My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Battle Ram Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Fire Spirit Battle Ram Skeleton Army
Zap
Fire Spirit Battle Ram Skeleton Army
Barbarian Barrel
Fire Spirit Valkyrie Battle Ram Skeleton Army
The Log
Fire Spirit Battle Ram Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Valkyrie Battle Ram Skeleton Army
Fireball
Battle Ram Skeleton Army
Poison
Skeleton Army
Lightning
Valkyrie Battle Ram
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Valkyrie Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Battle Ram Skeleton Army Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Fireball Valkyrie Battle Ram Poison Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Battle Ram Golem
Zap
Fireball Battle Ram Fire Spirit Valkyrie Poison Golem
Fireball
Zap Golem Battle Ram
Valkyrie
Fire Spirit Zap Battle Ram
Battle Ram
Zap Poison Fire Spirit Fireball Valkyrie
Skeleton Army
Poison
Battle Ram Golem Zap
Golem
Fireball Poison Fire Spirit Zap

Defense Synergies 1 6

Fire Spirit
Zap Valkyrie
Zap
Fireball Fire Spirit Valkyrie Skeleton Army Poison
Fireball
Zap Valkyrie
Valkyrie
Fire Spirit Zap Fireball
Battle Ram
Skeleton Army
Zap
Poison
Zap
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Skeleton Army Zap Valkyrie
Skeleton Army Fire Spirit Valkyrie
Skeleton Army Valkyrie
Fireball Valkyrie Skeleton Army Poison
Fireball Skeleton Army Fire Spirit Zap Valkyrie
Fire Spirit Zap Fireball Poison
Zap Fireball Valkyrie Poison
Skeleton Army
Skeleton Army Fire Spirit Valkyrie
Valkyrie Skeleton Army Poison Zap Fireball
Zap Fireball Poison
Skeleton Army Fire Spirit Zap Fireball Valkyrie
Fire Spirit Fireball Valkyrie Skeleton Army Zap Poison
Skeleton Army
Skeleton Army Zap Fireball
Fireball Valkyrie Skeleton Army Poison
Fire Spirit Fireball Zap Valkyrie Skeleton Army
Zap Valkyrie Poison Fire Spirit Fireball
Valkyrie Skeleton Army Fire Spirit Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Fireball
Fireball Poison Zap Valkyrie
Skeleton Army Zap Valkyrie
Valkyrie Skeleton Army Zap Fireball
Valkyrie Skeleton Army
Fire Spirit Fireball Poison Zap
Skeleton Army Fireball Valkyrie
Valkyrie Skeleton Army
Zap Fireball Valkyrie Skeleton Army Poison
Skeleton Army
Valkyrie
Skeleton Army Zap Fireball Valkyrie Poison
Skeleton Army Fireball Valkyrie
Fireball Valkyrie Skeleton Army
Skeleton Army Zap Fireball Valkyrie Poison
Valkyrie Poison Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Valkyrie
Fireball Poison Zap
Fireball Poison
Fireball Valkyrie Poison
Fireball Poison Fire Spirit Zap Valkyrie
Fireball Poison Fire Spirit Zap
Fire Spirit Poison
Fireball Poison Fire Spirit Zap
Fireball Poison Zap
Fire Spirit Fireball Poison
Poison Zap Fireball Valkyrie
Fireball Poison Fire Spirit Zap
Poison Fire Spirit Fireball
Fireball Poison
Zap Fireball Poison
Zap Fireball Poison
Fireball Poison
Fireball Poison
Fire Spirit Zap Fireball Poison
Fire Spirit Zap Fireball Valkyrie Poison
Fireball Poison
Fireball Poison
Zap Fireball Poison
Zap Poison Fire Spirit Fireball Valkyrie
Fireball Poison Zap
Fireball Zap Poison
Fireball Poison Zap
Poison Fire Spirit Zap Fireball
Zap Fireball Poison
Fireball
Poison Zap Fireball
Zap Fireball Poison
Fireball Poison
Zap Fire Spirit Fireball Skeleton Army
Fireball Poison Fire Spirit Zap
Fireball
Fireball Poison Valkyrie
Zap Fireball Poison
Zap Fireball Poison
Zap Fireball Poison
Zap Fireball Poison
Poison Zap Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: