My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Minion Horde Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Barbarians Minion Horde Royal Giant Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Giant Hog Rider
Giant Snowball
Fire Spirit Goblin Gang Barbarians Minion Horde Hog Rider Princess
Zap
Fire Spirit Goblin Gang Minion Horde Royal Giant Princess
Barbarian Barrel
Fire Spirit Goblin Gang Barbarians Princess
The Log
Fire Spirit Goblin Gang Barbarians Royal Giant Hog Rider Princess
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Fire Spirit Goblin Gang Minion Horde Princess
Royal Delivery
Fire Spirit Goblin Gang Barbarians Minion Horde Hog Rider Princess
Fireball
Goblin Gang Barbarians Minion Horde Hog Rider Princess
Poison
Goblin Gang Barbarians Minion Horde Princess
Lightning
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Princess Hog Rider Barbarians Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Princess

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider Zap
Zap
Hog Rider Fire Spirit Minion Horde Royal Giant Princess
Goblin Gang
Hog Rider Royal Giant Princess
Barbarians
Hog Rider
Minion Horde
Zap Royal Giant Hog Rider
Royal Giant
Fire Spirit Zap Goblin Gang Minion Horde Hog Rider Princess
Hog Rider
Fire Spirit Zap Goblin Gang Barbarians Minion Horde Royal Giant Princess
Princess
Zap Goblin Gang Royal Giant Hog Rider

Defense Synergies 0 8

Fire Spirit
Zap
Zap
Fire Spirit Goblin Gang Barbarians Minion Horde Princess
Goblin Gang
Zap Barbarians Princess
Barbarians
Zap Goblin Gang Minion Horde
Minion Horde
Zap Barbarians
Royal Giant
Hog Rider
Princess
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Barbarians Minion Horde Zap Goblin Gang
Goblin Gang Barbarians Minion Horde Fire Spirit
Barbarians Minion Horde Goblin Gang
Barbarians Princess
Goblin Gang Fire Spirit Zap
Minion Horde Fire Spirit Zap Goblin Gang Princess
Zap Barbarians
Barbarians Minion Horde Goblin Gang Princess
Goblin Gang Fire Spirit Barbarians Minion Horde
Goblin Gang Barbarians Minion Horde Zap Princess
Minion Horde Zap Goblin Gang Princess
Barbarians Minion Horde Fire Spirit Zap Goblin Gang
Fire Spirit Zap Goblin Gang Barbarians Minion Horde Princess
Barbarians Goblin Gang Minion Horde
Barbarians Minion Horde Zap Goblin Gang
Barbarians Minion Horde Goblin Gang
Fire Spirit Zap Goblin Gang Barbarians Minion Horde
Zap Fire Spirit Barbarians Princess
Barbarians
Goblin Gang Fire Spirit Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap
Zap Goblin Gang
Goblin Gang Barbarians Zap Minion Horde
Goblin Gang Zap Barbarians Minion Horde
Barbarians Goblin Gang Minion Horde
Fire Spirit Zap Goblin Gang Minion Horde Princess
Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde
Zap Minion Horde Barbarians
Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde
Zap Barbarians
Barbarians Goblin Gang Minion Horde
Barbarians Minion Horde Princess
Goblin Gang Barbarians Zap Minion Horde
Zap Barbarians Minion Horde Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde
Zap Princess
Minion Horde
Barbarians
Fire Spirit Zap Minion Horde
Fire Spirit Zap Minion Horde Princess
Fire Spirit Minion Horde Princess
Fire Spirit Zap Princess
Zap
Fire Spirit Goblin Gang Minion Horde
Zap Minion Horde Princess
Fire Spirit Zap Princess
Fire Spirit Princess
Minion Horde Princess
Princess Zap
Zap Minion Horde Princess
Minion Horde Princess
Minion Horde
Fire Spirit Zap Princess
Fire Spirit Zap Princess
Minion Horde
Princess
Zap Barbarians Minion Horde
Zap Fire Spirit Princess
Minion Horde
Zap Princess
Zap Princess
Zap
Fire Spirit Zap Minion Horde Princess
Zap Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde Princess
Minion Horde
Princess
Zap Minion Horde Fire Spirit Goblin Gang Barbarians Princess
Fire Spirit Zap Princess
Goblin Gang Minion Horde Princess
Zap Princess
Zap
Minion Horde
Zap Goblin Gang Minion Horde Princess
Zap Princess
Zap Princess

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