My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Barrel Cannon Cart
Giant Snowball
Fire Spirit Spear Goblins Bats Goblin Barrel
Zap
Fire Spirit Spear Goblins Bats Goblin Barrel Cannon Cart
Barbarian Barrel
Fire Spirit Spear Goblins Knight Goblin Barrel Cannon Cart
The Log
Fire Spirit Spear Goblins Goblin Barrel Cannon Cart
Earthquake
Spear Goblins Goblin Barrel
Arrows
Fire Spirit Spear Goblins Bats Goblin Barrel
Royal Delivery
Fire Spirit Spear Goblins Bats Knight Goblin Barrel Cannon Cart
Fireball
Goblin Barrel Cannon Cart
Poison
Spear Goblins Bats
Lightning
Knight Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bats Zap The Log Knight Goblin Barrel Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Bats Zap

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Goblin Barrel Cannon Cart
Spear Goblins
Knight Goblin Barrel Zap Cannon Cart
Bats
Knight Zap Goblin Barrel Cannon Cart
Zap
Cannon Cart Fire Spirit Spear Goblins Bats Knight The Log
Knight
Spear Goblins Bats Goblin Barrel Fire Spirit Zap Cannon Cart The Log
Goblin Barrel
Spear Goblins Knight Fire Spirit Bats Cannon Cart
Cannon Cart
Zap The Log Fire Spirit Spear Goblins Bats Knight Goblin Barrel
The Log
Cannon Cart Zap Knight

Defense Synergies 3 15

Fire Spirit
Knight Spear Goblins Zap The Log
Spear Goblins
Knight Fire Spirit Bats Zap Cannon Cart The Log
Bats
Knight Spear Goblins Zap Cannon Cart The Log
Zap
Fire Spirit Spear Goblins Bats Knight Cannon Cart The Log
Knight
Fire Spirit Spear Goblins Bats Zap Cannon Cart The Log
Goblin Barrel
Cannon Cart
Spear Goblins Bats Zap Knight
The Log
Fire Spirit Spear Goblins Bats Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Zap Knight The Log
Bats Zap Knight Cannon Cart The Log
Fire Spirit Bats Knight Cannon Cart
Bats Knight Cannon Cart
The Log
The Log Fire Spirit Spear Goblins Bats Zap Cannon Cart
Bats Fire Spirit Spear Goblins Zap
Zap Cannon Cart The Log
Knight Fire Spirit Spear Goblins Cannon Cart
Bats Spear Goblins Zap Knight Cannon Cart The Log
Spear Goblins Bats Zap
Fire Spirit Bats Zap Knight Cannon Cart The Log
Fire Spirit Bats Zap Cannon Cart The Log
Knight Cannon Cart
Zap The Log
Bats Knight Cannon Cart
Fire Spirit Spear Goblins Bats Zap Knight Cannon Cart The Log
Zap The Log Fire Spirit Spear Goblins Bats Knight Cannon Cart
Cannon Cart
Fire Spirit Spear Goblins Bats Knight Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap Cannon Cart
Zap Knight Cannon Cart The Log
Spear Goblins Bats Zap Knight Cannon Cart The Log
Bats Zap Knight Cannon Cart The Log
Knight Cannon Cart
Fire Spirit Bats Zap
Spear Goblins Bats Knight Cannon Cart
Knight Cannon Cart
Zap Spear Goblins Bats Knight Cannon Cart The Log
Bats Knight Cannon Cart
Zap The Log
Cannon Cart Knight
Cannon Cart
Spear Goblins Bats Zap Knight Cannon Cart The Log
Bats Zap Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
Cannon Cart The Log
Cannon Cart Knight The Log
Fire Spirit Zap The Log
Fire Spirit Spear Goblins Bats Zap
Fire Spirit The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Bats
Zap Knight Cannon Cart The Log
Fire Spirit Zap
Fire Spirit Knight Cannon Cart The Log
Cannon Cart
Zap Cannon Cart The Log
Spear Goblins Zap Cannon Cart The Log
Cannon Cart The Log
Bats
Fire Spirit Zap The Log
Fire Spirit Zap The Log
The Log
The Log
Zap Cannon Cart The Log
Zap The Log Fire Spirit
The Log Zap
Zap The Log
Zap The Log
Fire Spirit Bats Zap
Zap Bats
Zap The Log
Zap
The Log
Zap Fire Spirit Spear Goblins Bats Cannon Cart
Fire Spirit Zap
The Log
Knight Cannon Cart
The Log Zap
Zap
Cannon Cart
Zap Bats The Log
Bats Zap
Zap Cannon Cart The Log

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