My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Flying Machine Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner Bandit
Giant Snowball
Fire Spirit Goblin Gang Flying Machine Miner
Zap
Fire Spirit Goblin Gang Flying Machine Bandit
Barbarian Barrel
Fire Spirit Goblin Gang Bandit
The Log
Fire Spirit Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang Flying Machine
Royal Delivery
Fire Spirit Goblin Gang Flying Machine Miner Bandit
Fireball
Goblin Gang Flying Machine Bandit
Poison
Goblin Gang Flying Machine
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Zap The Log Goblin Gang Miner Bandit Flying Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Zap The Log

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Bandit
Zap
Mirror Miner Fire Spirit Flying Machine The Log Bandit
Goblin Gang
Miner Mirror Bandit
Flying Machine
Zap Mirror
Mirror
Zap The Log Miner Goblin Gang Flying Machine
The Log
Mirror Zap Miner Bandit
Miner
Fire Spirit Zap Goblin Gang Mirror The Log Bandit
Bandit
Fire Spirit Zap Goblin Gang The Log Miner

Defense Synergies 1 18

Fire Spirit
Zap The Log
Zap
Mirror Fire Spirit Goblin Gang Flying Machine The Log Miner Bandit
Goblin Gang
Zap Flying Machine Mirror The Log Miner Bandit
Flying Machine
Zap Goblin Gang Mirror The Log Bandit
Mirror
Zap Goblin Gang Flying Machine The Log
The Log
Fire Spirit Zap Goblin Gang Flying Machine Mirror Miner Bandit
Miner
Zap Goblin Gang The Log
Bandit
Zap Goblin Gang Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine The Log
Zap Goblin Gang Flying Machine The Log Bandit
Goblin Gang Fire Spirit Bandit
Goblin Gang Bandit
The Log
Goblin Gang The Log Fire Spirit Zap Flying Machine Bandit
Fire Spirit Zap Goblin Gang Flying Machine
Zap Flying Machine The Log Bandit
Goblin Gang
Goblin Gang Fire Spirit Miner Bandit
Goblin Gang Zap Flying Machine The Log Bandit
Zap Goblin Gang Flying Machine
Fire Spirit Zap Goblin Gang Flying Machine The Log Bandit
Fire Spirit Zap Goblin Gang The Log
Goblin Gang Bandit
Zap Goblin Gang The Log Bandit
Goblin Gang
Fire Spirit Zap Goblin Gang Flying Machine The Log Bandit
Zap The Log Fire Spirit Flying Machine Bandit
Goblin Gang Fire Spirit Flying Machine The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Bandit
Bandit Zap Goblin Gang Flying Machine The Log Miner
Goblin Gang Bandit Zap The Log
Goblin Gang Zap The Log Bandit
Goblin Gang Bandit
Fire Spirit Zap Goblin Gang Flying Machine
Goblin Gang Flying Machine Bandit
Zap Flying Machine The Log Bandit
Goblin Gang
Flying Machine
Zap The Log
Goblin Gang Bandit
Flying Machine
Goblin Gang Zap Flying Machine The Log
Zap Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log Bandit
Zap Flying Machine The Log Miner Bandit
Flying Machine The Log Miner Bandit
Flying Machine The Log
Fire Spirit Zap The Log
Fire Spirit Zap Flying Machine
Fire Spirit Flying Machine The Log
The Log Fire Spirit Zap Flying Machine
The Log Miner Zap Flying Machine Bandit
Fire Spirit Goblin Gang
Miner Zap Flying Machine The Log Bandit
Fire Spirit Zap Flying Machine
Flying Machine Fire Spirit The Log Miner Bandit
Flying Machine Bandit
Zap Flying Machine The Log
Zap Flying Machine The Log Bandit
Flying Machine The Log Bandit
Fire Spirit Zap Flying Machine The Log Bandit
Fire Spirit Zap Flying Machine The Log Miner
The Log
The Log
Zap Flying Machine The Log
Zap The Log Fire Spirit
The Log Miner Zap Flying Machine Bandit
Zap Flying Machine The Log Miner Bandit
Miner Zap The Log Bandit
Fire Spirit Zap Flying Machine
Zap Flying Machine
Zap The Log Miner Bandit
Zap
The Log
Zap Fire Spirit Goblin Gang Flying Machine Bandit
Fire Spirit Zap Flying Machine
The Log
Miner Goblin Gang Flying Machine
The Log Zap Flying Machine
Zap
Flying Machine
Zap Goblin Gang Flying Machine The Log
Zap Flying Machine
Zap Flying Machine The Log Miner Bandit

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