My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Hog Rider Balloon
Giant Snowball
Fire Spirit Bomber Hog Rider Balloon
Zap
Fire Spirit Bomber Royal Giant Inferno Tower Balloon
Barbarian Barrel
Fire Spirit Bomber Inferno Tower Wizard
The Log
Fire Spirit Bomber Royal Giant Hog Rider
Earthquake
Bomber Hog Rider Inferno Tower
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Hog Rider Wizard Balloon
Fireball
Bomber Hog Rider Inferno Tower Wizard Balloon
Poison
Bomber Inferno Tower Wizard Balloon
Lightning
Inferno Tower Wizard Balloon
Rocket
Hog Rider Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Hog Rider Inferno Tower Wizard Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Zap Hog Rider

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider Zap Balloon
Bomber
Royal Giant Zap Hog Rider
Zap
Hog Rider Balloon Fire Spirit Bomber Royal Giant
Royal Giant
Fire Spirit Bomber Zap Hog Rider Wizard
Hog Rider
Fire Spirit Zap Bomber Royal Giant Wizard Balloon
Inferno Tower
Wizard
Royal Giant Hog Rider Balloon
Balloon
Zap Fire Spirit Hog Rider Wizard

Defense Synergies 0 4

Fire Spirit
Zap Inferno Tower
Bomber
Zap
Zap
Fire Spirit Bomber Inferno Tower
Royal Giant
Hog Rider
Inferno Tower
Fire Spirit Zap
Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Inferno Tower Wizard
Inferno Tower Bomber Zap
Inferno Tower Fire Spirit Bomber
Inferno Tower Bomber
Bomber
Fire Spirit Bomber Zap
Inferno Tower Fire Spirit Zap Wizard
Zap Inferno Tower
Inferno Tower
Fire Spirit Bomber Inferno Tower
Bomber Zap Wizard
Inferno Tower Zap Wizard
Inferno Tower Fire Spirit Bomber Zap Wizard
Fire Spirit Bomber Wizard Zap
Inferno Tower
Inferno Tower Zap
Wizard Bomber Inferno Tower
Fire Spirit Bomber Zap Wizard
Zap Wizard Fire Spirit Bomber
Inferno Tower
Bomber Wizard Fire Spirit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower
Bomber Zap Wizard
Zap Inferno Tower
Zap Inferno Tower
Inferno Tower
Fire Spirit Wizard Zap
Inferno Tower
Inferno Tower
Zap Inferno Tower
Inferno Tower
Inferno Tower
Zap
Inferno Tower Wizard
Wizard Bomber
Inferno Tower Bomber Zap
Bomber Zap Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Wizard Fire Spirit Zap
Wizard Fire Spirit Zap
Fire Spirit Bomber Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit
Zap Wizard
Fire Spirit Zap Wizard
Fire Spirit
Zap
Bomber Zap Wizard
Wizard
Bomber
Fire Spirit Bomber Zap Wizard
Fire Spirit Bomber Zap Wizard
Wizard
Zap
Zap Fire Spirit Bomber Wizard
Zap Wizard
Zap Wizard
Zap
Fire Spirit Zap Wizard
Zap Wizard
Bomber Zap Wizard
Zap
Wizard
Zap Fire Spirit
Fire Spirit Zap Wizard
Wizard
Bomber Zap Wizard
Zap
Zap
Zap
Zap

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