My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Hog Rider
Giant Snowball
Fire Spirit Bomber Barbarians Minion Horde Musketeer Hog Rider
Zap
Fire Spirit Bomber Minion Horde
Barbarian Barrel
Fire Spirit Bomber Barbarians Musketeer
The Log
Fire Spirit Bomber Barbarians Musketeer Hog Rider
Earthquake
Bomber Barbarians Hog Rider
Arrows
Fire Spirit Bomber Minion Horde
Royal Delivery
Fire Spirit Bomber Barbarians Minion Horde Musketeer Hog Rider
Fireball
Bomber Barbarians Minion Horde Musketeer Hog Rider
Poison
Bomber Barbarians Minion Horde Musketeer
Lightning
Musketeer
Rocket
Barbarians Minion Horde Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Rage Musketeer Hog Rider Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Zap Rage

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Bomber
Zap Hog Rider
Zap
Hog Rider Fire Spirit Bomber Minion Horde Musketeer
Barbarians
Hog Rider
Minion Horde
Rage Zap Hog Rider
Musketeer
Hog Rider Zap
Hog Rider
Fire Spirit Zap Musketeer Rage Bomber Barbarians Minion Horde
Rage
Minion Horde Hog Rider

Defense Synergies 0 6

Fire Spirit
Zap
Bomber
Zap
Zap
Fire Spirit Bomber Barbarians Minion Horde Musketeer
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians
Musketeer
Zap
Hog Rider
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minion Horde Musketeer
Barbarians Minion Horde Bomber Zap Musketeer
Barbarians Minion Horde Fire Spirit Bomber Musketeer
Barbarians Minion Horde Bomber Musketeer
Bomber Barbarians
Fire Spirit Bomber Zap Musketeer
Minion Horde Musketeer Fire Spirit Zap
Zap Barbarians Musketeer
Barbarians Minion Horde Musketeer
Fire Spirit Bomber Barbarians Minion Horde Musketeer
Barbarians Minion Horde Bomber Zap Musketeer
Minion Horde Musketeer Zap
Barbarians Minion Horde Fire Spirit Bomber Zap Musketeer
Fire Spirit Bomber Zap Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Zap
Barbarians Minion Horde Bomber Musketeer
Fire Spirit Bomber Zap Barbarians Minion Horde Musketeer
Zap Fire Spirit Bomber Barbarians Musketeer
Barbarians Musketeer
Bomber Fire Spirit Barbarians Minion Horde Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Bomber Zap Musketeer
Barbarians Zap Minion Horde Musketeer
Zap Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer
Fire Spirit Zap Minion Horde Musketeer
Barbarians Minion Horde Musketeer
Barbarians Minion Horde
Zap Minion Horde Barbarians
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer
Zap Barbarians
Barbarians Minion Horde
Bomber Barbarians Minion Horde Musketeer
Barbarians Bomber Zap Minion Horde Musketeer
Bomber Zap Barbarians Minion Horde Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer
Zap Musketeer
Minion Horde
Barbarians Musketeer
Bomber Fire Spirit Zap Minion Horde
Fire Spirit Zap Minion Horde Musketeer
Fire Spirit Bomber Minion Horde Musketeer
Fire Spirit Zap
Zap
Fire Spirit Minion Horde Musketeer
Zap Minion Horde Musketeer
Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Minion Horde Musketeer
Zap Musketeer
Bomber Zap Minion Horde Musketeer
Minion Horde Musketeer
Bomber Minion Horde
Fire Spirit Bomber Zap Musketeer
Fire Spirit Bomber Zap
Minion Horde Musketeer
Musketeer
Zap Barbarians Minion Horde Musketeer
Zap Fire Spirit Bomber
Minion Horde
Zap Musketeer
Zap Musketeer
Zap Musketeer
Fire Spirit Zap Minion Horde Musketeer
Zap Minion Horde Musketeer
Minion Horde
Bomber Zap Minion Horde Musketeer
Zap Minion Horde
Minion Horde
Zap Minion Horde Fire Spirit Barbarians Musketeer
Fire Spirit Zap Musketeer
Minion Horde Musketeer
Bomber Zap Musketeer
Zap
Minion Horde Musketeer
Zap Minion Horde Musketeer
Zap Musketeer
Zap Musketeer

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