My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Barbarians Hog Rider
Zap
Fire Spirit Inferno Tower
Barbarian Barrel
Fire Spirit Barbarians Inferno Tower Royal Ghost Electro Wizard
The Log
Fire Spirit Barbarians Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Hog Rider Royal Ghost Electro Wizard
Fireball
Barbarians Hog Rider Inferno Tower Electro Wizard
Poison
Barbarians Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Poison Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Royal Ghost Hog Rider Poison Electro Wizard Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Royal Ghost Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Zap
Hog Rider Electro Wizard Fire Spirit Poison Royal Ghost
Barbarians
Hog Rider
Hog Rider
Fire Spirit Zap Barbarians Poison Electro Wizard
Inferno Tower
Poison
Zap Hog Rider Royal Ghost
Royal Ghost
Zap Poison Electro Wizard
Electro Wizard
Zap Hog Rider Royal Ghost

Defense Synergies 2 11

Fire Spirit
Zap Inferno Tower Electro Wizard
Zap
Electro Wizard Fire Spirit Barbarians Inferno Tower Poison Royal Ghost
Barbarians
Zap
Hog Rider
Inferno Tower
Electro Wizard Fire Spirit Zap Poison Royal Ghost
Poison
Zap Inferno Tower Electro Wizard
Royal Ghost
Zap Inferno Tower Electro Wizard
Electro Wizard
Zap Inferno Tower Fire Spirit Poison Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Electro Wizard
Barbarians Inferno Tower Zap Electro Wizard
Barbarians Inferno Tower Fire Spirit Electro Wizard
Barbarians Inferno Tower Electro Wizard
Barbarians Poison
Fire Spirit Zap Royal Ghost Electro Wizard
Inferno Tower Electro Wizard Fire Spirit Zap Poison
Zap Barbarians Inferno Tower Poison Electro Wizard
Barbarians Inferno Tower
Fire Spirit Barbarians Inferno Tower Royal Ghost Electro Wizard
Barbarians Poison Electro Wizard Zap Royal Ghost
Inferno Tower Zap Poison Electro Wizard
Barbarians Inferno Tower Fire Spirit Zap Electro Wizard
Fire Spirit Zap Barbarians Poison Royal Ghost Electro Wizard
Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower Zap Electro Wizard
Barbarians Inferno Tower Poison Electro Wizard
Fire Spirit Zap Barbarians Royal Ghost Electro Wizard
Zap Poison Fire Spirit Barbarians Royal Ghost Electro Wizard
Barbarians Inferno Tower Electro Wizard
Royal Ghost Fire Spirit Barbarians Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Inferno Tower Royal Ghost Electro Wizard
Poison Electro Wizard Zap Royal Ghost
Barbarians Zap Inferno Tower Electro Wizard
Zap Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower
Fire Spirit Poison Zap Electro Wizard
Barbarians Inferno Tower Electro Wizard
Inferno Tower Barbarians
Zap Electro Wizard Barbarians Inferno Tower Poison
Inferno Tower Barbarians
Barbarians Inferno Tower
Zap Barbarians Poison Electro Wizard
Barbarians Inferno Tower
Barbarians
Barbarians Inferno Tower Electro Wizard Zap Poison
Poison Zap Barbarians Inferno Tower Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Zap Royal Ghost Electro Wizard
Poison
Barbarians Poison
Poison Fire Spirit Zap
Poison Fire Spirit Zap
Fire Spirit Poison
Poison Fire Spirit Zap
Poison Zap
Fire Spirit Poison Electro Wizard
Poison Zap Electro Wizard
Poison Fire Spirit Zap
Poison Fire Spirit
Poison
Zap Poison
Zap Poison
Poison
Poison
Fire Spirit Zap Poison Electro Wizard
Fire Spirit Zap Poison
Poison
Poison
Zap Barbarians Poison
Zap Poison Fire Spirit
Poison Zap Royal Ghost Electro Wizard
Zap Poison
Poison Zap
Poison Fire Spirit Zap Electro Wizard
Zap Electro Wizard Poison
Poison Zap
Zap Poison Electro Wizard
Poison
Zap Electro Wizard Fire Spirit Barbarians
Poison Fire Spirit Zap Electro Wizard
Poison Electro Wizard
Zap Poison
Zap Poison
Zap Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Royal Ghost Electro Wizard

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