My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Inferno Dragon
Giant Snowball
Fire Spirit Dart Goblin Fisherman Inferno Dragon
Zap
Fire Spirit Dart Goblin Fisherman Inferno Dragon
Barbarian Barrel
Fire Spirit Dart Goblin Executioner
The Log
Fire Spirit Dart Goblin Fisherman
Earthquake
Arrows
Fire Spirit Dart Goblin
Royal Delivery
Fire Spirit Dart Goblin Executioner Fisherman Inferno Dragon
Fireball
Dart Goblin Executioner Fisherman Inferno Dragon
Poison
Dart Goblin Executioner Fisherman
Lightning
Executioner Fisherman Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Rocket Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Rocket Executioner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Dart Goblin Fisherman Inferno Dragon Executioner Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Arrows Dart Goblin

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Fisherman Inferno Dragon
Zap
Arrows Fire Spirit Dart Goblin Executioner Fisherman
Arrows
Zap
Dart Goblin
Zap
Rocket
Executioner
Zap
Fisherman
Fire Spirit Zap
Inferno Dragon
Fire Spirit

Defense Synergies 0 8

Fire Spirit
Zap
Zap
Fire Spirit Arrows Dart Goblin Executioner Fisherman Inferno Dragon
Arrows
Zap
Dart Goblin
Zap Fisherman Inferno Dragon
Rocket
Executioner
Zap
Fisherman
Zap Dart Goblin
Inferno Dragon
Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Dart Goblin Executioner
Inferno Dragon Zap Dart Goblin Executioner Fisherman
Rocket Fisherman Fire Spirit Dart Goblin Executioner Inferno Dragon
Inferno Dragon Dart Goblin Fisherman
Arrows Rocket
Arrows Fire Spirit Zap Dart Goblin Executioner
Dart Goblin Rocket Inferno Dragon Fire Spirit Zap Arrows Executioner
Rocket Zap Arrows Dart Goblin
Inferno Dragon Fisherman
Fire Spirit Dart Goblin Fisherman
Dart Goblin Executioner Zap Arrows Fisherman
Arrows Executioner Inferno Dragon Zap Dart Goblin
Fire Spirit Zap Rocket
Fire Spirit Rocket Executioner Zap Arrows Dart Goblin
Inferno Dragon
Rocket Zap Fisherman Inferno Dragon
Arrows Executioner Fisherman
Fire Spirit Arrows Zap Dart Goblin Executioner Fisherman
Zap Arrows Executioner Fire Spirit Dart Goblin Fisherman Inferno Dragon
Dart Goblin Fisherman Inferno Dragon
Fire Spirit Arrows Dart Goblin Executioner Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fisherman
Zap Arrows Rocket Executioner Fisherman Inferno Dragon
Zap Rocket Fisherman
Rocket Zap Fisherman
Executioner Fisherman Inferno Dragon
Fire Spirit Arrows Rocket Executioner Zap Dart Goblin
Rocket Dart Goblin
Fisherman Inferno Dragon
Zap Rocket Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Dart Goblin
Rocket Zap Arrows
Rocket Executioner
Dart Goblin Executioner
Zap Dart Goblin Rocket Executioner Fisherman Inferno Dragon
Arrows Executioner Zap Dart Goblin Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Rocket
Arrows Zap Dart Goblin Executioner Fisherman
Rocket Arrows Dart Goblin
Arrows Dart Goblin Rocket
Rocket Executioner Fire Spirit Zap Arrows
Arrows Executioner Fire Spirit Zap Dart Goblin Rocket
Fire Spirit Arrows Dart Goblin Executioner
Arrows Fire Spirit Zap Dart Goblin Executioner
Arrows Zap Dart Goblin Fisherman
Rocket Fire Spirit Fisherman
Rocket Zap Arrows Dart Goblin Fisherman
Fire Spirit Zap Arrows Dart Goblin Rocket Executioner
Rocket Fire Spirit Dart Goblin Executioner Fisherman
Arrows Dart Goblin Rocket Fisherman
Zap Arrows Dart Goblin Fisherman
Rocket Zap Arrows Dart Goblin Executioner
Arrows Dart Goblin Rocket Executioner
Arrows Rocket
Rocket Fisherman
Rocket Fire Spirit Zap Arrows Dart Goblin Executioner Fisherman
Rocket Fire Spirit Zap Arrows Dart Goblin
Rocket
Rocket Arrows
Rocket Fisherman
Rocket Zap Arrows
Zap Arrows Fire Spirit Executioner
Fisherman Inferno Dragon
Arrows Zap Dart Goblin Executioner Fisherman
Zap Arrows Fisherman
Rocket Zap Arrows Dart Goblin Fisherman
Fire Spirit Zap Arrows Dart Goblin Executioner
Zap Rocket Dart Goblin
Zap Arrows Dart Goblin Rocket
Zap Rocket Arrows
Rocket Arrows
Zap Fire Spirit Dart Goblin Rocket
Rocket Fire Spirit Zap Arrows Dart Goblin Executioner
Arrows
Dart Goblin Rocket Executioner
Arrows Zap Dart Goblin Executioner
Rocket Zap Arrows
Dart Goblin Executioner
Zap Dart Goblin Rocket
Zap Dart Goblin Rocket Executioner
Zap Dart Goblin Rocket Executioner

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