My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit Furnace Lumberjack
Zap
Fire Spirit Furnace Inferno Tower
Barbarian Barrel
Fire Spirit Elite Barbarians Valkyrie Furnace Inferno Tower Electro Wizard Lumberjack
The Log
Fire Spirit Elite Barbarians Furnace Lumberjack
Earthquake
Furnace Inferno Tower
Arrows
Fire Spirit Furnace
Royal Delivery
Fire Spirit Elite Barbarians Valkyrie Electro Wizard Lumberjack
Fireball
Elite Barbarians Furnace Inferno Tower Electro Wizard Lumberjack
Poison
Furnace Inferno Tower Electro Wizard
Lightning
Elite Barbarians Valkyrie Furnace Inferno Tower Electro Wizard Lumberjack
Rocket
Elite Barbarians Valkyrie Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Valkyrie Furnace Electro Wizard Lumberjack Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Valkyrie Furnace

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Elite Barbarians Furnace Lumberjack
Zap
Elite Barbarians Electro Wizard Fire Spirit Valkyrie Furnace Lumberjack
Elite Barbarians
Zap Valkyrie Fire Spirit Furnace Lumberjack
Valkyrie
Fire Spirit Elite Barbarians Lumberjack Zap Furnace Electro Wizard
Furnace
Fire Spirit Zap Elite Barbarians Valkyrie
Inferno Tower
Electro Wizard
Zap Valkyrie Lumberjack
Lumberjack
Valkyrie Fire Spirit Zap Elite Barbarians Electro Wizard

Defense Synergies 3 17

Fire Spirit
Zap Valkyrie Inferno Tower Electro Wizard
Zap
Electro Wizard Fire Spirit Elite Barbarians Valkyrie Furnace Inferno Tower Lumberjack
Elite Barbarians
Valkyrie Zap
Valkyrie
Elite Barbarians Fire Spirit Zap Furnace Inferno Tower Electro Wizard Lumberjack
Furnace
Zap Valkyrie Electro Wizard Lumberjack
Inferno Tower
Electro Wizard Fire Spirit Zap Valkyrie Lumberjack
Electro Wizard
Zap Inferno Tower Fire Spirit Valkyrie Furnace Lumberjack
Lumberjack
Zap Valkyrie Furnace Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Electro Wizard
Elite Barbarians Inferno Tower Lumberjack Zap Valkyrie Furnace Electro Wizard
Furnace Inferno Tower Lumberjack Fire Spirit Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Inferno Tower Lumberjack Valkyrie Furnace Electro Wizard
Elite Barbarians Valkyrie Lumberjack
Fire Spirit Zap Valkyrie Furnace Electro Wizard Lumberjack
Furnace Inferno Tower Electro Wizard Fire Spirit Zap
Zap Valkyrie Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Furnace Lumberjack
Elite Barbarians Fire Spirit Valkyrie Inferno Tower Electro Wizard Lumberjack
Valkyrie Electro Wizard Zap Furnace Lumberjack
Inferno Tower Zap Furnace Electro Wizard
Furnace Inferno Tower Lumberjack Fire Spirit Zap Elite Barbarians Valkyrie Electro Wizard
Fire Spirit Valkyrie Zap Furnace Electro Wizard Lumberjack
Elite Barbarians Inferno Tower Furnace Electro Wizard Lumberjack
Inferno Tower Zap Elite Barbarians Furnace Electro Wizard Lumberjack
Elite Barbarians Valkyrie Furnace Inferno Tower Electro Wizard Lumberjack
Fire Spirit Zap Elite Barbarians Valkyrie Furnace Electro Wizard Lumberjack
Zap Valkyrie Furnace Fire Spirit Electro Wizard Lumberjack
Elite Barbarians Inferno Tower Electro Wizard Lumberjack
Valkyrie Fire Spirit Elite Barbarians Furnace Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Elite Barbarians Furnace Inferno Tower Electro Wizard
Electro Wizard Zap Elite Barbarians Valkyrie Lumberjack
Lumberjack Zap Elite Barbarians Valkyrie Furnace Inferno Tower Electro Wizard
Valkyrie Lumberjack Zap Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Valkyrie Lumberjack
Fire Spirit Furnace Zap Electro Wizard
Elite Barbarians Valkyrie Furnace Inferno Tower Electro Wizard Lumberjack
Inferno Tower Elite Barbarians Valkyrie Lumberjack
Zap Electro Wizard Elite Barbarians Valkyrie Inferno Tower
Inferno Tower
Elite Barbarians Valkyrie Inferno Tower Lumberjack
Zap Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Inferno Tower Lumberjack
Valkyrie Furnace
Elite Barbarians Inferno Tower Electro Wizard Zap Valkyrie Furnace Lumberjack
Valkyrie Zap Elite Barbarians Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Fire Spirit Zap Valkyrie Furnace
Fire Spirit Zap Furnace
Fire Spirit Furnace
Fire Spirit Zap
Zap
Fire Spirit Elite Barbarians Electro Wizard Lumberjack
Zap Valkyrie Electro Wizard
Fire Spirit Zap
Fire Spirit Elite Barbarians
Zap Elite Barbarians Furnace
Zap Furnace
Furnace
Fire Spirit Zap Electro Wizard
Fire Spirit Zap Valkyrie
Zap
Zap Fire Spirit Valkyrie Furnace
Zap Electro Wizard
Zap
Zap
Elite Barbarians Fire Spirit Zap Furnace Electro Wizard
Zap Electro Wizard
Elite Barbarians
Zap
Zap Electro Wizard
Zap Electro Wizard Fire Spirit
Fire Spirit Zap Electro Wizard
Valkyrie Electro Wizard Lumberjack
Zap
Zap
Elite Barbarians
Zap Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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