My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Golem Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Sparky
Giant Snowball
Fire Spirit Goblin Gang Lumberjack
Zap
Fire Spirit Goblin Gang Sparky
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Wizard Lumberjack Sparky
The Log
Fire Spirit Goblin Gang Lumberjack Sparky
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Valkyrie Wizard Lumberjack Sparky
Fireball
Goblin Gang Wizard Lumberjack Sparky
Poison
Goblin Gang Wizard Sparky
Lightning
Valkyrie Wizard Lumberjack Sparky
Rocket
Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Valkyrie Lumberjack Wizard Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Goblin Gang Valkyrie

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Golem Lumberjack Sparky
Zap
Sparky Fire Spirit Valkyrie Golem Lumberjack
Goblin Gang
Valkyrie Golem Sparky
Valkyrie
Fire Spirit Lumberjack Zap Goblin Gang Wizard Sparky
Wizard
Valkyrie Golem Lumberjack Sparky
Golem
Fire Spirit Zap Goblin Gang Wizard Lumberjack Sparky
Lumberjack
Valkyrie Fire Spirit Zap Wizard Golem Sparky
Sparky
Zap Fire Spirit Goblin Gang Valkyrie Wizard Golem Lumberjack

Defense Synergies 0 14

Fire Spirit
Zap Valkyrie Sparky
Zap
Fire Spirit Goblin Gang Valkyrie Lumberjack Sparky
Goblin Gang
Zap Valkyrie Lumberjack Sparky
Valkyrie
Fire Spirit Zap Goblin Gang Wizard Lumberjack Sparky
Wizard
Valkyrie Lumberjack
Golem
Lumberjack
Zap Goblin Gang Valkyrie Wizard
Sparky
Fire Spirit Zap Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Sparky
Lumberjack Sparky Zap Goblin Gang Valkyrie
Goblin Gang Lumberjack Sparky Fire Spirit Valkyrie
Lumberjack Sparky Goblin Gang Valkyrie
Valkyrie Lumberjack Sparky
Goblin Gang Fire Spirit Zap Valkyrie Lumberjack
Fire Spirit Zap Goblin Gang Wizard
Zap Valkyrie Sparky
Sparky Goblin Gang Lumberjack
Goblin Gang Fire Spirit Valkyrie Lumberjack Sparky
Goblin Gang Valkyrie Zap Wizard Lumberjack
Zap Goblin Gang Wizard
Lumberjack Sparky Fire Spirit Zap Goblin Gang Valkyrie Wizard
Fire Spirit Valkyrie Wizard Sparky Zap Goblin Gang Lumberjack
Sparky Goblin Gang Lumberjack
Zap Goblin Gang Lumberjack Sparky
Wizard Sparky Goblin Gang Valkyrie Lumberjack
Fire Spirit Zap Goblin Gang Valkyrie Wizard Lumberjack
Zap Valkyrie Wizard Fire Spirit Lumberjack
Sparky Lumberjack
Goblin Gang Valkyrie Wizard Fire Spirit Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Zap Sparky
Zap Goblin Gang Valkyrie Wizard Lumberjack
Goblin Gang Lumberjack Zap Valkyrie Sparky
Goblin Gang Valkyrie Lumberjack Zap Sparky
Goblin Gang Valkyrie Lumberjack Sparky
Fire Spirit Wizard Zap Goblin Gang
Goblin Gang Sparky Valkyrie Lumberjack
Valkyrie Lumberjack Sparky
Zap Valkyrie Sparky
Goblin Gang Sparky
Valkyrie Lumberjack Sparky
Zap Valkyrie
Goblin Gang Valkyrie Wizard Lumberjack Sparky
Wizard Valkyrie Sparky
Goblin Gang Sparky Zap Valkyrie Lumberjack
Valkyrie Zap Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Zap
Sparky
Valkyrie Sparky
Wizard Fire Spirit Zap Valkyrie Sparky
Wizard Fire Spirit Zap
Fire Spirit Wizard Sparky
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Goblin Gang Lumberjack Sparky
Zap Valkyrie Wizard Sparky
Fire Spirit Zap Wizard
Fire Spirit Sparky
Zap Sparky
Zap Wizard Sparky
Wizard Sparky
Sparky
Sparky
Fire Spirit Zap Wizard Sparky
Fire Spirit Zap Valkyrie Wizard
Sparky
Wizard
Sparky
Zap
Zap Fire Spirit Valkyrie Wizard Sparky
Zap Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Fire Spirit Zap Wizard Sparky
Zap Wizard
Sparky
Zap Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Fire Spirit Goblin Gang
Fire Spirit Zap Wizard
Goblin Gang Valkyrie Wizard Lumberjack Sparky
Zap Wizard
Zap Sparky
Sparky
Zap Goblin Gang Sparky
Zap
Zap Sparky

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