My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Elite Barbarians Skeleton Army Prince Miner
Giant Snowball
Fire Spirit Bomber Minion Horde Skeleton Army Miner
Zap
Fire Spirit Bomber Minion Horde Skeleton Army Prince
Barbarian Barrel
Fire Spirit Bomber Elite Barbarians Skeleton Army
The Log
Fire Spirit Bomber Elite Barbarians Skeleton Army Prince
Earthquake
Bomber Skeleton Army
Arrows
Fire Spirit Bomber Minion Horde Skeleton Army
Royal Delivery
Fire Spirit Bomber Minion Horde Elite Barbarians Skeleton Army Prince Miner
Fireball
Bomber Minion Horde Elite Barbarians Skeleton Army
Poison
Bomber Minion Horde Skeleton Army
Lightning
Elite Barbarians Prince
Rocket
Minion Horde Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Skeleton Army Miner Minion Horde Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Skeleton Army

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Elite Barbarians Prince
Bomber
Zap Elite Barbarians Prince Miner
Zap
Elite Barbarians Prince Miner Fire Spirit Bomber Minion Horde
Minion Horde
Miner Zap Prince
Elite Barbarians
Zap Fire Spirit Bomber
Skeleton Army
Prince
Zap Fire Spirit Bomber Minion Horde Miner
Miner
Fire Spirit Zap Minion Horde Bomber Prince

Defense Synergies 0 9

Fire Spirit
Zap
Bomber
Zap Miner
Zap
Fire Spirit Bomber Minion Horde Elite Barbarians Skeleton Army Prince Miner
Minion Horde
Zap
Elite Barbarians
Zap
Skeleton Army
Zap Prince
Prince
Zap Skeleton Army
Miner
Bomber Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minion Horde
Minion Horde Elite Barbarians Skeleton Army Bomber Zap Prince
Minion Horde Skeleton Army Prince Fire Spirit Bomber Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Prince Bomber
Bomber Elite Barbarians Skeleton Army Prince
Skeleton Army Fire Spirit Bomber Zap
Minion Horde Fire Spirit Zap
Zap
Minion Horde Elite Barbarians Skeleton Army Prince
Elite Barbarians Skeleton Army Fire Spirit Bomber Minion Horde Prince Miner
Minion Horde Skeleton Army Bomber Zap
Minion Horde Zap
Minion Horde Skeleton Army Prince Fire Spirit Bomber Zap Elite Barbarians
Fire Spirit Bomber Skeleton Army Zap Minion Horde Prince
Elite Barbarians Skeleton Army Minion Horde Prince
Minion Horde Skeleton Army Zap Elite Barbarians Prince
Minion Horde Bomber Elite Barbarians Skeleton Army Prince
Fire Spirit Bomber Zap Minion Horde Elite Barbarians Skeleton Army Prince
Zap Fire Spirit Bomber
Elite Barbarians Prince
Bomber Skeleton Army Fire Spirit Minion Horde Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Prince
Bomber Zap Elite Barbarians Prince Miner
Skeleton Army Zap Minion Horde Elite Barbarians Prince
Skeleton Army Prince Zap Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Prince
Fire Spirit Zap Minion Horde
Skeleton Army Prince Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Prince
Zap Minion Horde Elite Barbarians Skeleton Army Prince
Minion Horde Skeleton Army
Minion Horde Elite Barbarians Prince
Skeleton Army Zap Elite Barbarians Prince
Elite Barbarians Skeleton Army Prince Minion Horde
Bomber Minion Horde Skeleton Army
Elite Barbarians Skeleton Army Bomber Zap Minion Horde Prince
Bomber Zap Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Miner
Minion Horde Miner
Prince
Bomber Fire Spirit Zap Minion Horde
Fire Spirit Zap Minion Horde
Fire Spirit Bomber Minion Horde
Fire Spirit Zap
Miner Zap
Fire Spirit Minion Horde Elite Barbarians Prince
Miner Zap Minion Horde Prince
Fire Spirit Zap
Fire Spirit Elite Barbarians Miner
Minion Horde
Zap Elite Barbarians Prince
Bomber Zap Minion Horde
Minion Horde
Bomber Minion Horde
Fire Spirit Bomber Zap Prince
Fire Spirit Bomber Zap Miner
Minion Horde Prince
Prince
Zap Minion Horde
Zap Fire Spirit Bomber
Minion Horde
Miner Zap
Zap Prince Miner
Miner Zap
Elite Barbarians Fire Spirit Zap Minion Horde
Zap Minion Horde
Minion Horde Elite Barbarians
Bomber Zap Minion Horde Miner
Zap Minion Horde
Minion Horde Prince
Zap Minion Horde Fire Spirit Skeleton Army Prince
Fire Spirit Zap
Miner Minion Horde Prince
Bomber Zap
Zap
Minion Horde Elite Barbarians Prince
Zap Minion Horde Elite Barbarians
Zap
Zap Prince Miner

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