My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Furnace Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace P.E.K.K.A Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang P.E.K.K.A Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Fire Spirit Goblin Gang Furnace Lumberjack Ram Rider
Zap
Fire Spirit Goblin Gang Furnace Ram Rider
Barbarian Barrel
Fire Spirit Goblin Gang Furnace Lumberjack
The Log
Fire Spirit Goblin Gang Furnace Lumberjack Ram Rider
Earthquake
Goblin Gang Furnace
Arrows
Fire Spirit Goblin Gang Furnace
Royal Delivery
Fire Spirit Goblin Gang P.E.K.K.A Lumberjack Ram Rider
Fireball
Goblin Gang Furnace Lumberjack Ram Rider
Poison
Goblin Gang Furnace
Lightning
Furnace Lumberjack Ram Rider
Rocket
Furnace Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Goblin Gang Furnace Lumberjack Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Goblin Gang

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Furnace Lumberjack Ram Rider
Zap
P.E.K.K.A Ram Rider Fire Spirit Furnace The Log Lumberjack
Goblin Gang
P.E.K.K.A
Furnace
Fire Spirit Zap P.E.K.K.A Ram Rider
P.E.K.K.A
Fire Spirit Zap Goblin Gang Furnace The Log Lumberjack Ram Rider
The Log
Zap P.E.K.K.A Lumberjack Ram Rider
Lumberjack
Fire Spirit Zap P.E.K.K.A The Log Ram Rider
Ram Rider
Zap Fire Spirit Furnace P.E.K.K.A The Log Lumberjack

Defense Synergies 1 17

Fire Spirit
Zap P.E.K.K.A The Log
Zap
Fire Spirit Goblin Gang Furnace P.E.K.K.A The Log Lumberjack Ram Rider
Goblin Gang
Zap Furnace P.E.K.K.A The Log Lumberjack
Furnace
Zap Goblin Gang Lumberjack
P.E.K.K.A
The Log Fire Spirit Zap Goblin Gang
The Log
P.E.K.K.A Fire Spirit Zap Goblin Gang Lumberjack Ram Rider
Lumberjack
Zap Goblin Gang Furnace The Log Ram Rider
Ram Rider
Zap The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Ram Rider
P.E.K.K.A Lumberjack Zap Goblin Gang Furnace The Log Ram Rider
Goblin Gang Furnace P.E.K.K.A Lumberjack Ram Rider Fire Spirit
P.E.K.K.A Lumberjack Goblin Gang Furnace Ram Rider
P.E.K.K.A The Log Lumberjack
Goblin Gang The Log Fire Spirit Zap Furnace Lumberjack
Furnace Ram Rider Fire Spirit Zap Goblin Gang
Zap P.E.K.K.A The Log Ram Rider
P.E.K.K.A Goblin Gang Furnace Lumberjack
Goblin Gang Fire Spirit Lumberjack
Goblin Gang Zap Furnace The Log Lumberjack Ram Rider
Zap Goblin Gang Furnace Ram Rider
Furnace P.E.K.K.A Lumberjack Fire Spirit Zap Goblin Gang The Log Ram Rider
Fire Spirit Zap Goblin Gang Furnace P.E.K.K.A The Log Lumberjack
P.E.K.K.A Goblin Gang Furnace Lumberjack Ram Rider
Zap Goblin Gang Furnace P.E.K.K.A The Log Lumberjack Ram Rider
Goblin Gang Furnace P.E.K.K.A Lumberjack
Fire Spirit Zap Goblin Gang Furnace The Log Lumberjack Ram Rider
Zap Furnace The Log Fire Spirit Lumberjack Ram Rider
P.E.K.K.A Lumberjack Ram Rider
Goblin Gang Fire Spirit Furnace P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Furnace P.E.K.K.A
Zap Goblin Gang The Log Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Zap Furnace The Log Ram Rider
Goblin Gang P.E.K.K.A Lumberjack Zap The Log Ram Rider
P.E.K.K.A Goblin Gang Lumberjack Ram Rider
Fire Spirit Furnace Zap Goblin Gang Ram Rider
Goblin Gang P.E.K.K.A Furnace Lumberjack Ram Rider
P.E.K.K.A Lumberjack
Zap P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Lumberjack
P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang Lumberjack Ram Rider
Furnace
Goblin Gang Zap Furnace P.E.K.K.A The Log Lumberjack
Zap P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ram Rider
The Log
The Log
Fire Spirit Zap Furnace The Log
Fire Spirit Zap Furnace Ram Rider
Fire Spirit Furnace The Log
The Log Fire Spirit Zap Ram Rider
The Log Zap Ram Rider
Fire Spirit Goblin Gang Lumberjack
Zap The Log Ram Rider
Fire Spirit Zap
Fire Spirit The Log
Zap Furnace The Log
Zap Furnace The Log
Furnace The Log
Fire Spirit Zap The Log
Fire Spirit Zap The Log
The Log
The Log
Zap The Log
Zap The Log Fire Spirit Furnace
The Log Zap Ram Rider
Zap The Log Ram Rider
Zap The Log
Fire Spirit Zap Furnace
Zap
Zap The Log
Zap
P.E.K.K.A
The Log
Zap Fire Spirit Goblin Gang
Fire Spirit Zap Ram Rider
The Log
Goblin Gang Lumberjack
The Log Zap
Zap
P.E.K.K.A
Zap Goblin Gang The Log
Zap
Zap The Log

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