My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Miner Graveyard
Giant Snowball
Fire Spirit Minion Horde Skeleton Army Miner Graveyard
Zap
Fire Spirit Minion Horde Skeleton Army Graveyard
Barbarian Barrel
Fire Spirit Skeleton Army Executioner Graveyard
The Log
Fire Spirit Skeleton Army Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Fire Spirit Minion Horde Skeleton Army Graveyard
Royal Delivery
Fire Spirit Minion Horde Skeleton Army Executioner Miner Graveyard
Fireball
Minion Horde Skeleton Army Executioner
Poison
Minion Horde Skeleton Army Executioner Graveyard
Lightning
Executioner
Rocket
Minion Horde Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Freeze Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Freeze Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Miner Freeze Minion Horde Executioner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Skeleton Army Miner

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap
Zap
Miner Graveyard Fire Spirit Minion Horde Freeze Executioner
Minion Horde
Miner Zap Freeze
Skeleton Army
Freeze
Graveyard Zap Minion Horde
Executioner
Zap Miner
Miner
Fire Spirit Zap Minion Horde Executioner Graveyard
Graveyard
Zap Freeze Miner

Defense Synergies 0 8

Fire Spirit
Zap
Zap
Fire Spirit Minion Horde Skeleton Army Executioner Miner
Minion Horde
Zap Freeze
Skeleton Army
Zap Freeze Executioner
Freeze
Minion Horde Skeleton Army
Executioner
Zap Skeleton Army
Miner
Zap
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Executioner
Minion Horde Skeleton Army Zap Executioner
Minion Horde Skeleton Army Fire Spirit Freeze Executioner
Minion Horde Skeleton Army
Skeleton Army
Skeleton Army Freeze Fire Spirit Zap Executioner
Minion Horde Fire Spirit Zap Freeze Executioner
Zap
Minion Horde Skeleton Army
Skeleton Army Fire Spirit Minion Horde Miner
Minion Horde Skeleton Army Executioner Zap Freeze
Minion Horde Executioner Zap
Minion Horde Skeleton Army Fire Spirit Zap Freeze
Fire Spirit Skeleton Army Executioner Zap Minion Horde Freeze
Skeleton Army Minion Horde
Minion Horde Skeleton Army Zap Freeze
Minion Horde Skeleton Army Executioner
Fire Spirit Zap Minion Horde Skeleton Army Executioner
Zap Freeze Executioner Fire Spirit
Skeleton Army Fire Spirit Minion Horde Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap
Zap Executioner Miner
Skeleton Army Zap Minion Horde
Skeleton Army Zap Minion Horde
Minion Horde Skeleton Army Executioner
Fire Spirit Executioner Zap Minion Horde Freeze
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Zap Minion Horde Freeze Skeleton Army
Minion Horde Skeleton Army
Minion Horde
Skeleton Army Zap
Skeleton Army Minion Horde Executioner
Minion Horde Skeleton Army Executioner
Skeleton Army Zap Minion Horde Freeze Executioner
Executioner Zap Minion Horde Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Zap Executioner Miner
Minion Horde Miner
Freeze
Executioner Fire Spirit Zap Minion Horde
Executioner Fire Spirit Zap Minion Horde Freeze
Fire Spirit Minion Horde Executioner
Fire Spirit Zap Freeze Executioner
Miner Zap
Fire Spirit Minion Horde
Miner Zap Minion Horde
Fire Spirit Zap Executioner
Fire Spirit Executioner Miner
Minion Horde Freeze
Zap
Zap Minion Horde Executioner
Minion Horde Executioner
Freeze
Minion Horde
Fire Spirit Zap Executioner
Fire Spirit Zap Miner
Minion Horde
Zap Minion Horde
Zap Freeze Fire Spirit Executioner
Minion Horde
Miner Zap Executioner
Zap Miner
Miner Zap
Fire Spirit Zap Minion Horde Executioner
Zap Minion Horde Freeze
Minion Horde
Zap Minion Horde Miner
Zap Minion Horde Freeze
Minion Horde
Zap Minion Horde Fire Spirit Skeleton Army Freeze
Fire Spirit Zap Executioner
Freeze
Miner Minion Horde Executioner
Zap Executioner
Zap
Minion Horde Executioner
Zap Minion Horde Freeze
Zap Executioner
Zap Freeze Executioner Miner

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