My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Goblin Gang Musketeer Hog Rider Skeleton Army Lumberjack
Zap
Fire Spirit Goblin Gang Skeleton Army
Barbarian Barrel
Fire Spirit Goblin Gang Musketeer Skeleton Army Lumberjack
The Log
Fire Spirit Goblin Gang Musketeer Hog Rider Skeleton Army Lumberjack
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Fire Spirit Goblin Gang Skeleton Army
Royal Delivery
Fire Spirit Goblin Gang Musketeer Hog Rider Skeleton Army Lumberjack
Fireball
Goblin Gang Musketeer Hog Rider Skeleton Army Lumberjack
Poison
Goblin Gang Musketeer Skeleton Army
Lightning
Musketeer Lumberjack
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Skeleton Army Fireball Musketeer Hog Rider Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Skeleton Army

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Lumberjack
Zap
Fireball Hog Rider Fire Spirit Musketeer Lumberjack
Goblin Gang
Hog Rider
Fireball
Zap Hog Rider
Musketeer
Hog Rider Zap Lumberjack
Hog Rider
Fire Spirit Zap Goblin Gang Fireball Musketeer Lumberjack
Skeleton Army
Lumberjack
Fire Spirit Zap Musketeer Hog Rider

Defense Synergies 3 11

Fire Spirit
Zap
Zap
Fireball Fire Spirit Goblin Gang Musketeer Skeleton Army Lumberjack
Goblin Gang
Musketeer Zap Skeleton Army Lumberjack
Fireball
Zap Musketeer Lumberjack
Musketeer
Goblin Gang Lumberjack Zap Fireball Skeleton Army
Hog Rider
Skeleton Army
Zap Goblin Gang Musketeer Lumberjack
Lumberjack
Musketeer Zap Goblin Gang Fireball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Skeleton Army Lumberjack Zap Goblin Gang Musketeer
Goblin Gang Skeleton Army Lumberjack Fire Spirit Musketeer
Skeleton Army Lumberjack Goblin Gang Musketeer
Fireball Skeleton Army Lumberjack
Goblin Gang Fireball Skeleton Army Fire Spirit Zap Musketeer Lumberjack
Musketeer Fire Spirit Zap Goblin Gang Fireball
Zap Fireball Musketeer
Goblin Gang Musketeer Skeleton Army Lumberjack
Goblin Gang Skeleton Army Fire Spirit Musketeer Lumberjack
Goblin Gang Skeleton Army Zap Fireball Musketeer Lumberjack
Musketeer Zap Goblin Gang Fireball
Skeleton Army Lumberjack Fire Spirit Zap Goblin Gang Fireball Musketeer
Fire Spirit Fireball Skeleton Army Zap Goblin Gang Lumberjack
Skeleton Army Goblin Gang Lumberjack
Skeleton Army Zap Goblin Gang Fireball Lumberjack
Goblin Gang Fireball Musketeer Skeleton Army Lumberjack
Fire Spirit Fireball Zap Goblin Gang Musketeer Skeleton Army Lumberjack
Zap Fire Spirit Fireball Musketeer Lumberjack
Musketeer Lumberjack
Goblin Gang Skeleton Army Fire Spirit Fireball Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Lumberjack Zap Fireball
Fireball Zap Goblin Gang Musketeer Lumberjack
Goblin Gang Skeleton Army Lumberjack Zap Musketeer
Goblin Gang Skeleton Army Lumberjack Zap Fireball Musketeer
Goblin Gang Musketeer Skeleton Army Lumberjack
Fire Spirit Fireball Zap Goblin Gang Musketeer
Goblin Gang Skeleton Army Fireball Musketeer Lumberjack
Skeleton Army Lumberjack
Zap Fireball Skeleton Army
Goblin Gang Musketeer Skeleton Army
Musketeer Lumberjack
Skeleton Army Zap Fireball
Skeleton Army Goblin Gang Fireball Lumberjack
Fireball Musketeer Skeleton Army
Goblin Gang Skeleton Army Zap Fireball Musketeer Lumberjack
Zap Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Goblin Gang Fireball Musketeer Lumberjack
Zap Fireball Musketeer
Fireball Fire Spirit Zap Musketeer
Fire Spirit Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Fire Spirit Zap Fireball Musketeer
Fire Spirit Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fire Spirit Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Fire Spirit Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Fire Spirit Goblin Gang Fireball Musketeer Skeleton Army
Fireball Fire Spirit Zap Musketeer
Fireball
Fireball Goblin Gang Musketeer Lumberjack
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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