My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians Skeleton Army
Giant Snowball
Fire Spirit Goblin Gang Skeleton Army
Zap
Fire Spirit Goblin Gang Royal Giant Skeleton Army
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Wizard Skeleton Army Electro Wizard
The Log
Fire Spirit Goblin Gang Royal Giant Elite Barbarians Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Fire Spirit Goblin Gang Skeleton Army
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Wizard Skeleton Army Electro Wizard
Fireball
Goblin Gang Elite Barbarians Wizard Skeleton Army Electro Wizard
Poison
Goblin Gang Wizard Skeleton Army Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Skeleton Army Electro Wizard Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Elite Barbarians
Zap
Elite Barbarians Electro Wizard Fire Spirit Royal Giant
Goblin Gang
Royal Giant
Royal Giant
Fire Spirit Zap Goblin Gang Elite Barbarians Wizard Electro Wizard
Elite Barbarians
Zap Fire Spirit Royal Giant Wizard
Wizard
Royal Giant Elite Barbarians
Skeleton Army
Electro Wizard
Zap Royal Giant

Defense Synergies 1 11

Fire Spirit
Zap Electro Wizard
Zap
Electro Wizard Fire Spirit Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang
Zap Skeleton Army Electro Wizard
Royal Giant
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army
Zap Goblin Gang Wizard Electro Wizard
Electro Wizard
Zap Fire Spirit Goblin Gang Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Elite Barbarians Skeleton Army Zap Goblin Gang Electro Wizard
Goblin Gang Skeleton Army Fire Spirit Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Goblin Gang Electro Wizard
Elite Barbarians Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Zap Electro Wizard
Electro Wizard Fire Spirit Zap Goblin Gang Wizard
Zap Electro Wizard
Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Fire Spirit Electro Wizard
Goblin Gang Skeleton Army Electro Wizard Zap Wizard
Zap Goblin Gang Wizard Electro Wizard
Skeleton Army Fire Spirit Zap Goblin Gang Elite Barbarians Wizard Electro Wizard
Fire Spirit Wizard Skeleton Army Zap Goblin Gang Electro Wizard
Elite Barbarians Skeleton Army Goblin Gang Electro Wizard
Skeleton Army Zap Goblin Gang Elite Barbarians Electro Wizard
Wizard Goblin Gang Elite Barbarians Skeleton Army Electro Wizard
Fire Spirit Zap Goblin Gang Elite Barbarians Wizard Skeleton Army Electro Wizard
Zap Wizard Fire Spirit Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Wizard Skeleton Army Fire Spirit Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Goblin Gang Elite Barbarians Wizard
Goblin Gang Skeleton Army Zap Elite Barbarians Electro Wizard
Goblin Gang Skeleton Army Zap Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Skeleton Army
Fire Spirit Wizard Zap Goblin Gang Electro Wizard
Goblin Gang Skeleton Army Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army
Zap Electro Wizard Elite Barbarians Skeleton Army
Goblin Gang Skeleton Army
Elite Barbarians
Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Goblin Gang Wizard
Wizard Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Electro Wizard Zap
Zap Elite Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Goblin Gang Elite Barbarians Electro Wizard
Zap Wizard Electro Wizard
Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians
Zap Elite Barbarians
Zap Wizard
Wizard
Fire Spirit Zap Wizard Electro Wizard
Fire Spirit Zap Wizard
Wizard
Zap
Zap Fire Spirit Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Elite Barbarians Fire Spirit Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Elite Barbarians
Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Fire Spirit Goblin Gang Skeleton Army
Fire Spirit Zap Wizard Electro Wizard
Goblin Gang Wizard Electro Wizard
Zap Wizard
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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