My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Fire Spirit Cannon Hog Rider Guards
Zap
Fire Spirit Cannon Inferno Tower Guards
Barbarian Barrel
Fire Spirit Cannon Inferno Tower Guards
The Log
Fire Spirit Cannon Hog Rider Guards
Earthquake
Cannon Hog Rider Inferno Tower Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Hog Rider Guards
Fireball
Cannon Hog Rider Inferno Tower
Poison
Cannon Inferno Tower Guards
Lightning
Cannon Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Cannon Guards Fireball Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Cannon

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Zap
Fireball Hog Rider Fire Spirit Guards The Log
Cannon
Fireball
Zap Hog Rider The Log
Hog Rider
Fire Spirit Zap Fireball The Log Guards
Inferno Tower
Guards
Zap Hog Rider The Log
The Log
Hog Rider Zap Fireball Guards

Defense Synergies 6 11

Fire Spirit
Zap Inferno Tower The Log
Zap
Cannon Fireball Fire Spirit Inferno Tower Guards The Log
Cannon
Zap The Log Fireball Inferno Tower Guards
Fireball
Zap The Log Cannon Inferno Tower
Hog Rider
Inferno Tower
Guards The Log Fire Spirit Zap Cannon Fireball
Guards
Inferno Tower Zap Cannon The Log
The Log
Cannon Fireball Inferno Tower Fire Spirit Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Inferno Tower The Log
Inferno Tower Zap Cannon The Log
Cannon Inferno Tower Fire Spirit
Cannon Inferno Tower Guards
Fireball The Log
Fireball The Log Fire Spirit Zap Cannon Guards
Inferno Tower Fire Spirit Zap Cannon Fireball
Zap Cannon Fireball Inferno Tower The Log
Cannon Inferno Tower
Guards Fire Spirit Cannon Inferno Tower
Guards Zap Cannon Fireball The Log
Inferno Tower Zap Fireball
Cannon Inferno Tower Fire Spirit Zap Fireball Guards The Log
Fire Spirit Fireball Zap Cannon Guards The Log
Inferno Tower Cannon
Inferno Tower Zap Cannon Fireball The Log
Cannon Fireball Inferno Tower
Fire Spirit Cannon Fireball Zap Guards The Log
Zap The Log Fire Spirit Cannon Fireball Guards
Cannon Inferno Tower
Fire Spirit Cannon Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball Inferno Tower
Fireball Zap The Log
Guards Zap Inferno Tower The Log
Guards Zap Fireball Inferno Tower The Log
Inferno Tower Cannon Guards
Fire Spirit Fireball Zap
Guards Fireball Inferno Tower
Inferno Tower
Zap Fireball Inferno Tower The Log
Inferno Tower Cannon Guards
Inferno Tower Guards
Zap Fireball Guards The Log
Cannon Fireball Inferno Tower Guards
Cannon Fireball
Inferno Tower Guards Zap Fireball The Log
Zap Cannon Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball Zap The Log
Fireball The Log
Fireball Guards The Log
Fireball Fire Spirit Zap The Log
Fireball Fire Spirit Zap
Fire Spirit The Log
Fireball The Log Fire Spirit Zap
Fireball The Log Zap
Fire Spirit Fireball Guards
Zap Fireball The Log
Fireball Fire Spirit Zap
Fire Spirit Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Fire Spirit Zap Fireball The Log
Fire Spirit Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fire Spirit Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Fire Spirit Zap Fireball
Zap Fireball Guards
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Fire Spirit Fireball Guards
Fireball Fire Spirit Zap
The Log Fireball
Fireball
The Log Zap Fireball
Zap Fireball
Zap Fireball Guards The Log
Zap Fireball
Zap Fireball The Log

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