My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Giant Skeleton Sparky
Giant Snowball
Fire Spirit Minion Horde Skeleton Army
Zap
Fire Spirit Minion Horde Skeleton Army Sparky
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Giant Skeleton Sparky
The Log
Fire Spirit Skeleton Army Giant Skeleton Sparky
Earthquake
Skeleton Army
Arrows
Fire Spirit Minion Horde Skeleton Army
Royal Delivery
Fire Spirit Minion Horde Wizard Skeleton Army Giant Skeleton Sparky
Fireball
Minion Horde Wizard Skeleton Army Sparky
Poison
Minion Horde Wizard Skeleton Army Sparky
Lightning
Wizard Sparky
Rocket
Minion Horde Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Barbarian Barrel Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Barbarian Barrel Skeleton Army Minion Horde Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Barbarian Barrel Skeleton Army

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Skeleton Sparky
Zap
Sparky Fire Spirit Minion Horde Barbarian Barrel Giant Skeleton
Minion Horde
Zap Barbarian Barrel Giant Skeleton Sparky
Wizard
Giant Skeleton Sparky
Barbarian Barrel
Zap Minion Horde Giant Skeleton Sparky
Skeleton Army
Sparky
Giant Skeleton
Fire Spirit Zap Minion Horde Wizard Barbarian Barrel Sparky
Sparky
Zap Fire Spirit Minion Horde Wizard Barbarian Barrel Skeleton Army Giant Skeleton

Defense Synergies 0 17

Fire Spirit
Zap Giant Skeleton Sparky
Zap
Fire Spirit Minion Horde Barbarian Barrel Skeleton Army Giant Skeleton Sparky
Minion Horde
Zap Barbarian Barrel Sparky
Wizard
Barbarian Barrel Skeleton Army Giant Skeleton
Barbarian Barrel
Zap Minion Horde Wizard Giant Skeleton Sparky
Skeleton Army
Zap Wizard Giant Skeleton Sparky
Giant Skeleton
Fire Spirit Zap Wizard Barbarian Barrel Skeleton Army
Sparky
Fire Spirit Zap Minion Horde Barbarian Barrel Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Barbarian Barrel Sparky
Minion Horde Skeleton Army Sparky Zap
Minion Horde Skeleton Army Sparky Fire Spirit Giant Skeleton
Minion Horde Skeleton Army Sparky
Barbarian Barrel Skeleton Army Giant Skeleton Sparky
Barbarian Barrel Skeleton Army Fire Spirit Zap
Minion Horde Fire Spirit Zap Wizard
Zap Barbarian Barrel Giant Skeleton Sparky
Minion Horde Sparky Skeleton Army
Skeleton Army Fire Spirit Minion Horde Barbarian Barrel Giant Skeleton Sparky
Minion Horde Skeleton Army Zap Wizard Barbarian Barrel Giant Skeleton
Minion Horde Zap Wizard
Minion Horde Skeleton Army Sparky Fire Spirit Zap Wizard Giant Skeleton
Fire Spirit Wizard Skeleton Army Sparky Zap Minion Horde Barbarian Barrel
Skeleton Army Sparky Minion Horde
Minion Horde Skeleton Army Zap Sparky
Minion Horde Wizard Sparky Skeleton Army
Fire Spirit Zap Minion Horde Wizard Barbarian Barrel Skeleton Army
Zap Wizard Barbarian Barrel Fire Spirit Giant Skeleton
Sparky
Wizard Skeleton Army Fire Spirit Minion Horde Barbarian Barrel Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Barbarian Barrel Giant Skeleton Sparky
Zap Wizard Barbarian Barrel
Skeleton Army Giant Skeleton Zap Minion Horde Sparky
Skeleton Army Giant Skeleton Zap Minion Horde Barbarian Barrel Sparky
Giant Skeleton Minion Horde Skeleton Army Sparky
Fire Spirit Wizard Zap Minion Horde
Skeleton Army Sparky Minion Horde Giant Skeleton
Giant Skeleton Minion Horde Skeleton Army Sparky
Zap Minion Horde Giant Skeleton Barbarian Barrel Skeleton Army Sparky
Minion Horde Skeleton Army Sparky
Minion Horde Giant Skeleton Sparky
Skeleton Army Zap Giant Skeleton
Skeleton Army Giant Skeleton Minion Horde Wizard Sparky
Wizard Minion Horde Skeleton Army Sparky
Skeleton Army Sparky Zap Minion Horde Barbarian Barrel Giant Skeleton
Zap Minion Horde Wizard Barbarian Barrel Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Barbarian Barrel Giant Skeleton Sparky
Zap Barbarian Barrel
Minion Horde Barbarian Barrel Giant Skeleton Sparky
Barbarian Barrel Giant Skeleton Sparky
Wizard Fire Spirit Zap Minion Horde Barbarian Barrel Sparky
Wizard Fire Spirit Zap Minion Horde
Fire Spirit Minion Horde Wizard Sparky
Fire Spirit Zap Wizard Barbarian Barrel
Zap Wizard
Fire Spirit Minion Horde Sparky
Zap Minion Horde Wizard Barbarian Barrel Sparky
Fire Spirit Zap Wizard
Fire Spirit Barbarian Barrel Sparky
Minion Horde Barbarian Barrel
Zap Barbarian Barrel Sparky
Zap Minion Horde Wizard Barbarian Barrel Sparky
Minion Horde Wizard Barbarian Barrel Sparky
Barbarian Barrel Sparky
Minion Horde Sparky
Fire Spirit Zap Wizard Barbarian Barrel Sparky
Fire Spirit Zap Wizard Barbarian Barrel
Minion Horde Giant Skeleton Sparky
Wizard
Sparky
Zap Minion Horde Barbarian Barrel
Zap Fire Spirit Wizard Barbarian Barrel Sparky
Minion Horde
Zap Wizard Barbarian Barrel Sparky
Zap Wizard Sparky
Zap Barbarian Barrel Sparky
Fire Spirit Zap Minion Horde Wizard Sparky
Zap Minion Horde Wizard
Minion Horde Sparky
Zap Minion Horde Wizard Sparky
Zap Minion Horde Sparky
Minion Horde Giant Skeleton Sparky
Wizard Sparky
Zap Minion Horde Fire Spirit Barbarian Barrel Skeleton Army
Fire Spirit Zap Wizard
Barbarian Barrel
Minion Horde Wizard Sparky
Zap Wizard
Zap Giant Skeleton Sparky
Minion Horde Sparky
Zap Minion Horde Giant Skeleton Sparky
Zap
Zap Barbarian Barrel Giant Skeleton Sparky

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