My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
RIP
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Valkyrie
The Log
Fire Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Valkyrie Hog Rider
Fireball
Hog Rider
Poison
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Valkyrie Rocket Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rocket Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Fireball Valkyrie Hog Rider Freeze Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap The Log Fireball

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap
Zap
Fireball Hog Rider Fire Spirit Valkyrie Freeze The Log
Fireball
Zap Hog Rider Freeze The Log
Valkyrie
Fire Spirit Hog Rider Zap
Hog Rider
Fire Spirit Zap Fireball Valkyrie Freeze The Log Rocket
Rocket
Hog Rider
Freeze
Hog Rider Zap Fireball
The Log
Hog Rider Zap Fireball

Defense Synergies 2 10

Fire Spirit
Zap Valkyrie The Log
Zap
Fireball Fire Spirit Valkyrie The Log
Fireball
Zap The Log Valkyrie Freeze
Valkyrie
Fire Spirit Zap Fireball Freeze The Log
Hog Rider
Rocket
The Log
Freeze
Fireball Valkyrie
The Log
Fireball Fire Spirit Zap Valkyrie Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Fireball Valkyrie The Log
Zap Valkyrie The Log
Rocket Fire Spirit Valkyrie Freeze
Valkyrie
Fireball Valkyrie Rocket The Log
Fireball Freeze The Log Fire Spirit Zap Valkyrie
Rocket Fire Spirit Zap Fireball Freeze
Rocket Zap Fireball Valkyrie The Log
Fire Spirit Valkyrie
Valkyrie Zap Fireball Freeze The Log
Zap Fireball
Fire Spirit Zap Fireball Valkyrie Rocket Freeze The Log
Fire Spirit Fireball Valkyrie Rocket Zap Freeze The Log
Rocket Zap Fireball Freeze The Log
Fireball Valkyrie
Fire Spirit Fireball Zap Valkyrie The Log
Zap Valkyrie Freeze The Log Fire Spirit Fireball
Valkyrie Fire Spirit Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball
Fireball Zap Valkyrie Rocket The Log
Zap Valkyrie Rocket The Log
Valkyrie Rocket Zap Fireball The Log
Valkyrie
Fire Spirit Fireball Rocket Zap Freeze
Rocket Fireball Valkyrie
Valkyrie
Zap Rocket Freeze Fireball Valkyrie The Log
Valkyrie
Rocket Zap Fireball Valkyrie The Log
Rocket Fireball Valkyrie
Fireball Valkyrie
Zap Fireball Valkyrie Rocket Freeze The Log
Valkyrie Zap Fireball Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Rocket Freeze The Log
Fireball Zap The Log
Rocket Fireball The Log
Fireball Valkyrie Rocket Freeze The Log
Fireball Rocket Fire Spirit Zap Valkyrie The Log
Fireball Fire Spirit Zap Rocket Freeze
Fire Spirit The Log
Fireball The Log Fire Spirit Zap Freeze
Fireball The Log Zap
Rocket Fire Spirit Fireball
Rocket Zap Fireball Valkyrie The Log
Fireball Fire Spirit Zap Rocket
Rocket Fire Spirit Fireball The Log
Fireball Rocket Freeze
Zap Fireball The Log
Rocket Zap Fireball The Log
Fireball Rocket The Log
Fireball Rocket Freeze
Rocket
Rocket Fire Spirit Zap Fireball The Log
Rocket Fire Spirit Zap Fireball Valkyrie The Log
Rocket Fireball The Log
Rocket Fireball
Rocket The Log
Rocket Zap Fireball The Log
Zap Freeze The Log Fire Spirit Fireball Valkyrie
Fireball The Log Zap
Fireball Zap The Log
Fireball Rocket Zap The Log
Fire Spirit Zap Fireball
Zap Rocket Fireball Freeze
Fireball
Zap Fireball Rocket The Log
Zap Rocket Fireball Freeze
Rocket Fireball The Log
Zap Fire Spirit Fireball Rocket Freeze
Fireball Rocket Fire Spirit Zap
Freeze
The Log Fireball
Fireball Valkyrie Rocket
The Log Zap Fireball
Rocket Zap Fireball
Zap Fireball Rocket Freeze The Log
Zap Fireball Rocket
Zap Fireball Rocket Freeze The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: