My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Lava Hound
Giant Snowball
Fire Spirit Cannon Guards Baby Dragon Inferno Dragon Lava Hound
Zap
Fire Spirit Cannon Guards Inferno Dragon Lava Hound
Barbarian Barrel
Fire Spirit Cannon Guards
The Log
Fire Spirit Cannon Guards
Earthquake
Cannon Guards
Arrows
Fire Spirit Guards Lava Hound
Royal Delivery
Fire Spirit Guards Baby Dragon Inferno Dragon Lava Hound
Fireball
Cannon Baby Dragon Inferno Dragon Lava Hound
Poison
Cannon Guards Lava Hound
Lightning
Cannon Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Cannon Guards Fireball Baby Dragon Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Cannon Guards

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Baby Dragon Inferno Dragon
Zap
Fireball Fire Spirit Guards Baby Dragon Lava Hound
Cannon
Fireball
Zap Lava Hound Baby Dragon
Guards
Zap Lava Hound
Baby Dragon
Lava Hound Fire Spirit Zap Fireball Inferno Dragon
Inferno Dragon
Lava Hound Fire Spirit Baby Dragon
Lava Hound
Fireball Baby Dragon Inferno Dragon Zap Guards

Defense Synergies 2 10

Fire Spirit
Zap
Zap
Cannon Fireball Fire Spirit Guards Baby Dragon Inferno Dragon
Cannon
Zap Fireball Guards Baby Dragon Inferno Dragon
Fireball
Zap Cannon
Guards
Zap Cannon Baby Dragon
Baby Dragon
Zap Cannon Guards Inferno Dragon
Inferno Dragon
Zap Cannon Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Baby Dragon
Inferno Dragon Zap Cannon
Cannon Fire Spirit Inferno Dragon
Cannon Inferno Dragon Guards
Fireball
Fireball Fire Spirit Zap Cannon Guards Baby Dragon
Inferno Dragon Fire Spirit Zap Cannon Fireball Baby Dragon
Zap Cannon Fireball Baby Dragon
Cannon Inferno Dragon
Guards Fire Spirit Cannon
Guards Zap Cannon Fireball Baby Dragon
Inferno Dragon Zap Fireball Baby Dragon
Cannon Fire Spirit Zap Fireball Guards
Fire Spirit Fireball Zap Cannon Guards Baby Dragon
Inferno Dragon Cannon
Zap Cannon Fireball Inferno Dragon
Cannon Fireball
Fire Spirit Cannon Fireball Zap Guards Baby Dragon
Zap Baby Dragon Fire Spirit Cannon Fireball Guards Inferno Dragon
Cannon Inferno Dragon
Fire Spirit Cannon Fireball Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball
Fireball Zap Baby Dragon Inferno Dragon
Guards Zap
Guards Zap Fireball
Cannon Guards Inferno Dragon
Fire Spirit Fireball Zap Baby Dragon
Guards Fireball
Inferno Dragon
Zap Fireball Baby Dragon Inferno Dragon
Cannon Guards Inferno Dragon
Inferno Dragon Guards
Zap Fireball Guards
Cannon Fireball Guards
Cannon Fireball Baby Dragon
Guards Zap Fireball Baby Dragon Inferno Dragon
Zap Cannon Fireball Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Guards
Fireball Fire Spirit Zap Baby Dragon
Fireball Fire Spirit Zap Baby Dragon
Fire Spirit Baby Dragon
Fireball Fire Spirit Zap Baby Dragon
Fireball Zap
Fire Spirit Fireball Guards
Zap Fireball
Fireball Fire Spirit Zap Baby Dragon
Fire Spirit Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fire Spirit Zap Fireball Baby Dragon
Fire Spirit Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fire Spirit Fireball Baby Dragon
Inferno Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fire Spirit Zap Fireball Baby Dragon
Zap Fireball Guards
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Fireball Guards
Fireball Fire Spirit Zap Baby Dragon
Fireball
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Guards Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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