My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider Lumberjack
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Valkyrie Wizard Electro Wizard Lumberjack
The Log
Fire Spirit Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Valkyrie Hog Rider Wizard Electro Wizard Lumberjack
Fireball
Hog Rider Wizard Electro Wizard Lumberjack
Poison
Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard Lumberjack
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Valkyrie Hog Rider Freeze Electro Wizard Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Valkyrie Hog Rider

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Lumberjack
Zap
Hog Rider Electro Wizard Fire Spirit Valkyrie Freeze Lumberjack
Valkyrie
Fire Spirit Hog Rider Lumberjack Zap Wizard Electro Wizard
Hog Rider
Fire Spirit Zap Valkyrie Freeze Wizard Electro Wizard Lumberjack
Wizard
Valkyrie Hog Rider Lumberjack
Freeze
Hog Rider Zap
Electro Wizard
Zap Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Fire Spirit Zap Hog Rider Wizard Electro Wizard

Defense Synergies 1 15

Fire Spirit
Zap Valkyrie Electro Wizard
Zap
Electro Wizard Fire Spirit Valkyrie Lumberjack
Valkyrie
Fire Spirit Zap Wizard Freeze Electro Wizard Lumberjack
Hog Rider
Wizard
Valkyrie Freeze Electro Wizard Lumberjack
Freeze
Valkyrie Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Fire Spirit Valkyrie Wizard Freeze Lumberjack
Lumberjack
Zap Valkyrie Wizard Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Electro Wizard
Lumberjack Zap Valkyrie Electro Wizard
Lumberjack Fire Spirit Valkyrie Freeze Electro Wizard
Lumberjack Valkyrie Electro Wizard
Valkyrie Lumberjack
Freeze Fire Spirit Zap Valkyrie Electro Wizard Lumberjack
Electro Wizard Fire Spirit Zap Wizard Freeze
Zap Valkyrie Electro Wizard
Lumberjack
Fire Spirit Valkyrie Electro Wizard Lumberjack
Valkyrie Electro Wizard Zap Wizard Freeze Lumberjack
Zap Wizard Electro Wizard
Lumberjack Fire Spirit Zap Valkyrie Wizard Freeze Electro Wizard
Fire Spirit Valkyrie Wizard Zap Freeze Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Freeze Electro Wizard Lumberjack
Wizard Valkyrie Electro Wizard Lumberjack
Fire Spirit Zap Valkyrie Wizard Electro Wizard Lumberjack
Zap Valkyrie Wizard Freeze Fire Spirit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Wizard Fire Spirit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Electro Wizard
Electro Wizard Zap Valkyrie Wizard Lumberjack
Lumberjack Zap Valkyrie Electro Wizard
Valkyrie Lumberjack Zap Electro Wizard
Valkyrie Lumberjack
Fire Spirit Wizard Zap Freeze Electro Wizard
Valkyrie Electro Wizard Lumberjack
Valkyrie Lumberjack
Zap Freeze Electro Wizard Valkyrie
Valkyrie Lumberjack
Zap Valkyrie Electro Wizard
Valkyrie Wizard Lumberjack
Wizard Valkyrie
Electro Wizard Zap Valkyrie Freeze Lumberjack
Valkyrie Zap Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Zap Electro Wizard
Valkyrie Freeze
Wizard Fire Spirit Zap Valkyrie
Wizard Fire Spirit Zap Freeze
Fire Spirit Wizard
Fire Spirit Zap Wizard Freeze
Zap Wizard
Fire Spirit Electro Wizard Lumberjack
Zap Valkyrie Wizard Electro Wizard
Fire Spirit Zap Wizard
Fire Spirit
Freeze
Zap
Zap Wizard
Wizard
Freeze
Fire Spirit Zap Wizard Electro Wizard
Fire Spirit Zap Valkyrie Wizard
Wizard
Zap
Zap Freeze Fire Spirit Valkyrie Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Fire Spirit Zap Wizard Electro Wizard
Zap Electro Wizard Wizard Freeze
Zap Wizard
Zap Freeze Electro Wizard
Wizard
Zap Electro Wizard Fire Spirit Freeze
Fire Spirit Zap Wizard Electro Wizard
Freeze
Valkyrie Wizard Electro Wizard Lumberjack
Zap Wizard
Zap
Zap Freeze Electro Wizard
Zap Electro Wizard
Zap Freeze Electro Wizard

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