My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Minion Horde Hog Rider Goblin Barrel Skeleton Army
Zap
Fire Spirit Minion Horde Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Elite Barbarians Goblin Barrel Skeleton Army Electro Wizard
The Log
Fire Spirit Elite Barbarians Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Fire Spirit Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Minion Horde Elite Barbarians Hog Rider Goblin Barrel Skeleton Army Electro Wizard
Fireball
Minion Horde Elite Barbarians Hog Rider Goblin Barrel Skeleton Army Electro Wizard
Poison
Minion Horde Skeleton Army Electro Wizard
Lightning
Elite Barbarians Electro Wizard
Rocket
Minion Horde Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Barrel Skeleton Army Hog Rider Electro Wizard Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Barrel Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians Goblin Barrel
Zap
Elite Barbarians Hog Rider Electro Wizard Fire Spirit Minion Horde
Minion Horde
Zap Hog Rider
Elite Barbarians
Zap Fire Spirit Hog Rider
Hog Rider
Fire Spirit Zap Minion Horde Elite Barbarians Goblin Barrel Electro Wizard
Goblin Barrel
Fire Spirit Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Electro Wizard
Zap Hog Rider

Defense Synergies 1 6

Fire Spirit
Zap Electro Wizard
Zap
Electro Wizard Fire Spirit Minion Horde Elite Barbarians Skeleton Army
Minion Horde
Zap
Elite Barbarians
Zap
Hog Rider
Goblin Barrel
Skeleton Army
Zap Electro Wizard
Electro Wizard
Zap Fire Spirit Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Electro Wizard
Minion Horde Elite Barbarians Skeleton Army Zap Electro Wizard
Minion Horde Skeleton Army Fire Spirit Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Skeleton Army Electro Wizard
Elite Barbarians Skeleton Army
Skeleton Army Fire Spirit Zap Electro Wizard
Minion Horde Electro Wizard Fire Spirit Zap
Zap Electro Wizard
Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Minion Horde Electro Wizard
Minion Horde Skeleton Army Electro Wizard Zap
Minion Horde Zap Electro Wizard
Minion Horde Skeleton Army Fire Spirit Zap Elite Barbarians Electro Wizard
Fire Spirit Skeleton Army Zap Minion Horde Electro Wizard
Elite Barbarians Skeleton Army Minion Horde Electro Wizard
Minion Horde Skeleton Army Zap Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Skeleton Army Electro Wizard
Fire Spirit Zap Minion Horde Elite Barbarians Skeleton Army Electro Wizard
Zap Fire Spirit Electro Wizard
Elite Barbarians Electro Wizard
Skeleton Army Fire Spirit Minion Horde Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians
Skeleton Army Zap Minion Horde Elite Barbarians Electro Wizard
Skeleton Army Zap Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Skeleton Army
Fire Spirit Zap Minion Horde Electro Wizard
Skeleton Army Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Skeleton Army
Zap Minion Horde Electro Wizard Elite Barbarians Skeleton Army
Minion Horde Skeleton Army
Minion Horde Elite Barbarians
Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Minion Horde
Minion Horde Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Zap Minion Horde
Zap Minion Horde Elite Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Electro Wizard
Minion Horde
Fire Spirit Zap Minion Horde
Fire Spirit Zap Minion Horde
Fire Spirit Minion Horde
Fire Spirit Zap
Zap
Fire Spirit Minion Horde Elite Barbarians Electro Wizard
Zap Minion Horde Electro Wizard
Fire Spirit Zap
Fire Spirit Elite Barbarians
Minion Horde
Zap Elite Barbarians
Zap Minion Horde
Minion Horde
Minion Horde
Fire Spirit Zap Electro Wizard
Fire Spirit Zap
Minion Horde
Zap Minion Horde
Zap Fire Spirit
Minion Horde
Zap Electro Wizard
Zap
Zap
Elite Barbarians Fire Spirit Zap Minion Horde Electro Wizard
Zap Electro Wizard Minion Horde
Minion Horde Elite Barbarians
Zap Minion Horde
Zap Minion Horde Electro Wizard
Minion Horde
Zap Minion Horde Electro Wizard Fire Spirit Skeleton Army
Fire Spirit Zap Electro Wizard
Minion Horde Electro Wizard
Zap
Zap
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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