My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Mega Minion Hog Rider
Zap
Fire Spirit Inferno Tower
Barbarian Barrel
Fire Spirit Knight Valkyrie Inferno Tower
The Log
Fire Spirit Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Mega Minion Valkyrie Hog Rider
Fireball
Mega Minion Hog Rider Inferno Tower
Poison
Mega Minion Inferno Tower
Lightning
Knight Mega Minion Valkyrie Inferno Tower
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mega Minion Valkyrie Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Mega Minion Valkyrie Hog Rider Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Mega Minion

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Knight Mega Minion
Zap
Mega Minion Hog Rider Fire Spirit Knight Valkyrie Mega Knight
Knight
Mega Minion Hog Rider Fire Spirit Zap
Mega Minion
Zap Knight Fire Spirit Valkyrie Mega Knight
Valkyrie
Fire Spirit Hog Rider Zap Mega Minion
Hog Rider
Fire Spirit Zap Knight Valkyrie Mega Knight
Inferno Tower
Mega Knight
Zap Mega Minion Hog Rider

Defense Synergies 5 11

Fire Spirit
Knight Zap Valkyrie Inferno Tower
Zap
Mega Minion Mega Knight Fire Spirit Knight Valkyrie Inferno Tower
Knight
Fire Spirit Mega Minion Inferno Tower Zap
Mega Minion
Zap Knight Valkyrie Inferno Tower Mega Knight
Valkyrie
Fire Spirit Zap Mega Minion Inferno Tower
Hog Rider
Inferno Tower
Knight Fire Spirit Zap Mega Minion Valkyrie Mega Knight
Mega Knight
Zap Mega Minion Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Valkyrie Inferno Tower
Inferno Tower Zap Knight Mega Minion Valkyrie Mega Knight
Inferno Tower Mega Knight Fire Spirit Knight Mega Minion Valkyrie
Inferno Tower Knight Mega Minion Valkyrie Mega Knight
Valkyrie Mega Knight
Fire Spirit Zap Mega Minion Valkyrie Mega Knight
Mega Minion Inferno Tower Fire Spirit Zap
Zap Valkyrie Inferno Tower Mega Knight
Inferno Tower
Knight Fire Spirit Valkyrie Inferno Tower Mega Knight
Valkyrie Zap Knight Mega Minion Mega Knight
Mega Minion Inferno Tower Zap
Inferno Tower Mega Knight Fire Spirit Zap Knight Valkyrie
Fire Spirit Valkyrie Mega Knight Zap Mega Minion
Inferno Tower Knight Mega Knight
Inferno Tower Zap Mega Knight
Mega Knight Knight Valkyrie Inferno Tower
Fire Spirit Mega Knight Zap Knight Mega Minion Valkyrie
Zap Valkyrie Fire Spirit Knight Mega Minion Mega Knight
Inferno Tower
Valkyrie Mega Knight Fire Spirit Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Zap Inferno Tower
Zap Knight Mega Minion Valkyrie Mega Knight
Mega Knight Zap Knight Valkyrie Inferno Tower
Valkyrie Mega Knight Zap Knight Inferno Tower
Inferno Tower Knight Valkyrie Mega Knight
Fire Spirit Zap
Knight Mega Minion Valkyrie Inferno Tower
Inferno Tower Mega Knight Knight Valkyrie
Zap Mega Knight Knight Mega Minion Valkyrie Inferno Tower
Inferno Tower Mega Minion
Mega Knight Knight Mega Minion Valkyrie Inferno Tower
Mega Knight Zap Valkyrie
Mega Knight Knight Valkyrie Inferno Tower
Valkyrie Mega Knight
Inferno Tower Zap Knight Mega Minion Valkyrie
Valkyrie Mega Knight Zap Mega Minion Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Zap
Knight Valkyrie
Fire Spirit Zap Valkyrie Mega Knight
Fire Spirit Zap Mega Minion
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit
Zap Knight Valkyrie
Fire Spirit Zap
Fire Spirit Knight
Zap
Zap
Mega Knight
Fire Spirit Zap Mega Minion Mega Knight
Fire Spirit Zap Valkyrie Mega Knight
Mega Knight
Zap
Zap Fire Spirit Valkyrie Mega Knight
Mega Minion
Zap
Zap Mega Knight
Zap
Fire Spirit Zap
Zap Mega Minion
Mega Minion
Zap Mega Knight
Zap
Mega Knight
Zap Fire Spirit
Fire Spirit Zap Mega Minion
Knight Mega Minion Valkyrie Mega Knight
Zap
Zap
Mega Minion Mega Knight
Zap
Zap
Zap Mega Knight

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