My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Hog Rider Skeleton Army
Zap
Fire Spirit Inferno Tower Skeleton Army
Barbarian Barrel
Fire Spirit Valkyrie Inferno Tower Skeleton Army Electro Wizard
The Log
Fire Spirit Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Valkyrie Hog Rider Skeleton Army Electro Wizard
Fireball
Hog Rider Inferno Tower Skeleton Army Electro Wizard
Poison
Inferno Tower Skeleton Army Electro Wizard
Lightning
Valkyrie Inferno Tower Electro Wizard
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Valkyrie Hog Rider Electro Wizard Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Valkyrie

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap
Zap
Hog Rider Electro Wizard Fire Spirit Valkyrie
Valkyrie
Fire Spirit Hog Rider Zap Electro Wizard
Hog Rider
Fire Spirit Zap Valkyrie Lightning Electro Wizard
Inferno Tower
Skeleton Army
Lightning
Hog Rider
Electro Wizard
Zap Valkyrie Hog Rider

Defense Synergies 3 10

Fire Spirit
Zap Valkyrie Inferno Tower Electro Wizard
Zap
Electro Wizard Fire Spirit Valkyrie Inferno Tower Skeleton Army
Valkyrie
Fire Spirit Zap Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
Skeleton Army Electro Wizard Fire Spirit Zap Valkyrie
Skeleton Army
Inferno Tower Zap Electro Wizard
Lightning
Electro Wizard
Zap Inferno Tower Fire Spirit Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Valkyrie Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Zap Valkyrie Electro Wizard
Inferno Tower Skeleton Army Fire Spirit Valkyrie Lightning Electro Wizard
Inferno Tower Skeleton Army Valkyrie Electro Wizard
Lightning Valkyrie Skeleton Army
Skeleton Army Fire Spirit Zap Valkyrie Electro Wizard
Inferno Tower Lightning Electro Wizard Fire Spirit Zap
Lightning Zap Valkyrie Inferno Tower Electro Wizard
Inferno Tower Skeleton Army
Skeleton Army Fire Spirit Valkyrie Inferno Tower Electro Wizard
Valkyrie Skeleton Army Electro Wizard Zap
Inferno Tower Zap Electro Wizard
Inferno Tower Skeleton Army Fire Spirit Zap Valkyrie Lightning Electro Wizard
Fire Spirit Valkyrie Skeleton Army Zap Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Zap Lightning Electro Wizard
Valkyrie Inferno Tower Skeleton Army Electro Wizard
Fire Spirit Zap Valkyrie Skeleton Army Electro Wizard
Zap Valkyrie Fire Spirit Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Skeleton Army Fire Spirit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Inferno Tower Electro Wizard
Electro Wizard Zap Valkyrie Lightning
Skeleton Army Zap Valkyrie Inferno Tower Lightning Electro Wizard
Valkyrie Skeleton Army Lightning Zap Inferno Tower Electro Wizard
Inferno Tower Valkyrie Skeleton Army
Fire Spirit Zap Electro Wizard
Skeleton Army Valkyrie Inferno Tower Lightning Electro Wizard
Inferno Tower Valkyrie Skeleton Army
Zap Lightning Electro Wizard Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Valkyrie Inferno Tower
Skeleton Army Lightning Zap Valkyrie Electro Wizard
Skeleton Army Lightning Valkyrie Inferno Tower
Valkyrie Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Zap Valkyrie Lightning
Valkyrie Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie
Zap Electro Wizard
Lightning
Lightning Valkyrie
Fire Spirit Zap Valkyrie
Fire Spirit Zap
Fire Spirit
Fire Spirit Zap Lightning
Zap Lightning
Lightning Fire Spirit Electro Wizard
Lightning Zap Valkyrie Electro Wizard
Lightning Fire Spirit Zap
Lightning Fire Spirit
Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning
Lightning
Lightning Fire Spirit Zap Electro Wizard
Lightning Fire Spirit Zap Valkyrie
Lightning
Lightning
Lightning
Lightning Zap
Zap Fire Spirit Valkyrie
Zap Lightning Electro Wizard
Lightning Zap
Lightning Zap
Lightning Fire Spirit Zap Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap
Zap Lightning Electro Wizard
Lightning
Zap Lightning Electro Wizard Fire Spirit Skeleton Army
Lightning Fire Spirit Zap Electro Wizard
Lightning Valkyrie Electro Wizard
Zap Lightning
Lightning Zap
Zap Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Electro Wizard

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