My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Dark Prince P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Bandit
Giant Snowball
Fire Spirit Bats Baby Dragon
Zap
Fire Spirit Bats Dark Prince Bandit
Barbarian Barrel
Fire Spirit Dark Prince Bandit
The Log
Fire Spirit Dark Prince Bandit
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Baby Dragon Dark Prince P.E.K.K.A Bandit
Fireball
Baby Dragon Bandit
Poison
Bats
Lightning
Baby Dragon Dark Prince Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Baby Dragon Dark Prince Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Baby Dragon Dark Prince Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Bandit Baby Dragon Dark Prince Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Bandit

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Baby Dragon Dark Prince Bandit
Bats
Zap Baby Dragon Dark Prince P.E.K.K.A Bandit
Zap
P.E.K.K.A Fire Spirit Bats Baby Dragon Dark Prince Poison Bandit
Baby Dragon
Fire Spirit Bats Zap Dark Prince Poison P.E.K.K.A Bandit
Dark Prince
Fire Spirit Bats Zap Baby Dragon Poison Bandit
Poison
P.E.K.K.A Zap Baby Dragon Dark Prince
P.E.K.K.A
Fire Spirit Zap Poison Bats Baby Dragon
Bandit
Fire Spirit Bats Zap Baby Dragon Dark Prince

Defense Synergies 0 17

Fire Spirit
Zap P.E.K.K.A
Bats
Zap Baby Dragon Dark Prince P.E.K.K.A Bandit
Zap
Fire Spirit Bats Baby Dragon Dark Prince Poison P.E.K.K.A Bandit
Baby Dragon
Bats Zap Dark Prince P.E.K.K.A Bandit
Dark Prince
Bats Zap Baby Dragon Poison Bandit
Poison
Zap Dark Prince
P.E.K.K.A
Fire Spirit Bats Zap Baby Dragon
Bandit
Bats Zap Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
P.E.K.K.A Bats Zap Dark Prince Bandit
P.E.K.K.A Fire Spirit Bats Dark Prince Bandit
P.E.K.K.A Bats Dark Prince Bandit
Dark Prince Poison P.E.K.K.A
Fire Spirit Bats Zap Baby Dragon Dark Prince Bandit
Bats Fire Spirit Zap Baby Dragon Poison
Zap Baby Dragon Poison P.E.K.K.A Bandit
P.E.K.K.A
Fire Spirit Dark Prince Bandit
Bats Poison Zap Baby Dragon Dark Prince Bandit
Bats Zap Baby Dragon Poison
P.E.K.K.A Fire Spirit Bats Zap Dark Prince Bandit
Fire Spirit Bats Zap Baby Dragon Dark Prince Poison P.E.K.K.A
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Bats Dark Prince Poison P.E.K.K.A
Fire Spirit Bats Zap Baby Dragon Dark Prince Bandit
Zap Baby Dragon Poison Fire Spirit Bats Dark Prince Bandit
P.E.K.K.A
Dark Prince Fire Spirit Bats Baby Dragon Poison P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Bandit
Poison Bandit Zap Baby Dragon
P.E.K.K.A Bandit Bats Zap Dark Prince
Dark Prince P.E.K.K.A Bats Zap Bandit
P.E.K.K.A Dark Prince Bandit
Fire Spirit Poison Bats Zap Baby Dragon
Dark Prince P.E.K.K.A Bats Bandit
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Bats Baby Dragon Dark Prince Poison Bandit
P.E.K.K.A
P.E.K.K.A Bats Dark Prince
P.E.K.K.A Zap Dark Prince Poison
Dark Prince P.E.K.K.A Bandit
Baby Dragon
Bats Zap Baby Dragon Dark Prince Poison P.E.K.K.A
Bats Poison Zap Baby Dragon Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Bandit
Poison Zap Baby Dragon Bandit
Baby Dragon Poison Bandit
Dark Prince Poison
Poison Fire Spirit Zap Baby Dragon Dark Prince
Poison Fire Spirit Bats Zap Baby Dragon
Fire Spirit Baby Dragon Poison
Poison Fire Spirit Zap Baby Dragon
Poison Zap Bandit
Fire Spirit Bats Poison
Poison Zap Dark Prince Bandit
Poison Fire Spirit Zap Baby Dragon
Poison Fire Spirit Baby Dragon Bandit
Baby Dragon Poison Bandit
Zap Baby Dragon Poison
Zap Baby Dragon Poison Bandit
Baby Dragon Poison Bandit
Poison
Bats
Fire Spirit Zap Baby Dragon Dark Prince Poison Bandit
Fire Spirit Zap Baby Dragon Poison
Baby Dragon Poison
Poison
Zap Baby Dragon Poison
Zap Poison Fire Spirit Baby Dragon Dark Prince
Poison Zap Baby Dragon Bandit
Zap Baby Dragon Poison Bandit
Poison Zap Baby Dragon Bandit
Poison Fire Spirit Bats Zap Baby Dragon
Zap Bats Poison
Poison Zap Bandit
Zap Poison
P.E.K.K.A
Poison
Zap Fire Spirit Bats Dark Prince Bandit
Poison Fire Spirit Zap Baby Dragon
Poison Baby Dragon Dark Prince
Zap Baby Dragon Poison
Zap Poison
Dark Prince P.E.K.K.A
Zap Bats Baby Dragon Poison
Bats Zap Poison
Poison Zap Baby Dragon Dark Prince Bandit

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