My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Goblin Gang Barbarians Mega Minion Hog Rider
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Barbarians
The Log
Fire Spirit Goblin Gang Barbarians Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Barbarians Mega Minion Hog Rider
Fireball
Goblin Gang Barbarians Mega Minion Hog Rider
Poison
Goblin Gang Barbarians Mega Minion
Lightning
Mega Minion
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Goblin Gang Mega Minion Hog Rider Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Goblin Gang

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mega Minion
Zap
Mega Minion Hog Rider Fire Spirit The Log
Goblin Gang
Hog Rider
Barbarians
Hog Rider
Mega Minion
Zap Fire Spirit
Hog Rider
Fire Spirit Zap Goblin Gang The Log Barbarians Rocket
Rocket
Hog Rider
The Log
Hog Rider Zap

Defense Synergies 1 9

Fire Spirit
Zap The Log
Zap
Mega Minion Fire Spirit Goblin Gang Barbarians The Log
Goblin Gang
Zap Barbarians The Log
Barbarians
Zap Goblin Gang
Mega Minion
Zap The Log
Hog Rider
Rocket
The Log
The Log
Fire Spirit Zap Goblin Gang Mega Minion Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Mega Minion The Log
Barbarians Zap Goblin Gang Mega Minion The Log
Goblin Gang Barbarians Rocket Fire Spirit Mega Minion
Barbarians Goblin Gang Mega Minion
Barbarians Rocket The Log
Goblin Gang The Log Fire Spirit Zap Mega Minion
Mega Minion Rocket Fire Spirit Zap Goblin Gang
Rocket Zap Barbarians The Log
Barbarians Goblin Gang
Goblin Gang Fire Spirit Barbarians
Goblin Gang Barbarians Zap Mega Minion The Log
Mega Minion Zap Goblin Gang
Barbarians Fire Spirit Zap Goblin Gang Rocket The Log
Fire Spirit Rocket Zap Goblin Gang Barbarians Mega Minion The Log
Barbarians Goblin Gang
Barbarians Rocket Zap Goblin Gang The Log
Barbarians Goblin Gang
Fire Spirit Zap Goblin Gang Barbarians Mega Minion The Log
Zap The Log Fire Spirit Barbarians Mega Minion
Barbarians
Goblin Gang Fire Spirit Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap
Zap Goblin Gang Mega Minion Rocket The Log
Goblin Gang Barbarians Zap Rocket The Log
Goblin Gang Rocket Zap Barbarians The Log
Barbarians Goblin Gang
Fire Spirit Rocket Zap Goblin Gang
Goblin Gang Rocket Barbarians Mega Minion
Barbarians
Zap Rocket Barbarians Mega Minion The Log
Goblin Gang Barbarians Mega Minion
Barbarians Mega Minion
Rocket Zap Barbarians The Log
Barbarians Rocket Goblin Gang
Barbarians
Goblin Gang Barbarians Zap Mega Minion Rocket The Log
Zap Barbarians Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Zap The Log
Rocket The Log
Barbarians Rocket The Log
Rocket Fire Spirit Zap The Log
Fire Spirit Zap Mega Minion Rocket
Fire Spirit The Log
The Log Fire Spirit Zap
The Log Zap
Rocket Fire Spirit Goblin Gang
Rocket Zap The Log
Fire Spirit Zap Rocket
Rocket Fire Spirit The Log
Rocket
Zap The Log
Rocket Zap The Log
Rocket The Log
Rocket
Rocket
Rocket Fire Spirit Zap Mega Minion The Log
Rocket Fire Spirit Zap The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Zap Barbarians The Log
Zap The Log Fire Spirit
Mega Minion
The Log Zap
Zap The Log
Rocket Zap The Log
Fire Spirit Zap
Zap Rocket Mega Minion
Mega Minion
Zap Rocket The Log
Zap Rocket
Rocket The Log
Zap Fire Spirit Goblin Gang Barbarians Rocket
Rocket Fire Spirit Zap Mega Minion
The Log
Goblin Gang Mega Minion Rocket
The Log Zap
Rocket Zap
Mega Minion
Zap Goblin Gang Rocket The Log
Zap Rocket
Zap Rocket The Log

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