My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Skeleton Army
Giant Snowball
Fire Spirit Minion Horde Battle Ram Skeleton Army
Zap
Fire Spirit Minion Horde Battle Ram Skeleton Army
Barbarian Barrel
Fire Spirit Battle Ram Wizard Skeleton Army
The Log
Fire Spirit Mini P.E.K.K.A Battle Ram Skeleton Army
Earthquake
Elixir Collector Skeleton Army
Arrows
Fire Spirit Minion Horde Skeleton Army
Royal Delivery
Fire Spirit Minion Horde Mini P.E.K.K.A Battle Ram Wizard Skeleton Army
Fireball
Minion Horde Battle Ram Wizard Elixir Collector Skeleton Army
Poison
Minion Horde Wizard Elixir Collector Skeleton Army
Lightning
Mini P.E.K.K.A Battle Ram Wizard Elixir Collector
Rocket
Minion Horde Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Battle Ram Elixir Collector Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Mini P.E.K.K.A Battle Ram Minion Horde Wizard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Battle Ram
Zap
Battle Ram Fire Spirit Minion Horde Mini P.E.K.K.A
Minion Horde
Zap Battle Ram
Mini P.E.K.K.A
Fire Spirit Zap Wizard
Battle Ram
Zap Fire Spirit Minion Horde
Wizard
Mini P.E.K.K.A
Elixir Collector
Skeleton Army

Defense Synergies 1 7

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Minion Horde Skeleton Army
Minion Horde
Zap
Mini P.E.K.K.A
Zap Fire Spirit Wizard Skeleton Army
Battle Ram
Wizard
Mini P.E.K.K.A Skeleton Army
Elixir Collector
Skeleton Army
Zap Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Zap
Minion Horde Mini P.E.K.K.A Skeleton Army Fire Spirit
Minion Horde Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army
Skeleton Army Fire Spirit Zap
Minion Horde Fire Spirit Zap Wizard
Zap
Minion Horde Mini P.E.K.K.A Skeleton Army
Skeleton Army Fire Spirit Minion Horde Mini P.E.K.K.A
Minion Horde Skeleton Army Zap Wizard
Minion Horde Zap Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Fire Spirit Zap Wizard
Fire Spirit Wizard Skeleton Army Zap Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Minion Horde
Minion Horde Skeleton Army Zap Mini P.E.K.K.A
Minion Horde Wizard Mini P.E.K.K.A Skeleton Army
Fire Spirit Zap Minion Horde Wizard Skeleton Army
Zap Wizard Fire Spirit
Mini P.E.K.K.A
Wizard Skeleton Army Fire Spirit Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap
Zap Mini P.E.K.K.A Wizard
Skeleton Army Zap Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap Minion Horde
Minion Horde Mini P.E.K.K.A Skeleton Army
Fire Spirit Wizard Zap Minion Horde
Mini P.E.K.K.A Skeleton Army Minion Horde
Mini P.E.K.K.A Minion Horde Skeleton Army
Zap Minion Horde Mini P.E.K.K.A Skeleton Army
Minion Horde Skeleton Army
Minion Horde Mini P.E.K.K.A
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Minion Horde Wizard
Wizard Minion Horde Skeleton Army
Skeleton Army Zap Minion Horde Mini P.E.K.K.A
Zap Minion Horde Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Wizard Fire Spirit Zap Minion Horde
Wizard Fire Spirit Zap Minion Horde
Fire Spirit Minion Horde Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Minion Horde Mini P.E.K.K.A
Zap Minion Horde Wizard
Fire Spirit Zap Wizard
Fire Spirit
Minion Horde
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Wizard
Fire Spirit Zap Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Fire Spirit Wizard
Minion Horde
Zap Wizard
Zap Wizard
Zap
Fire Spirit Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Fire Spirit Skeleton Army
Fire Spirit Zap Wizard
Minion Horde Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Minion Horde
Zap Minion Horde
Zap
Zap

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