My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Sparky
Giant Snowball
Fire Spirit Goblin Gang
Zap
Fire Spirit Goblin Gang Royal Giant Sparky
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Electro Wizard Sparky
The Log
Fire Spirit Goblin Gang Royal Giant Sparky
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Valkyrie Electro Wizard Sparky
Fireball
Goblin Gang Electro Wizard Sparky
Poison
Goblin Gang Electro Wizard Sparky
Lightning
Valkyrie Electro Wizard Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Goblin Gang Valkyrie Electro Wizard Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Goblin Gang

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Zap Sparky
Zap
Electro Wizard Sparky Fire Spirit Royal Giant Valkyrie The Log
Goblin Gang
Royal Giant Valkyrie Sparky
Royal Giant
Fire Spirit Zap Goblin Gang The Log Electro Wizard Sparky
Valkyrie
Fire Spirit Zap Goblin Gang Electro Wizard Sparky
The Log
Zap Royal Giant Sparky
Electro Wizard
Zap Royal Giant Valkyrie Sparky
Sparky
Zap Fire Spirit Goblin Gang Royal Giant Valkyrie The Log Electro Wizard

Defense Synergies 1 18

Fire Spirit
Zap Valkyrie The Log Electro Wizard Sparky
Zap
Electro Wizard Fire Spirit Goblin Gang Valkyrie The Log Sparky
Goblin Gang
Zap Valkyrie The Log Electro Wizard Sparky
Royal Giant
Valkyrie
Fire Spirit Zap Goblin Gang The Log Electro Wizard Sparky
The Log
Fire Spirit Zap Goblin Gang Valkyrie Electro Wizard Sparky
Electro Wizard
Zap Fire Spirit Goblin Gang Valkyrie The Log
Sparky
Fire Spirit Zap Goblin Gang Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log Electro Wizard Sparky
Sparky Zap Goblin Gang Valkyrie The Log Electro Wizard
Goblin Gang Sparky Fire Spirit Valkyrie Electro Wizard
Sparky Goblin Gang Valkyrie Electro Wizard
Valkyrie The Log Sparky
Goblin Gang The Log Fire Spirit Zap Valkyrie Electro Wizard
Electro Wizard Fire Spirit Zap Goblin Gang
Zap Valkyrie The Log Electro Wizard Sparky
Sparky Goblin Gang
Goblin Gang Fire Spirit Valkyrie Electro Wizard Sparky
Goblin Gang Valkyrie Electro Wizard Zap The Log
Zap Goblin Gang Electro Wizard
Sparky Fire Spirit Zap Goblin Gang Valkyrie The Log Electro Wizard
Fire Spirit Valkyrie Sparky Zap Goblin Gang The Log Electro Wizard
Sparky Goblin Gang Electro Wizard
Zap Goblin Gang The Log Electro Wizard Sparky
Sparky Goblin Gang Valkyrie Electro Wizard
Fire Spirit Zap Goblin Gang Valkyrie The Log Electro Wizard
Zap Valkyrie The Log Fire Spirit Electro Wizard
Sparky Electro Wizard
Goblin Gang Valkyrie Fire Spirit The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Electro Wizard Sparky
Electro Wizard Zap Goblin Gang Valkyrie The Log
Goblin Gang Zap Valkyrie The Log Electro Wizard Sparky
Goblin Gang Valkyrie Zap The Log Electro Wizard Sparky
Goblin Gang Valkyrie Sparky
Fire Spirit Zap Goblin Gang Electro Wizard
Goblin Gang Sparky Valkyrie Electro Wizard
Valkyrie Sparky
Zap Electro Wizard Valkyrie The Log Sparky
Goblin Gang Sparky
Valkyrie Sparky
Zap Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie Sparky
Valkyrie Sparky
Goblin Gang Electro Wizard Sparky Zap Valkyrie The Log
Valkyrie Zap The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log Sparky
Zap The Log Electro Wizard
The Log Sparky
Valkyrie The Log Sparky
Fire Spirit Zap Valkyrie The Log Sparky
Fire Spirit Zap
Fire Spirit The Log Sparky
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Goblin Gang Electro Wizard Sparky
Zap Valkyrie The Log Electro Wizard Sparky
Fire Spirit Zap
Fire Spirit The Log Sparky
Zap The Log Sparky
Zap The Log Sparky
The Log Sparky
Sparky
Sparky
Fire Spirit Zap The Log Electro Wizard Sparky
Fire Spirit Zap Valkyrie The Log
The Log Sparky
The Log Sparky
Zap The Log
Zap The Log Fire Spirit Valkyrie Sparky
The Log Zap Electro Wizard Sparky
Zap The Log Sparky
Zap The Log Sparky
Fire Spirit Zap Electro Wizard Sparky
Zap Electro Wizard
Sparky
Zap The Log Sparky
Zap Electro Wizard Sparky
Sparky
The Log Sparky
Zap Electro Wizard Fire Spirit Goblin Gang
Fire Spirit Zap Electro Wizard
The Log
Goblin Gang Valkyrie Electro Wizard Sparky
The Log Zap
Zap Sparky
Sparky
Zap Goblin Gang The Log Electro Wizard Sparky
Zap Electro Wizard
Zap The Log Electro Wizard Sparky

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