My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Fire Spirit Minions Goblin Gang
Zap
Fire Spirit Minions Goblin Gang
Barbarian Barrel
Fire Spirit Knight Goblin Gang Ice Wizard
The Log
Fire Spirit Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Knight Minions Goblin Gang Mini P.E.K.K.A Ice Wizard
Fireball
Minions Goblin Gang Ice Wizard
Poison
Minions Goblin Gang Ice Wizard
Lightning
Knight Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mini P.E.K.K.A Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Minions Goblin Gang Ice Wizard Mini P.E.K.K.A Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Minions

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Mini P.E.K.K.A
Zap
Fire Spirit Knight Minions Mini P.E.K.K.A Ice Wizard
Knight
Minions Goblin Gang Fire Spirit Zap Ice Wizard
Minions
Knight Zap Mini P.E.K.K.A
Goblin Gang
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Zap Minions Goblin Gang Ice Wizard
Rocket
Ice Wizard
Zap Knight Mini P.E.K.K.A

Defense Synergies 5 11

Fire Spirit
Knight Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Knight Minions Goblin Gang Ice Wizard
Knight
Fire Spirit Minions Goblin Gang Ice Wizard Zap Mini P.E.K.K.A
Minions
Knight Zap Ice Wizard
Goblin Gang
Knight Zap Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap Fire Spirit Knight Goblin Gang Ice Wizard
Rocket
Ice Wizard
Knight Zap Minions Goblin Gang Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Minions
Mini P.E.K.K.A Zap Knight Minions Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Rocket Fire Spirit Knight Minions Ice Wizard
Mini P.E.K.K.A Knight Minions Goblin Gang Ice Wizard
Mini P.E.K.K.A Rocket
Goblin Gang Fire Spirit Zap Minions Ice Wizard
Minions Rocket Fire Spirit Zap Goblin Gang Ice Wizard
Rocket Zap
Mini P.E.K.K.A Minions Goblin Gang Ice Wizard
Knight Goblin Gang Fire Spirit Mini P.E.K.K.A Ice Wizard
Minions Goblin Gang Ice Wizard Zap Knight
Minions Zap Goblin Gang Ice Wizard
Mini P.E.K.K.A Fire Spirit Zap Knight Minions Goblin Gang Rocket Ice Wizard
Fire Spirit Rocket Zap Minions Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Knight Goblin Gang
Rocket Zap Goblin Gang Mini P.E.K.K.A
Knight Minions Goblin Gang Mini P.E.K.K.A
Fire Spirit Zap Knight Minions Goblin Gang Ice Wizard
Zap Fire Spirit Knight Minions Ice Wizard
Mini P.E.K.K.A
Goblin Gang Fire Spirit Knight Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Zap
Zap Knight Goblin Gang Mini P.E.K.K.A Rocket
Goblin Gang Zap Knight Minions Mini P.E.K.K.A Rocket
Goblin Gang Mini P.E.K.K.A Rocket Zap Knight
Knight Goblin Gang Mini P.E.K.K.A
Fire Spirit Rocket Zap Minions Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Rocket Knight Minions Ice Wizard
Mini P.E.K.K.A Knight
Zap Rocket Knight Minions Mini P.E.K.K.A
Goblin Gang
Knight Minions Mini P.E.K.K.A
Rocket Zap
Mini P.E.K.K.A Rocket Knight Goblin Gang
Goblin Gang Zap Knight Minions Mini P.E.K.K.A Rocket
Minions Zap Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Zap Ice Wizard
Rocket
Knight Rocket
Rocket Fire Spirit Zap
Fire Spirit Zap Minions Rocket Ice Wizard
Fire Spirit
Fire Spirit Zap Ice Wizard
Zap
Rocket Fire Spirit Minions Goblin Gang Mini P.E.K.K.A
Rocket Zap Knight
Fire Spirit Zap Rocket
Rocket Fire Spirit Knight
Minions Rocket
Zap
Rocket Zap
Rocket
Rocket
Minions Mini P.E.K.K.A Rocket
Rocket Fire Spirit Zap Mini P.E.K.K.A
Rocket Fire Spirit Zap
Rocket Minions
Rocket
Rocket
Rocket Zap
Zap Fire Spirit Ice Wizard
Zap Ice Wizard
Zap
Rocket Zap
Fire Spirit Zap Ice Wizard
Zap Rocket Minions
Mini P.E.K.K.A
Zap Rocket
Zap Rocket
Rocket
Zap Fire Spirit Minions Goblin Gang Rocket
Rocket Fire Spirit Zap Ice Wizard
Knight Goblin Gang Mini P.E.K.K.A Rocket
Zap
Rocket Zap
Zap Minions Goblin Gang Rocket
Zap Rocket
Zap Rocket

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