My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Fire Spirit Balloon Lumberjack
Zap
Fire Spirit Balloon
Barbarian Barrel
Fire Spirit Wizard Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Wizard Balloon P.E.K.K.A Lumberjack
Fireball
Wizard Balloon Lumberjack
Poison
Wizard Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Tornado Fireball Lumberjack Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Tornado Fireball

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Balloon Lumberjack
Zap
Fireball Tornado Balloon P.E.K.K.A Fire Spirit Lumberjack
Fireball
Zap Tornado
Wizard
Tornado Balloon P.E.K.K.A Lumberjack
Tornado
Zap Fireball Wizard P.E.K.K.A Balloon
Balloon
Zap Lumberjack Fire Spirit Wizard Tornado
P.E.K.K.A
Fire Spirit Zap Tornado Wizard Lumberjack
Lumberjack
Balloon Fire Spirit Zap Wizard P.E.K.K.A

Defense Synergies 4 9

Fire Spirit
Zap Tornado P.E.K.K.A
Zap
Fireball Fire Spirit Tornado P.E.K.K.A Lumberjack
Fireball
Zap Tornado Lumberjack
Wizard
Tornado P.E.K.K.A Lumberjack
Tornado
Fireball Wizard P.E.K.K.A Fire Spirit Zap
Balloon
P.E.K.K.A
Tornado Fire Spirit Zap Wizard
Lumberjack
Zap Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
P.E.K.K.A Lumberjack Zap
Tornado P.E.K.K.A Lumberjack Fire Spirit
P.E.K.K.A Lumberjack
Fireball Tornado P.E.K.K.A Lumberjack
Fireball Tornado Fire Spirit Zap Lumberjack
Tornado Fire Spirit Zap Fireball Wizard
Zap Fireball P.E.K.K.A
P.E.K.K.A Tornado Lumberjack
Tornado Fire Spirit Lumberjack
Zap Fireball Wizard Tornado Lumberjack
Zap Fireball Wizard Tornado
P.E.K.K.A Lumberjack Fire Spirit Zap Fireball Wizard
Fire Spirit Fireball Wizard Zap Tornado P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Tornado Zap Fireball P.E.K.K.A Lumberjack
Wizard Fireball Tornado P.E.K.K.A Lumberjack
Fire Spirit Fireball Zap Wizard Tornado Lumberjack
Zap Wizard Tornado Fire Spirit Fireball Lumberjack
P.E.K.K.A Tornado Lumberjack
Wizard Fire Spirit Fireball P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball P.E.K.K.A
Fireball Zap Wizard Lumberjack
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack Zap Fireball Tornado
P.E.K.K.A Lumberjack
Fire Spirit Fireball Wizard Zap Tornado
P.E.K.K.A Fireball Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Fireball Tornado
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Fireball Wizard Lumberjack
Wizard Fireball
Zap Fireball Tornado P.E.K.K.A Lumberjack
Zap Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado
Fireball
Fireball
Fireball Wizard Fire Spirit Zap
Fireball Wizard Fire Spirit Zap Tornado
Fire Spirit Wizard Tornado
Fireball Fire Spirit Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fire Spirit Fireball Tornado Lumberjack
Zap Fireball Wizard Tornado
Fireball Fire Spirit Zap Wizard Tornado
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Tornado
Fire Spirit Zap Fireball Wizard
Fire Spirit Zap Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fire Spirit Fireball Wizard
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Fire Spirit Zap Fireball Wizard Tornado
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Fire Spirit Fireball
Fireball Fire Spirit Zap Wizard Tornado
Fireball
Fireball Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball Tornado
P.E.K.K.A
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: