap
Zap Mini P.E.K.K.A Valkyrie Rocket Lumberjack
Guards Lumberjack Zap Mini P.E.K.K.A Valkyrie Rocket
Mini P.E.K.K.A Valkyrie Rocket Guards Lumberjack Zap
Mini P.E.K.K.A Valkyrie Guards Lumberjack
Fire Spirit Rocket Zap
Mini P.E.K.K.A Rocket Guards Valkyrie Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack
Zap Rocket Mini P.E.K.K.A Valkyrie
Guards
Mini P.E.K.K.A Valkyrie Guards Lumberjack
Rocket Zap Valkyrie Guards
Mini P.E.K.K.A Rocket Valkyrie Guards Lumberjack
Valkyrie
Guards Zap Mini P.E.K.K.A Valkyrie Rocket Lumberjack
Valkyrie Zap Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Guards
Zap
Rocket
Valkyrie Rocket Guards
Rocket Fire Spirit Zap Valkyrie
Fire Spirit Zap Rocket
Fire Spirit
Fire Spirit Zap
Zap
Rocket Fire Spirit Mini P.E.K.K.A Guards Lumberjack
Rocket Zap Valkyrie
Fire Spirit Zap Rocket
Rocket Fire Spirit
Rocket
Zap
Rocket Zap
Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Fire Spirit Zap Mini P.E.K.K.A
Rocket Fire Spirit Zap Valkyrie
Rocket
Rocket
Rocket
Rocket Zap
Zap Fire Spirit Valkyrie
Zap
Zap
Rocket Zap
Fire Spirit Zap
Zap Rocket Guards
Mini P.E.K.K.A
Zap Rocket
Zap Rocket
Rocket
Zap Fire Spirit Rocket Guards
Rocket Fire Spirit Zap
Mini P.E.K.K.A Valkyrie Rocket Lumberjack
Zap
Rocket Zap
Zap Rocket Guards
Zap Rocket
Zap Rocket

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