My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Hunter Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Goblin Barrel Skeleton Army Witch
Zap
Fire Spirit Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Fire Spirit Goblin Barrel Skeleton Army Hunter Witch
The Log
Fire Spirit Goblin Barrel Skeleton Army Hunter Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Fire Spirit Goblin Barrel Skeleton Army Witch
Royal Delivery
Fire Spirit Goblin Barrel Skeleton Army Hunter Witch
Fireball
Goblin Barrel Skeleton Army Hunter Witch
Poison
Skeleton Army Hunter Witch
Lightning
Hunter Witch
Rocket
Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Hunter Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Barrel Skeleton Army Hunter Giant Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Barrel Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Goblin Barrel
Zap
Giant Fire Spirit Hunter Witch Mega Knight
Giant
Zap Goblin Barrel Hunter Fire Spirit Witch
Goblin Barrel
Giant Fire Spirit Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Hunter
Giant Zap Mega Knight
Witch
Zap Giant Mega Knight
Mega Knight
Zap Goblin Barrel Hunter Witch

Defense Synergies 1 6

Fire Spirit
Zap
Zap
Mega Knight Fire Spirit Skeleton Army Hunter Witch
Giant
Goblin Barrel
Skeleton Army
Zap
Hunter
Zap Mega Knight
Witch
Zap Mega Knight
Mega Knight
Zap Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeleton Army Hunter Zap Witch Mega Knight
Skeleton Army Hunter Witch Mega Knight Fire Spirit
Skeleton Army Hunter Witch Mega Knight
Skeleton Army Mega Knight
Skeleton Army Fire Spirit Zap Hunter Mega Knight
Hunter Fire Spirit Zap Witch
Zap Mega Knight
Hunter Witch Skeleton Army
Skeleton Army Fire Spirit Hunter Mega Knight
Skeleton Army Witch Zap Hunter Mega Knight
Hunter Zap Witch
Skeleton Army Hunter Mega Knight Fire Spirit Zap Witch
Fire Spirit Skeleton Army Mega Knight Zap Hunter Witch
Skeleton Army Hunter Mega Knight
Skeleton Army Zap Hunter Mega Knight
Mega Knight Skeleton Army Hunter Witch
Fire Spirit Mega Knight Zap Skeleton Army Hunter Witch
Zap Hunter Witch Fire Spirit Mega Knight
Hunter
Skeleton Army Mega Knight Fire Spirit Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Witch
Zap Hunter Mega Knight
Skeleton Army Mega Knight Zap Hunter Witch
Skeleton Army Hunter Mega Knight Zap
Skeleton Army Hunter Witch Mega Knight
Fire Spirit Zap Hunter Witch
Skeleton Army Hunter Witch
Mega Knight Skeleton Army Hunter
Zap Mega Knight Skeleton Army Witch
Witch Skeleton Army
Mega Knight Hunter Witch
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Hunter Witch
Skeleton Army Witch Mega Knight
Skeleton Army Witch Zap Hunter
Mega Knight Zap Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Fire Spirit Zap Mega Knight
Fire Spirit Zap Hunter Witch
Fire Spirit Witch
Fire Spirit Zap Hunter
Zap
Fire Spirit
Zap
Fire Spirit Zap
Fire Spirit Hunter
Zap
Zap Hunter Witch
Mega Knight
Fire Spirit Zap Hunter Mega Knight
Fire Spirit Zap Witch Mega Knight
Mega Knight
Zap
Zap Fire Spirit Hunter Witch Mega Knight
Witch
Zap Hunter Witch
Zap Witch Mega Knight
Zap
Fire Spirit Zap Hunter Witch
Zap Witch
Zap Hunter Mega Knight
Zap
Mega Knight
Zap Fire Spirit Skeleton Army Witch
Fire Spirit Zap Hunter Witch
Hunter Mega Knight
Zap
Zap
Mega Knight
Zap Witch
Zap Witch
Zap Witch Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: