My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Fire Spirit Battle Ram
Zap
Fire Spirit Battle Ram
Barbarian Barrel
Fire Spirit Valkyrie Battle Ram Wizard Electro Wizard
The Log
Fire Spirit Battle Ram
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Valkyrie Battle Ram Wizard Electro Wizard
Fireball
Battle Ram Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Valkyrie Battle Ram Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Valkyrie Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Battle Ram Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Fireball Valkyrie Battle Ram Poison Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Fireball Valkyrie

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Battle Ram
Zap
Fireball Battle Ram Electro Wizard Fire Spirit Valkyrie Poison
Fireball
Zap Battle Ram Electro Wizard
Valkyrie
Fire Spirit Zap Battle Ram Wizard Electro Wizard
Battle Ram
Zap Poison Fire Spirit Fireball Valkyrie Electro Wizard
Wizard
Valkyrie
Poison
Battle Ram Zap
Electro Wizard
Zap Fireball Valkyrie Battle Ram

Defense Synergies 2 11

Fire Spirit
Zap Valkyrie Electro Wizard
Zap
Fireball Electro Wizard Fire Spirit Valkyrie Poison
Fireball
Zap Valkyrie Electro Wizard
Valkyrie
Fire Spirit Zap Fireball Wizard Electro Wizard
Battle Ram
Wizard
Valkyrie Electro Wizard
Poison
Zap Electro Wizard
Electro Wizard
Zap Fire Spirit Fireball Valkyrie Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard Electro Wizard
Zap Valkyrie Electro Wizard
Fire Spirit Valkyrie Electro Wizard
Valkyrie Electro Wizard
Fireball Valkyrie Poison
Fireball Fire Spirit Zap Valkyrie Electro Wizard
Electro Wizard Fire Spirit Zap Fireball Wizard Poison
Zap Fireball Valkyrie Poison Electro Wizard
Fire Spirit Valkyrie Electro Wizard
Valkyrie Poison Electro Wizard Zap Fireball Wizard
Zap Fireball Wizard Poison Electro Wizard
Fire Spirit Zap Fireball Valkyrie Wizard Electro Wizard
Fire Spirit Fireball Valkyrie Wizard Zap Poison Electro Wizard
Electro Wizard
Zap Fireball Electro Wizard
Wizard Fireball Valkyrie Poison Electro Wizard
Fire Spirit Fireball Zap Valkyrie Wizard Electro Wizard
Zap Valkyrie Wizard Poison Fire Spirit Fireball Electro Wizard
Electro Wizard
Valkyrie Wizard Fire Spirit Fireball Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Electro Wizard
Fireball Poison Electro Wizard Zap Valkyrie Wizard
Zap Valkyrie Electro Wizard
Valkyrie Zap Fireball Electro Wizard
Valkyrie
Fire Spirit Fireball Wizard Poison Zap Electro Wizard
Fireball Valkyrie Electro Wizard
Valkyrie
Zap Electro Wizard Fireball Valkyrie Poison
Valkyrie
Zap Fireball Valkyrie Poison Electro Wizard
Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Electro Wizard Zap Fireball Valkyrie Poison
Valkyrie Poison Zap Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Valkyrie
Fireball Poison Zap Electro Wizard
Fireball Poison
Fireball Valkyrie Poison
Fireball Wizard Poison Fire Spirit Zap Valkyrie
Fireball Wizard Poison Fire Spirit Zap
Fire Spirit Wizard Poison
Fireball Poison Fire Spirit Zap Wizard
Fireball Poison Zap Wizard
Fire Spirit Fireball Poison Electro Wizard
Poison Zap Fireball Valkyrie Wizard Electro Wizard
Fireball Poison Fire Spirit Zap Wizard
Poison Fire Spirit Fireball
Fireball Poison
Zap Fireball Poison
Zap Fireball Wizard Poison
Fireball Wizard Poison
Fireball Poison
Fire Spirit Zap Fireball Wizard Poison Electro Wizard
Fire Spirit Zap Fireball Valkyrie Wizard Poison
Fireball Poison
Fireball Wizard Poison
Zap Fireball Poison
Zap Poison Fire Spirit Fireball Valkyrie Wizard
Fireball Poison Zap Wizard Electro Wizard
Fireball Zap Wizard Poison
Fireball Poison Zap
Poison Fire Spirit Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard Poison
Fireball
Poison Zap Fireball Wizard
Zap Fireball Poison Electro Wizard
Fireball Wizard Poison
Zap Electro Wizard Fire Spirit Fireball
Fireball Poison Fire Spirit Zap Wizard Electro Wizard
Fireball
Fireball Poison Valkyrie Wizard Electro Wizard
Zap Fireball Wizard Poison
Zap Fireball Poison
Zap Fireball Poison Electro Wizard
Zap Fireball Poison Electro Wizard
Poison Zap Fireball Electro Wizard

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