My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Furnace Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Fire Spirit Musketeer Furnace Ram Rider
Zap
Fire Spirit Furnace Ram Rider
Barbarian Barrel
Fire Spirit Musketeer Furnace
The Log
Fire Spirit Musketeer Furnace Ram Rider
Earthquake
Furnace
Arrows
Fire Spirit Furnace
Royal Delivery
Fire Spirit Musketeer P.E.K.K.A Ram Rider
Fireball
Musketeer Furnace Ram Rider
Poison
Musketeer Furnace
Lightning
Musketeer Furnace Ram Rider
Rocket
Musketeer Furnace Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Fireball Musketeer Furnace Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Rage Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Furnace Ram Rider
Zap
Fireball P.E.K.K.A Ram Rider Fire Spirit Musketeer Furnace
Fireball
Zap Ram Rider
Musketeer
Zap P.E.K.K.A Ram Rider
Furnace
Fire Spirit Zap P.E.K.K.A Ram Rider
Rage
P.E.K.K.A
Fire Spirit Zap Musketeer Furnace Ram Rider
Ram Rider
Zap Fire Spirit Fireball Musketeer Furnace P.E.K.K.A

Defense Synergies 1 11

Fire Spirit
Zap P.E.K.K.A
Zap
Fireball Fire Spirit Musketeer Furnace P.E.K.K.A Ram Rider
Fireball
Zap Musketeer Ram Rider
Musketeer
Zap Fireball Furnace P.E.K.K.A Ram Rider
Furnace
Zap Musketeer
Rage
P.E.K.K.A
Fire Spirit Zap Musketeer
Ram Rider
Zap Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Ram Rider
P.E.K.K.A Zap Musketeer Furnace Ram Rider
Furnace P.E.K.K.A Ram Rider Fire Spirit Musketeer
P.E.K.K.A Musketeer Furnace Ram Rider
Fireball P.E.K.K.A
Fireball Fire Spirit Zap Musketeer Furnace
Musketeer Furnace Ram Rider Fire Spirit Zap Fireball
Zap Fireball Musketeer P.E.K.K.A Ram Rider
P.E.K.K.A Musketeer Furnace
Fire Spirit Musketeer
Zap Fireball Musketeer Furnace Ram Rider
Musketeer Zap Fireball Furnace Ram Rider
Furnace P.E.K.K.A Fire Spirit Zap Fireball Musketeer Ram Rider
Fire Spirit Fireball Zap Furnace P.E.K.K.A
P.E.K.K.A Furnace Ram Rider
Zap Fireball Furnace P.E.K.K.A Ram Rider
Fireball Musketeer Furnace P.E.K.K.A
Fire Spirit Fireball Zap Musketeer Furnace Ram Rider
Zap Furnace Fire Spirit Fireball Musketeer Ram Rider
P.E.K.K.A Musketeer Ram Rider
Fire Spirit Fireball Musketeer Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Furnace P.E.K.K.A
Fireball Zap Musketeer
P.E.K.K.A Zap Musketeer Furnace Ram Rider
P.E.K.K.A Zap Fireball Musketeer Ram Rider
P.E.K.K.A Musketeer Ram Rider
Fire Spirit Fireball Furnace Zap Musketeer Ram Rider
P.E.K.K.A Fireball Musketeer Furnace Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Fireball
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Ram Rider
Fireball Musketeer Furnace
Zap Fireball Musketeer Furnace P.E.K.K.A
Zap Fireball Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Ram Rider
Fireball
Fireball Musketeer
Fireball Fire Spirit Zap Furnace
Fireball Fire Spirit Zap Musketeer Furnace Ram Rider
Fire Spirit Musketeer Furnace
Fireball Fire Spirit Zap Ram Rider
Fireball Zap Ram Rider
Fire Spirit Fireball Musketeer
Zap Fireball Musketeer Ram Rider
Fireball Fire Spirit Zap Musketeer
Fire Spirit Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer Furnace
Zap Fireball Musketeer Furnace
Fireball Musketeer Furnace
Fireball
Fire Spirit Zap Fireball Musketeer
Fire Spirit Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fire Spirit Fireball Furnace
Fireball Zap Musketeer Ram Rider
Fireball Zap Musketeer Ram Rider
Fireball Zap Musketeer
Fire Spirit Zap Fireball Musketeer Furnace
Zap Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
P.E.K.K.A
Fireball
Zap Fire Spirit Fireball Musketeer
Fireball Fire Spirit Zap Musketeer Ram Rider
Fireball
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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