My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Fire Spirit Minion Horde Witch
Zap
Fire Spirit Minion Horde Witch
Barbarian Barrel
Fire Spirit Witch
The Log
Fire Spirit Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Fire Spirit Minion Horde Witch
Royal Delivery
Fire Spirit Minion Horde Mini P.E.K.K.A Witch P.E.K.K.A
Fireball
Minion Horde Witch
Poison
Minion Horde Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Mini P.E.K.K.A Minion Horde Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap The Log Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Mini P.E.K.K.A
Zap
P.E.K.K.A Fire Spirit Minion Horde Mini P.E.K.K.A Witch The Log
Minion Horde
Zap
Mini P.E.K.K.A
Fire Spirit Zap Lightning The Log
Witch
Zap P.E.K.K.A
Lightning
Mini P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Witch The Log
The Log
Zap Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 3 12

Fire Spirit
Zap Mini P.E.K.K.A P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Fire Spirit Minion Horde Witch P.E.K.K.A The Log
Minion Horde
Zap The Log
Mini P.E.K.K.A
Zap The Log Fire Spirit Witch
Witch
Zap Mini P.E.K.K.A The Log
Lightning
The Log
P.E.K.K.A
The Log Fire Spirit Zap
The Log
Mini P.E.K.K.A P.E.K.K.A Fire Spirit Zap Minion Horde Witch Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minion Horde The Log
Minion Horde Mini P.E.K.K.A P.E.K.K.A Zap Witch The Log
Minion Horde Mini P.E.K.K.A Witch P.E.K.K.A Fire Spirit Lightning
Minion Horde Mini P.E.K.K.A Witch P.E.K.K.A
Lightning Mini P.E.K.K.A P.E.K.K.A The Log
The Log Fire Spirit Zap
Minion Horde Lightning Fire Spirit Zap Witch
Lightning Zap P.E.K.K.A The Log
Minion Horde Mini P.E.K.K.A Witch P.E.K.K.A
Fire Spirit Minion Horde Mini P.E.K.K.A
Minion Horde Witch Zap The Log
Minion Horde Zap Witch
Minion Horde Mini P.E.K.K.A P.E.K.K.A Fire Spirit Zap Witch Lightning The Log
Fire Spirit Zap Minion Horde Mini P.E.K.K.A Witch P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Minion Horde Zap Mini P.E.K.K.A Lightning P.E.K.K.A The Log
Minion Horde Mini P.E.K.K.A Witch P.E.K.K.A
Fire Spirit Zap Minion Horde Witch The Log
Zap Witch The Log Fire Spirit
Mini P.E.K.K.A P.E.K.K.A
Fire Spirit Minion Horde Mini P.E.K.K.A Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch P.E.K.K.A
Zap Mini P.E.K.K.A Lightning The Log
P.E.K.K.A Zap Minion Horde Mini P.E.K.K.A Witch Lightning The Log
Mini P.E.K.K.A Lightning P.E.K.K.A Zap Minion Horde The Log
P.E.K.K.A Minion Horde Mini P.E.K.K.A Witch
Fire Spirit Zap Minion Horde Witch
Mini P.E.K.K.A P.E.K.K.A Minion Horde Witch Lightning
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Zap Minion Horde Lightning P.E.K.K.A Mini P.E.K.K.A Witch The Log
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Mini P.E.K.K.A Witch
Lightning P.E.K.K.A Zap The Log
Mini P.E.K.K.A Lightning P.E.K.K.A Minion Horde Witch
Minion Horde Witch
Witch Zap Minion Horde Mini P.E.K.K.A Lightning P.E.K.K.A The Log
Zap Minion Horde Mini P.E.K.K.A Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde The Log
Zap The Log
Lightning Minion Horde The Log
Lightning The Log
Fire Spirit Zap Minion Horde The Log
Fire Spirit Zap Minion Horde Witch
Fire Spirit Minion Horde Witch The Log
The Log Fire Spirit Zap Lightning
The Log Zap Lightning
Lightning Fire Spirit Minion Horde Mini P.E.K.K.A
Lightning Zap Minion Horde The Log
Lightning Fire Spirit Zap
Lightning Fire Spirit The Log
Lightning Minion Horde
Lightning Zap The Log
Lightning Zap Minion Horde Witch The Log
Lightning Minion Horde The Log
Lightning
Minion Horde Mini P.E.K.K.A Lightning
Lightning Fire Spirit Zap Mini P.E.K.K.A The Log
Lightning Fire Spirit Zap Witch The Log
Lightning Minion Horde The Log
Lightning
Lightning The Log
Lightning Zap Minion Horde The Log
Zap The Log Fire Spirit Witch
Minion Horde Witch
The Log Zap Witch Lightning
Lightning Zap Witch The Log
Lightning Zap The Log
Lightning Fire Spirit Zap Minion Horde Witch
Zap Lightning Minion Horde Witch
Lightning Minion Horde Mini P.E.K.K.A
Lightning Zap Minion Horde The Log
Zap Lightning Minion Horde
P.E.K.K.A Minion Horde
Lightning The Log
Zap Minion Horde Lightning Fire Spirit Witch
Lightning Fire Spirit Zap Witch
The Log
Lightning Minion Horde Mini P.E.K.K.A
The Log Zap Lightning
Lightning Zap
Minion Horde P.E.K.K.A
Zap Minion Horde Witch Lightning The Log
Zap Witch Lightning
Lightning Zap Witch The Log

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