My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Guards Miner
Giant Snowball
Fire Spirit Bomber Wall Breakers Guards Miner Princess
Zap
Fire Spirit Bomber Wall Breakers Guards Princess
Barbarian Barrel
Fire Spirit Bomber Wall Breakers Guards Princess Electro Wizard
The Log
Fire Spirit Bomber Wall Breakers Guards Princess
Earthquake
Bomber Guards
Arrows
Fire Spirit Bomber Wall Breakers Guards Princess
Royal Delivery
Fire Spirit Bomber Wall Breakers Guards Miner Princess Electro Wizard
Fireball
Bomber Wall Breakers Princess Electro Wizard
Poison
Bomber Guards Princess Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Wall Breakers Guards Miner Princess Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Zap Wall Breakers

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Wall Breakers
Bomber
Zap Miner
Zap
Miner Electro Wizard Fire Spirit Bomber Wall Breakers Guards Princess
Wall Breakers
Miner Fire Spirit Zap Princess Electro Wizard
Guards
Miner Zap
Miner
Fire Spirit Zap Wall Breakers Guards Bomber Electro Wizard
Princess
Zap Wall Breakers
Electro Wizard
Zap Wall Breakers Miner

Defense Synergies 1 11

Fire Spirit
Zap Electro Wizard
Bomber
Zap Guards Miner Electro Wizard
Zap
Electro Wizard Fire Spirit Bomber Guards Miner Princess
Wall Breakers
Guards
Bomber Zap Princess Electro Wizard
Miner
Bomber Zap
Princess
Zap Guards
Electro Wizard
Zap Fire Spirit Bomber Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Electro Wizard
Bomber Zap Electro Wizard
Fire Spirit Bomber Electro Wizard
Bomber Guards Electro Wizard
Bomber Princess
Fire Spirit Bomber Zap Guards Electro Wizard
Electro Wizard Fire Spirit Zap Princess
Zap Electro Wizard
Princess
Guards Fire Spirit Bomber Miner Electro Wizard
Guards Electro Wizard Bomber Zap Princess
Zap Princess Electro Wizard
Fire Spirit Bomber Zap Guards Electro Wizard
Fire Spirit Bomber Zap Guards Princess Electro Wizard
Electro Wizard
Zap Electro Wizard
Bomber Electro Wizard
Fire Spirit Bomber Zap Guards Electro Wizard
Zap Fire Spirit Bomber Guards Princess Electro Wizard
Electro Wizard
Bomber Fire Spirit Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Electro Wizard
Electro Wizard Bomber Zap Miner
Guards Zap Electro Wizard
Guards Zap Electro Wizard
Guards
Fire Spirit Zap Princess Electro Wizard
Guards Electro Wizard
Zap Electro Wizard
Guards
Guards
Zap Guards Electro Wizard
Guards
Bomber Princess
Guards Electro Wizard Bomber Zap
Bomber Zap Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards
Zap Miner Princess Electro Wizard
Miner
Guards
Bomber Fire Spirit Zap
Fire Spirit Zap Princess
Fire Spirit Bomber Princess
Fire Spirit Zap Princess
Miner Zap
Fire Spirit Guards Electro Wizard
Miner Zap Princess Electro Wizard
Fire Spirit Zap Princess
Fire Spirit Miner Princess
Princess
Princess Zap
Bomber Zap Princess
Princess
Bomber
Fire Spirit Bomber Zap Princess Electro Wizard
Fire Spirit Bomber Zap Miner Princess
Princess
Zap
Zap Fire Spirit Bomber Princess
Miner Zap Princess Electro Wizard
Zap Miner Princess
Miner Zap
Fire Spirit Zap Princess Electro Wizard
Zap Electro Wizard Guards
Bomber Zap Miner
Zap Princess Electro Wizard
Princess
Zap Electro Wizard Fire Spirit Guards Princess
Fire Spirit Zap Princess Electro Wizard
Miner Princess Electro Wizard
Bomber Zap Princess
Zap
Zap Guards Princess Electro Wizard
Zap Princess Electro Wizard
Zap Miner Princess Electro Wizard

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