My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Elite Barbarians Royal Hogs Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Royal Hogs Skeleton Army Balloon
Giant Snowball
Fire Spirit Minion Horde Royal Hogs Skeleton Army Balloon
Zap
Fire Spirit Minion Horde Royal Hogs Skeleton Army Balloon
Barbarian Barrel
Fire Spirit Elite Barbarians Royal Hogs Skeleton Army
The Log
Fire Spirit Elite Barbarians Royal Hogs Skeleton Army
Earthquake
Royal Hogs Skeleton Army
Arrows
Fire Spirit Minion Horde Royal Hogs Skeleton Army
Royal Delivery
Fire Spirit Minion Horde Elite Barbarians Royal Hogs Skeleton Army Balloon
Fireball
Minion Horde Elite Barbarians Royal Hogs Skeleton Army Balloon
Poison
Minion Horde Royal Hogs Skeleton Army Balloon
Lightning
Elite Barbarians Balloon
Rocket
Minion Horde Elite Barbarians Royal Hogs Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Skeleton Army Minion Horde Royal Hogs Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Skeleton Army

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Royal Hogs Balloon
Zap
Elite Barbarians Balloon Fire Spirit Minion Horde Royal Hogs
Minion Horde
Rage Zap
Elite Barbarians
Zap Rage Fire Spirit
Royal Hogs
Fire Spirit Zap
Rage
Minion Horde Elite Barbarians Balloon
Skeleton Army
Balloon
Zap Rage Fire Spirit

Defense Synergies 0 4

Fire Spirit
Zap
Zap
Fire Spirit Minion Horde Elite Barbarians Skeleton Army
Minion Horde
Zap
Elite Barbarians
Zap
Royal Hogs
Rage
Skeleton Army
Zap
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Elite Barbarians Skeleton Army Zap
Minion Horde Skeleton Army Fire Spirit Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army
Skeleton Army Fire Spirit Zap
Minion Horde Fire Spirit Zap
Zap
Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Minion Horde
Minion Horde Skeleton Army Zap
Minion Horde Zap
Minion Horde Skeleton Army Fire Spirit Zap Elite Barbarians
Fire Spirit Skeleton Army Zap Minion Horde
Elite Barbarians Skeleton Army Minion Horde
Minion Horde Skeleton Army Zap Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army
Fire Spirit Zap Minion Horde Elite Barbarians Skeleton Army
Zap Fire Spirit
Elite Barbarians
Skeleton Army Fire Spirit Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Elite Barbarians
Skeleton Army Zap Minion Horde Elite Barbarians
Skeleton Army Zap Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army
Fire Spirit Zap Minion Horde
Skeleton Army Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army
Zap Minion Horde Elite Barbarians Skeleton Army
Minion Horde Skeleton Army
Minion Horde Elite Barbarians
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Minion Horde
Minion Horde Skeleton Army
Elite Barbarians Skeleton Army Zap Minion Horde
Zap Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Fire Spirit Zap Minion Horde
Fire Spirit Zap Minion Horde
Fire Spirit Minion Horde
Fire Spirit Zap
Zap
Fire Spirit Minion Horde Elite Barbarians
Zap Minion Horde
Fire Spirit Zap
Fire Spirit Elite Barbarians
Minion Horde
Zap Elite Barbarians
Zap Minion Horde
Minion Horde
Minion Horde
Fire Spirit Zap
Fire Spirit Zap
Minion Horde
Zap Minion Horde
Zap Fire Spirit
Minion Horde
Zap
Zap
Zap
Elite Barbarians Fire Spirit Zap Minion Horde
Zap Minion Horde
Minion Horde Elite Barbarians
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Fire Spirit Skeleton Army
Fire Spirit Zap
Minion Horde
Zap
Zap
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians
Zap
Zap

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