Deck 3.8


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Good
Versatility Deck versatility Godly!
Synergy Deck synergy Great!

1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirits Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Wizard P.E.K.K.A Electro Wizard

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel P.E.K.K.A

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirits Knight P.E.K.K.A

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Goblin Barrel Electro Wizard

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Goblin Barrel
Giant Snowball Fire Spirits Musketeer Goblin Barrel
Zap Fire Spirits Goblin Barrel
Barbarian Barrel Fire Spirits Knight Musketeer Wizard Goblin Barrel Electro Wizard
The Log Fire Spirits Musketeer Goblin Barrel
Earthquake Goblin Barrel
Arrows Fire Spirits Goblin Barrel
Royal Delivery Fire Spirits Knight Musketeer Wizard Goblin Barrel P.E.K.K.A Electro Wizard
Fireball Musketeer Wizard Goblin Barrel Electro Wizard
Poison Musketeer Wizard Electro Wizard
Lightning Knight Musketeer Wizard Electro Wizard
Rocket Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fire Spirits Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fire Spirits Wizard

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirits Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirits Musketeer Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fire Spirits Knight Goblin Barrel Musketeer Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Fire Spirits Knight Goblin Barrel

Synergies   7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + P.E.K.K.A Electro Wizard Fire Spirits Knight
Fire Spirits + Knight Zap Goblin Barrel P.E.K.K.A
Knight + Fire Spirits Musketeer Goblin Barrel Electro Wizard Zap Wizard
Musketeer + Knight Electro Wizard P.E.K.K.A
+ P.E.K.K.A Knight
+ Knight Fire Spirits Electro Wizard
+ Zap Electro Wizard Fire Spirits Wizard Musketeer
+ P.E.K.K.A Knight Zap Musketeer Goblin Barrel

Counters   53 86

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Knight Electro Wizard
Electro Wizard Fire Spirits Knight Musketeer Zap Wizard
Zap Electro Wizard Wizard Knight Fire Spirits
Knight Electro Wizard
Wizard Knight P.E.K.K.A Goblin Barrel Electro Wizard Musketeer
Wizard Musketeer Electro Wizard
Wizard Fire Spirits Electro Wizard Musketeer P.E.K.K.A
Wizard Fire Spirits Electro Wizard Zap Musketeer
P.E.K.K.A Wizard Knight Electro Wizard
P.E.K.K.A Electro Wizard Knight Musketeer Wizard
P.E.K.K.A Musketeer Wizard Fire Spirits Electro Wizard Knight
Wizard
Wizard Musketeer Electro Wizard Zap Fire Spirits
Electro Wizard Musketeer Zap Knight Fire Spirits Wizard
Wizard Musketeer Knight P.E.K.K.A
Knight P.E.K.K.A Electro Wizard Musketeer Fire Spirits
Knight Musketeer P.E.K.K.A Fire Spirits Electro Wizard
P.E.K.K.A Knight Musketeer Fire Spirits Electro Wizard
Wizard Musketeer P.E.K.K.A Knight Electro Wizard
Electro Wizard P.E.K.K.A Wizard Zap Fire Spirits Knight Musketeer
Electro Wizard Musketeer Goblin Barrel Wizard Knight
Electro Wizard Fire Spirits Wizard Musketeer
Musketeer P.E.K.K.A
Wizard Zap Fire Spirits Electro Wizard P.E.K.K.A
P.E.K.K.A Musketeer Knight
Knight
P.E.K.K.A Electro Wizard Knight Musketeer
Musketeer Goblin Barrel Knight Electro Wizard
Electro Wizard Zap Musketeer Fire Spirits
Musketeer Knight Wizard Electro Wizard
Fire Spirits Wizard Electro Wizard P.E.K.K.A
Goblin Barrel
P.E.K.K.A Musketeer Electro Wizard
Fire Spirits Wizard P.E.K.K.A
Wizard Fire Spirits P.E.K.K.A Zap Electro Wizard
Zap Wizard Electro Wizard Fire Spirits
Fire Spirits Electro Wizard Wizard Musketeer Zap
Wizard Fire Spirits Musketeer Electro Wizard Knight
Zap Electro Wizard Wizard Fire Spirits
Musketeer Wizard Electro Wizard Knight
Musketeer Wizard Knight
P.E.K.K.A Zap Musketeer Electro Wizard Knight
P.E.K.K.A Knight Fire Spirits Electro Wizard Zap
Electro Wizard Musketeer Knight Wizard
Electro Wizard Wizard Musketeer Zap Fire Spirits
P.E.K.K.A Electro Wizard Musketeer Knight
P.E.K.K.A Knight Musketeer Electro Wizard
Wizard Electro Wizard Musketeer
Knight Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Knight
P.E.K.K.A Electro Wizard Wizard Musketeer Knight Goblin Barrel
P.E.K.K.A Knight Musketeer
P.E.K.K.A Musketeer Knight Electro Wizard
P.E.K.K.A Electro Wizard Knight
Knight Electro Wizard Fire Spirits P.E.K.K.A Musketeer
Electro Wizard Goblin Barrel Wizard Fire Spirits Musketeer Knight
Knight P.E.K.K.A Electro Wizard Musketeer Fire Spirits Zap
Zap Electro Wizard P.E.K.K.A Wizard Knight Musketeer
Knight Musketeer Wizard P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight
Zap Knight Wizard P.E.K.K.A Musketeer Electro Wizard Fire Spirits
Zap Electro Wizard Musketeer Wizard Fire Spirits
P.E.K.K.A Knight Electro Wizard Musketeer Fire Spirits Wizard
Knight Musketeer P.E.K.K.A Electro Wizard Fire Spirits
Electro Wizard Zap Musketeer Wizard P.E.K.K.A
Electro Wizard Wizard Zap Knight
Zap P.E.K.K.A Electro Wizard Fire Spirits Knight
Electro Wizard Wizard Zap Musketeer
P.E.K.K.A Knight Wizard

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Fire Spirits Electro Wizard Wizard Zap Knight Musketeer
Wizard Knight Electro Wizard Fire Spirits
Zap Wizard Fire Spirits Musketeer Knight Electro Wizard
Fire Spirits Electro Wizard Zap Wizard Musketeer Knight
Zap Electro Wizard Wizard Musketeer Fire Spirits
Zap Fire Spirits Knight Musketeer Electro Wizard Wizard
Fire Spirits Musketeer Knight Wizard Electro Wizard
Musketeer Knight Fire Spirits Electro Wizard Wizard
Fire Spirits Wizard Musketeer Electro Wizard
Musketeer
Musketeer Electro Wizard
Wizard Fire Spirits
Electro Wizard Musketeer Knight
Musketeer Zap Fire Spirits Electro Wizard
Fire Spirits Electro Wizard Knight Musketeer