My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Minions Hog Rider
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Knight Wizard Royal Ghost
The Log
Fire Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Knight Minions Hog Rider Wizard Royal Ghost
Fireball
Minions Hog Rider Wizard
Poison
Minions Wizard
Lightning
Knight Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Minions Royal Ghost Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Minions

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Knight
Zap
Hog Rider Fire Spirit Knight Minions Royal Ghost Mega Knight
Knight
Minions Hog Rider Fire Spirit Zap Wizard
Minions
Knight Hog Rider Mega Knight Zap
Hog Rider
Fire Spirit Zap Knight Minions Wizard Mega Knight
Wizard
Knight Hog Rider Royal Ghost Mega Knight
Royal Ghost
Zap Wizard Mega Knight
Mega Knight
Minions Zap Hog Rider Wizard Royal Ghost

Defense Synergies 3 9

Fire Spirit
Knight Zap
Zap
Mega Knight Fire Spirit Knight Minions Royal Ghost
Knight
Fire Spirit Minions Zap Wizard
Minions
Knight Zap Mega Knight
Hog Rider
Wizard
Knight Royal Ghost Mega Knight
Royal Ghost
Zap Wizard Mega Knight
Mega Knight
Zap Minions Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Wizard
Zap Knight Minions Mega Knight
Mega Knight Fire Spirit Knight Minions
Knight Minions Mega Knight
Mega Knight
Fire Spirit Zap Minions Royal Ghost Mega Knight
Minions Fire Spirit Zap Wizard
Zap Mega Knight
Minions
Knight Fire Spirit Royal Ghost Mega Knight
Minions Zap Knight Wizard Royal Ghost Mega Knight
Minions Zap Wizard
Mega Knight Fire Spirit Zap Knight Minions Wizard
Fire Spirit Wizard Mega Knight Zap Minions Royal Ghost
Knight Mega Knight
Zap Mega Knight
Wizard Mega Knight Knight Minions
Fire Spirit Mega Knight Zap Knight Minions Wizard Royal Ghost
Zap Wizard Fire Spirit Knight Minions Royal Ghost Mega Knight
Wizard Royal Ghost Mega Knight Fire Spirit Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Royal Ghost
Zap Knight Wizard Royal Ghost Mega Knight
Mega Knight Zap Knight Minions
Mega Knight Zap Knight
Knight Mega Knight
Fire Spirit Wizard Zap Minions
Knight Minions
Mega Knight Knight
Zap Mega Knight Knight Minions
Mega Knight Knight Minions
Mega Knight Zap
Mega Knight Knight Wizard
Wizard Mega Knight
Zap Knight Minions
Minions Mega Knight Zap Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Ghost
Zap Royal Ghost
Knight
Wizard Fire Spirit Zap Mega Knight
Wizard Fire Spirit Zap Minions
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Minions
Zap Knight Wizard
Fire Spirit Zap Wizard
Fire Spirit Knight
Minions
Zap
Zap Wizard
Wizard Mega Knight
Minions
Fire Spirit Zap Wizard Mega Knight
Fire Spirit Zap Wizard Mega Knight
Minions Mega Knight
Wizard
Zap
Zap Fire Spirit Wizard Mega Knight
Zap Wizard Royal Ghost
Zap Wizard Mega Knight
Zap
Fire Spirit Zap Wizard
Zap Minions Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Fire Spirit Minions
Fire Spirit Zap Wizard
Knight Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Minions
Zap
Zap Royal Ghost Mega Knight

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