My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Goblin Gang Hog Rider
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Tesla Wizard
The Log
Fire Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Hog Rider Wizard
Fireball
Goblin Gang Tesla Hog Rider Wizard
Poison
Goblin Gang Wizard
Lightning
Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Tornado Tesla Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Tornado

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Zap
Hog Rider Tornado Fire Spirit Mega Knight
Goblin Gang
Hog Rider
Tesla
Hog Rider
Fire Spirit Zap Goblin Gang Wizard Tornado Mega Knight
Wizard
Tornado Hog Rider Mega Knight
Tornado
Zap Wizard Hog Rider Mega Knight
Mega Knight
Zap Hog Rider Wizard Tornado

Defense Synergies 3 9

Fire Spirit
Zap Tornado
Zap
Mega Knight Fire Spirit Goblin Gang Tesla Tornado
Goblin Gang
Tesla Zap
Tesla
Goblin Gang Zap Wizard Tornado
Hog Rider
Wizard
Tornado Tesla Mega Knight
Tornado
Wizard Fire Spirit Zap Tesla Mega Knight
Mega Knight
Zap Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard
Zap Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Tornado Mega Knight Fire Spirit
Tesla Goblin Gang Mega Knight
Tornado Mega Knight
Goblin Gang Tornado Fire Spirit Zap Tesla Mega Knight
Tesla Tornado Fire Spirit Zap Goblin Gang Wizard
Zap Tesla Mega Knight
Tesla Goblin Gang Tornado
Goblin Gang Tornado Fire Spirit Tesla Mega Knight
Goblin Gang Zap Tesla Wizard Tornado Mega Knight
Tesla Zap Goblin Gang Wizard Tornado
Tesla Mega Knight Fire Spirit Zap Goblin Gang Wizard
Fire Spirit Wizard Mega Knight Zap Goblin Gang Tesla Tornado
Goblin Gang Tesla Mega Knight
Tornado Zap Goblin Gang Tesla Mega Knight
Tesla Wizard Mega Knight Goblin Gang Tornado
Fire Spirit Tesla Mega Knight Zap Goblin Gang Wizard Tornado
Zap Wizard Tornado Fire Spirit Tesla Mega Knight
Tesla Tornado
Goblin Gang Wizard Mega Knight Fire Spirit Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Tesla
Zap Goblin Gang Tesla Wizard Mega Knight
Goblin Gang Mega Knight Zap
Goblin Gang Mega Knight Zap Tesla Tornado
Goblin Gang Tesla Mega Knight
Fire Spirit Wizard Zap Goblin Gang Tesla Tornado
Goblin Gang Tesla
Mega Knight Tesla
Zap Mega Knight Tornado
Goblin Gang Tesla
Mega Knight Tesla
Mega Knight Zap Tornado
Mega Knight Goblin Gang Tesla Wizard
Wizard Tesla Mega Knight
Goblin Gang Tesla Zap Tornado
Mega Knight Zap Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Wizard Fire Spirit Zap Mega Knight
Wizard Fire Spirit Zap Tornado
Fire Spirit Wizard Tornado
Fire Spirit Zap Wizard Tornado
Zap Wizard Tornado
Fire Spirit Goblin Gang Tornado
Zap Wizard Tornado
Fire Spirit Zap Wizard Tornado
Fire Spirit
Zap
Zap Wizard
Wizard Mega Knight
Tornado
Fire Spirit Zap Wizard Mega Knight
Fire Spirit Zap Wizard Tornado Mega Knight
Mega Knight
Wizard Tornado
Tornado
Zap
Zap Tornado Fire Spirit Wizard Mega Knight
Zap Wizard Tornado
Zap Wizard Tornado Mega Knight
Zap Tornado
Fire Spirit Zap Wizard Tornado
Zap Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Fire Spirit Goblin Gang
Fire Spirit Zap Wizard Tornado
Goblin Gang Wizard Mega Knight
Zap Wizard
Zap Tornado
Mega Knight
Zap Goblin Gang Tornado
Zap Tornado
Zap Tornado Mega Knight

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