My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Mega Minion Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Electro Wizard
The Log
Fire Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mega Minion Hog Rider P.E.K.K.A Electro Wizard
Fireball
Mega Minion Hog Rider Electro Wizard
Poison
Mega Minion Electro Wizard
Lightning
Mega Minion Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Mega Minion Fireball Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Mega Minion

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap Mega Minion
Zap
Mega Minion Fireball Hog Rider P.E.K.K.A Electro Wizard Fire Spirit The Log
Mega Minion
Zap Fire Spirit Fireball
Fireball
Zap Hog Rider Mega Minion The Log Electro Wizard
Hog Rider
Fire Spirit Zap Fireball The Log Electro Wizard
P.E.K.K.A
Fire Spirit Zap Electro Wizard The Log
The Log
Hog Rider Zap Fireball P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Fireball Hog Rider

Defense Synergies 5 11

Fire Spirit
Zap P.E.K.K.A The Log Electro Wizard
Zap
Mega Minion Fireball Electro Wizard Fire Spirit P.E.K.K.A The Log
Mega Minion
Zap The Log Electro Wizard
Fireball
Zap The Log Electro Wizard
Hog Rider
P.E.K.K.A
The Log Fire Spirit Zap Electro Wizard
The Log
Fireball P.E.K.K.A Fire Spirit Zap Mega Minion Electro Wizard
Electro Wizard
Zap Fire Spirit Mega Minion Fireball P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball The Log Electro Wizard
P.E.K.K.A Zap Mega Minion The Log Electro Wizard
P.E.K.K.A Fire Spirit Mega Minion Electro Wizard
P.E.K.K.A Mega Minion Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Fire Spirit Zap Mega Minion Electro Wizard
Mega Minion Electro Wizard Fire Spirit Zap Fireball
Zap Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Fire Spirit Electro Wizard
Electro Wizard Zap Mega Minion Fireball The Log
Mega Minion Zap Fireball Electro Wizard
P.E.K.K.A Fire Spirit Zap Fireball The Log Electro Wizard
Fire Spirit Fireball Zap Mega Minion P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A The Log Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Fire Spirit Fireball Zap Mega Minion The Log Electro Wizard
Zap The Log Fire Spirit Mega Minion Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Fire Spirit Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Mega Minion The Log
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Zap Fireball The Log Electro Wizard
P.E.K.K.A
Fire Spirit Fireball Zap Electro Wizard
P.E.K.K.A Mega Minion Fireball Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Mega Minion Fireball The Log
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Zap Fireball The Log Electro Wizard
P.E.K.K.A Fireball
Fireball
Electro Wizard Zap Mega Minion Fireball P.E.K.K.A The Log
Zap Mega Minion Fireball P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Fire Spirit Zap The Log
Fireball Fire Spirit Zap Mega Minion
Fire Spirit The Log
Fireball The Log Fire Spirit Zap
Fireball The Log Zap
Fire Spirit Fireball Electro Wizard
Zap Fireball The Log Electro Wizard
Fireball Fire Spirit Zap
Fire Spirit Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Fire Spirit Zap Mega Minion Fireball The Log Electro Wizard
Fire Spirit Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fire Spirit Fireball
Mega Minion
Fireball The Log Zap Electro Wizard
Fireball Zap The Log
Fireball Zap The Log
Fire Spirit Zap Fireball Electro Wizard
Zap Electro Wizard Mega Minion Fireball
Mega Minion Fireball
Zap Fireball The Log
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Zap Electro Wizard Fire Spirit Fireball
Fireball Fire Spirit Zap Mega Minion Electro Wizard
The Log Fireball
Fireball Mega Minion Electro Wizard
The Log Zap Fireball
Zap Fireball
Mega Minion P.E.K.K.A
Zap Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: