My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Minion Horde Mini P.E.K.K.A Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Balloon
Giant Snowball
Fire Spirit Goblin Gang Minion Horde Hog Rider Balloon
Zap
Fire Spirit Goblin Gang Minion Horde Balloon
Barbarian Barrel
Fire Spirit Goblin Gang
The Log
Fire Spirit Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Goblin Gang Minion Horde
Royal Delivery
Fire Spirit Goblin Gang Minion Horde Mini P.E.K.K.A Hog Rider Balloon
Fireball
Goblin Gang Minion Horde Hog Rider Balloon
Poison
Goblin Gang Minion Horde Balloon
Lightning
Mini P.E.K.K.A Balloon
Rocket
Minion Horde Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Goblin Gang Mini P.E.K.K.A Hog Rider Minion Horde Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Goblin Gang

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A Balloon
Zap
Hog Rider Balloon Fire Spirit Minion Horde Mini P.E.K.K.A
Goblin Gang
Hog Rider Mini P.E.K.K.A Balloon
Minion Horde
Rage Zap Hog Rider
Mini P.E.K.K.A
Fire Spirit Zap Goblin Gang Hog Rider Rage
Hog Rider
Fire Spirit Zap Goblin Gang Rage Minion Horde Mini P.E.K.K.A Balloon
Rage
Minion Horde Hog Rider Balloon Mini P.E.K.K.A
Balloon
Zap Rage Fire Spirit Goblin Gang Hog Rider

Defense Synergies 1 5

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Goblin Gang Minion Horde
Goblin Gang
Zap Mini P.E.K.K.A
Minion Horde
Zap
Mini P.E.K.K.A
Zap Fire Spirit Goblin Gang
Hog Rider
Rage
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Mini P.E.K.K.A Zap Goblin Gang
Goblin Gang Minion Horde Mini P.E.K.K.A Fire Spirit
Minion Horde Mini P.E.K.K.A Goblin Gang
Mini P.E.K.K.A
Goblin Gang Fire Spirit Zap
Minion Horde Fire Spirit Zap Goblin Gang
Zap
Minion Horde Mini P.E.K.K.A Goblin Gang
Goblin Gang Fire Spirit Minion Horde Mini P.E.K.K.A
Goblin Gang Minion Horde Zap
Minion Horde Zap Goblin Gang
Minion Horde Mini P.E.K.K.A Fire Spirit Zap Goblin Gang
Fire Spirit Zap Goblin Gang Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang Mini P.E.K.K.A
Minion Horde Goblin Gang Mini P.E.K.K.A
Fire Spirit Zap Goblin Gang Minion Horde
Zap Fire Spirit
Mini P.E.K.K.A
Goblin Gang Fire Spirit Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap
Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang Zap Minion Horde Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Minion Horde
Goblin Gang Minion Horde Mini P.E.K.K.A
Fire Spirit Zap Goblin Gang Minion Horde
Goblin Gang Mini P.E.K.K.A Minion Horde
Mini P.E.K.K.A Minion Horde
Zap Minion Horde Mini P.E.K.K.A
Goblin Gang Minion Horde
Minion Horde Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Goblin Gang Minion Horde
Minion Horde
Goblin Gang Zap Minion Horde Mini P.E.K.K.A
Zap Minion Horde Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Fire Spirit Zap Minion Horde
Fire Spirit Zap Minion Horde
Fire Spirit Minion Horde
Fire Spirit Zap
Zap
Fire Spirit Goblin Gang Minion Horde Mini P.E.K.K.A
Zap Minion Horde
Fire Spirit Zap
Fire Spirit
Minion Horde
Zap
Zap Minion Horde
Minion Horde
Minion Horde Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A
Fire Spirit Zap
Minion Horde
Zap Minion Horde
Zap Fire Spirit
Minion Horde
Zap
Zap
Zap
Fire Spirit Zap Minion Horde
Zap Minion Horde
Minion Horde Mini P.E.K.K.A
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Fire Spirit Goblin Gang
Fire Spirit Zap
Goblin Gang Minion Horde Mini P.E.K.K.A
Zap
Zap
Minion Horde
Zap Goblin Gang Minion Horde
Zap
Zap

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