My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Barbarian Barrel Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Miner
Giant Snowball
Fire Spirit Goblin Gang Musketeer Miner Lumberjack
Zap
Fire Spirit Goblin Gang Royal Giant
Barbarian Barrel
Fire Spirit Goblin Gang Musketeer Lumberjack
The Log
Fire Spirit Goblin Gang Royal Giant Musketeer Lumberjack
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Musketeer Miner Lumberjack
Fireball
Goblin Gang Musketeer Lumberjack
Poison
Goblin Gang Musketeer
Lightning
Musketeer Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Barbarian Barrel Goblin Gang Miner Musketeer Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Barbarian Barrel Goblin Gang

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Miner Zap Lumberjack
Zap
Miner Fire Spirit Royal Giant Musketeer Barbarian Barrel Lumberjack
Goblin Gang
Miner Royal Giant
Royal Giant
Fire Spirit Barbarian Barrel Miner Zap Goblin Gang Musketeer Lumberjack
Musketeer
Zap Royal Giant Barbarian Barrel Miner Lumberjack
Barbarian Barrel
Royal Giant Zap Musketeer Miner Lumberjack
Miner
Fire Spirit Zap Goblin Gang Royal Giant Musketeer Barbarian Barrel Lumberjack
Lumberjack
Fire Spirit Zap Royal Giant Musketeer Barbarian Barrel Miner

Defense Synergies 2 13

Fire Spirit
Zap
Zap
Fire Spirit Goblin Gang Musketeer Barbarian Barrel Miner Lumberjack
Goblin Gang
Musketeer Zap Barbarian Barrel Miner Lumberjack
Royal Giant
Musketeer
Goblin Gang Lumberjack Zap Barbarian Barrel Miner
Barbarian Barrel
Zap Goblin Gang Musketeer Miner Lumberjack
Miner
Zap Goblin Gang Musketeer Barbarian Barrel
Lumberjack
Musketeer Zap Goblin Gang Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Barbarian Barrel
Lumberjack Zap Goblin Gang Musketeer
Goblin Gang Lumberjack Fire Spirit Musketeer
Lumberjack Goblin Gang Musketeer
Barbarian Barrel Lumberjack
Goblin Gang Barbarian Barrel Fire Spirit Zap Musketeer Lumberjack
Musketeer Fire Spirit Zap Goblin Gang
Zap Musketeer Barbarian Barrel
Goblin Gang Musketeer Lumberjack
Goblin Gang Fire Spirit Musketeer Barbarian Barrel Miner Lumberjack
Goblin Gang Zap Musketeer Barbarian Barrel Lumberjack
Musketeer Zap Goblin Gang
Lumberjack Fire Spirit Zap Goblin Gang Musketeer
Fire Spirit Zap Goblin Gang Barbarian Barrel Lumberjack
Goblin Gang Lumberjack
Zap Goblin Gang Lumberjack
Goblin Gang Musketeer Lumberjack
Fire Spirit Zap Goblin Gang Musketeer Barbarian Barrel Lumberjack
Zap Barbarian Barrel Fire Spirit Musketeer Lumberjack
Musketeer Lumberjack
Goblin Gang Fire Spirit Musketeer Barbarian Barrel Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Barbarian Barrel
Zap Goblin Gang Musketeer Barbarian Barrel Miner Lumberjack
Goblin Gang Lumberjack Zap Musketeer
Goblin Gang Lumberjack Zap Musketeer Barbarian Barrel
Goblin Gang Musketeer Lumberjack
Fire Spirit Zap Goblin Gang Musketeer
Goblin Gang Musketeer Lumberjack
Lumberjack
Zap Barbarian Barrel
Goblin Gang Musketeer
Musketeer Lumberjack
Zap
Goblin Gang Lumberjack
Musketeer
Goblin Gang Zap Musketeer Barbarian Barrel Lumberjack
Zap Musketeer Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Barbarian Barrel
Zap Musketeer Barbarian Barrel Miner
Barbarian Barrel Miner
Musketeer Barbarian Barrel
Fire Spirit Zap Barbarian Barrel
Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Fire Spirit Zap Barbarian Barrel
Miner Zap
Fire Spirit Goblin Gang Musketeer Lumberjack
Miner Zap Musketeer Barbarian Barrel
Fire Spirit Zap Musketeer
Fire Spirit Musketeer Barbarian Barrel Miner
Musketeer Barbarian Barrel
Zap Musketeer Barbarian Barrel
Zap Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Barbarian Barrel
Fire Spirit Zap Musketeer Barbarian Barrel
Fire Spirit Zap Barbarian Barrel Miner
Musketeer
Musketeer
Zap Musketeer Barbarian Barrel
Zap Fire Spirit Barbarian Barrel
Miner Zap Musketeer Barbarian Barrel
Zap Musketeer Miner
Miner Zap Musketeer Barbarian Barrel
Fire Spirit Zap Musketeer
Zap Musketeer
Zap Musketeer Miner
Zap
Zap Fire Spirit Goblin Gang Musketeer Barbarian Barrel
Fire Spirit Zap Musketeer
Barbarian Barrel
Miner Goblin Gang Musketeer Lumberjack
Zap Musketeer
Zap
Musketeer
Zap Goblin Gang Musketeer
Zap Musketeer
Zap Musketeer Barbarian Barrel Miner

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