My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Fire Spirit Goblin Gang Musketeer
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Musketeer Electro Wizard
The Log
Fire Spirit Goblin Gang Musketeer
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Musketeer P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Musketeer Electro Wizard
Poison
Goblin Gang Musketeer Electro Wizard
Lightning
Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Goblin Gang Musketeer Electro Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap
Zap
P.E.K.K.A Electro Wizard Fire Spirit Musketeer The Log
Goblin Gang
P.E.K.K.A
Musketeer
Zap P.E.K.K.A The Log
Rocket
P.E.K.K.A
Fire Spirit Zap Electro Wizard Goblin Gang Musketeer The Log
The Log
Zap Musketeer P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A

Defense Synergies 4 16

Fire Spirit
Zap P.E.K.K.A The Log Electro Wizard
Zap
Electro Wizard Fire Spirit Goblin Gang Musketeer P.E.K.K.A The Log
Goblin Gang
Musketeer Zap P.E.K.K.A The Log Electro Wizard
Musketeer
Goblin Gang The Log Zap P.E.K.K.A Electro Wizard
Rocket
The Log
P.E.K.K.A
The Log Fire Spirit Zap Goblin Gang Musketeer Electro Wizard
The Log
Musketeer P.E.K.K.A Fire Spirit Zap Goblin Gang Rocket Electro Wizard
Electro Wizard
Zap Fire Spirit Goblin Gang Musketeer P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Musketeer The Log Electro Wizard
P.E.K.K.A Zap Goblin Gang Musketeer The Log Electro Wizard
Goblin Gang Rocket P.E.K.K.A Fire Spirit Musketeer Electro Wizard
P.E.K.K.A Goblin Gang Musketeer Electro Wizard
Rocket P.E.K.K.A The Log
Goblin Gang The Log Fire Spirit Zap Musketeer Electro Wizard
Musketeer Rocket Electro Wizard Fire Spirit Zap Goblin Gang
Rocket Zap Musketeer P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Fire Spirit Musketeer Electro Wizard
Goblin Gang Electro Wizard Zap Musketeer The Log
Musketeer Zap Goblin Gang Electro Wizard
P.E.K.K.A Fire Spirit Zap Goblin Gang Musketeer Rocket The Log Electro Wizard
Fire Spirit Rocket Zap Goblin Gang P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Rocket Zap Goblin Gang P.E.K.K.A The Log Electro Wizard
Goblin Gang Musketeer P.E.K.K.A Electro Wizard
Fire Spirit Zap Goblin Gang Musketeer The Log Electro Wizard
Zap The Log Fire Spirit Musketeer Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Goblin Gang Fire Spirit Musketeer P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Goblin Gang Musketeer Rocket The Log
Goblin Gang P.E.K.K.A Zap Musketeer Rocket The Log Electro Wizard
Goblin Gang Rocket P.E.K.K.A Zap Musketeer The Log Electro Wizard
P.E.K.K.A Goblin Gang Musketeer
Fire Spirit Rocket Zap Goblin Gang Musketeer Electro Wizard
Goblin Gang Rocket P.E.K.K.A Musketeer Electro Wizard
P.E.K.K.A
Zap Rocket P.E.K.K.A Electro Wizard The Log
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Musketeer
Rocket P.E.K.K.A Zap The Log Electro Wizard
Rocket P.E.K.K.A Goblin Gang
Musketeer
Goblin Gang Electro Wizard Zap Musketeer Rocket P.E.K.K.A The Log
Zap Musketeer P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket The Log
Zap Musketeer The Log Electro Wizard
Rocket The Log
Musketeer Rocket The Log
Rocket Fire Spirit Zap The Log
Fire Spirit Zap Musketeer Rocket
Fire Spirit Musketeer The Log
The Log Fire Spirit Zap
The Log Zap
Rocket Fire Spirit Goblin Gang Musketeer Electro Wizard
Rocket Zap Musketeer The Log Electro Wizard
Fire Spirit Zap Musketeer Rocket
Rocket Fire Spirit Musketeer The Log
Musketeer Rocket
Zap Musketeer The Log
Rocket Zap Musketeer The Log
Musketeer Rocket The Log
Rocket
Rocket
Rocket Fire Spirit Zap Musketeer The Log Electro Wizard
Rocket Fire Spirit Zap The Log
Rocket Musketeer The Log
Rocket
Rocket Musketeer The Log
Rocket Zap Musketeer The Log
Zap The Log Fire Spirit
The Log Zap Musketeer Electro Wizard
Zap Musketeer The Log
Rocket Zap Musketeer The Log
Fire Spirit Zap Musketeer Electro Wizard
Zap Rocket Electro Wizard Musketeer
Zap Musketeer Rocket The Log
Zap Rocket Electro Wizard
P.E.K.K.A
Rocket The Log
Zap Electro Wizard Fire Spirit Goblin Gang Musketeer Rocket
Rocket Fire Spirit Zap Musketeer Electro Wizard
The Log
Goblin Gang Musketeer Rocket Electro Wizard
The Log Zap Musketeer
Rocket Zap
Musketeer P.E.K.K.A
Zap Goblin Gang Musketeer Rocket The Log Electro Wizard
Zap Musketeer Rocket Electro Wizard
Zap Musketeer Rocket The Log Electro Wizard

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