My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Flying Machine Furnace
Zap
Fire Spirit Flying Machine Furnace
Barbarian Barrel
Fire Spirit Furnace
The Log
Fire Spirit Furnace
Earthquake
Furnace
Arrows
Fire Spirit Flying Machine Furnace
Royal Delivery
Fire Spirit Flying Machine P.E.K.K.A
Fireball
Flying Machine Furnace
Poison
Flying Machine Furnace
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Zap The Log Flying Machine Furnace Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Zap The Log

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Furnace
Zap
Mirror P.E.K.K.A Fire Spirit Flying Machine Furnace The Log
Flying Machine
Zap Furnace Mirror P.E.K.K.A
Furnace
Fire Spirit Zap Flying Machine Mirror P.E.K.K.A
Rocket
Mirror
Mirror
Zap The Log Flying Machine Furnace Rocket
P.E.K.K.A
Fire Spirit Zap Flying Machine Furnace The Log
The Log
Mirror Zap P.E.K.K.A

Defense Synergies 3 13

Fire Spirit
Zap P.E.K.K.A The Log
Zap
Mirror Fire Spirit Flying Machine Furnace P.E.K.K.A The Log
Flying Machine
Zap Furnace Mirror P.E.K.K.A The Log
Furnace
Mirror Zap Flying Machine
Rocket
The Log
Mirror
Zap Furnace Flying Machine The Log
P.E.K.K.A
The Log Fire Spirit Zap Flying Machine
The Log
P.E.K.K.A Fire Spirit Zap Flying Machine Rocket Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Flying Machine The Log
P.E.K.K.A Zap Flying Machine Furnace The Log
Furnace Rocket P.E.K.K.A Fire Spirit
P.E.K.K.A Furnace
Rocket P.E.K.K.A The Log
The Log Fire Spirit Zap Flying Machine Furnace
Furnace Rocket Fire Spirit Zap Flying Machine
Rocket Zap Flying Machine P.E.K.K.A The Log
P.E.K.K.A Furnace
Fire Spirit
Zap Flying Machine Furnace The Log
Zap Flying Machine Furnace
Furnace P.E.K.K.A Fire Spirit Zap Flying Machine Rocket The Log
Fire Spirit Rocket Zap Furnace P.E.K.K.A The Log
P.E.K.K.A Furnace
Rocket Zap Furnace P.E.K.K.A The Log
Furnace P.E.K.K.A
Fire Spirit Zap Flying Machine Furnace The Log
Zap Furnace The Log Fire Spirit Flying Machine
P.E.K.K.A
Fire Spirit Flying Machine Furnace P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace P.E.K.K.A
Zap Flying Machine Rocket The Log
P.E.K.K.A Zap Furnace Rocket The Log
Rocket P.E.K.K.A Zap The Log
P.E.K.K.A
Fire Spirit Furnace Rocket Zap Flying Machine
Rocket P.E.K.K.A Flying Machine Furnace
P.E.K.K.A
Zap Rocket P.E.K.K.A Flying Machine The Log
P.E.K.K.A
P.E.K.K.A Flying Machine
Rocket P.E.K.K.A Zap The Log
Rocket P.E.K.K.A
Flying Machine Furnace
Zap Flying Machine Furnace Rocket P.E.K.K.A The Log
Zap Flying Machine P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket The Log
Zap Flying Machine The Log
Rocket Flying Machine The Log
Flying Machine Rocket The Log
Rocket Fire Spirit Zap Furnace The Log
Fire Spirit Zap Flying Machine Furnace Rocket
Fire Spirit Flying Machine Furnace The Log
The Log Fire Spirit Zap Flying Machine
The Log Zap Flying Machine
Rocket Fire Spirit
Rocket Zap Flying Machine The Log
Fire Spirit Zap Flying Machine Rocket
Flying Machine Rocket Fire Spirit The Log
Flying Machine Rocket
Zap Flying Machine Furnace The Log
Rocket Zap Flying Machine Furnace The Log
Flying Machine Furnace Rocket The Log
Rocket
Rocket
Rocket Fire Spirit Zap Flying Machine The Log
Rocket Fire Spirit Zap Flying Machine The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Zap Flying Machine The Log
Zap The Log Fire Spirit Furnace
The Log Zap Flying Machine
Zap Flying Machine The Log
Rocket Zap The Log
Fire Spirit Zap Flying Machine Furnace
Zap Rocket Flying Machine
Zap Rocket The Log
Zap Rocket
P.E.K.K.A
Rocket The Log
Zap Fire Spirit Flying Machine Rocket
Rocket Fire Spirit Zap Flying Machine
The Log
Flying Machine Rocket
The Log Zap Flying Machine
Rocket Zap
Flying Machine P.E.K.K.A
Zap Flying Machine Rocket The Log
Zap Flying Machine Rocket
Zap Flying Machine Rocket The Log

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