My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Skeleton Army
Giant Snowball
Fire Spirit Archers Skeleton Army Lumberjack
Zap
Fire Spirit Archers Royal Giant Skeleton Army
Barbarian Barrel
Fire Spirit Archers Skeleton Army Ice Wizard Lumberjack
The Log
Fire Spirit Archers Royal Giant Skeleton Army Lumberjack
Earthquake
Archers Skeleton Army
Arrows
Fire Spirit Archers Skeleton Army
Royal Delivery
Fire Spirit Archers Skeleton Army Ice Wizard Lumberjack
Fireball
Archers Skeleton Army Ice Wizard Lumberjack
Poison
Archers Skeleton Army Ice Wizard
Lightning
Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Archers Skeleton Army Ice Wizard Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Archers

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Lumberjack
Zap
Fire Spirit Archers Royal Giant Ice Wizard Lumberjack
Archers
Zap Royal Giant Lumberjack
Royal Giant
Fire Spirit Ice Wizard Zap Archers Lumberjack
Rage
Skeleton Army
Ice Wizard
Royal Giant Zap Lumberjack
Lumberjack
Fire Spirit Zap Archers Royal Giant Ice Wizard

Defense Synergies 0 11

Fire Spirit
Zap
Zap
Fire Spirit Archers Skeleton Army Ice Wizard Lumberjack
Archers
Zap Skeleton Army Ice Wizard Lumberjack
Royal Giant
Rage
Skeleton Army
Zap Archers Ice Wizard Lumberjack
Ice Wizard
Zap Archers Skeleton Army Lumberjack
Lumberjack
Zap Archers Skeleton Army Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeleton Army Lumberjack Zap Ice Wizard
Skeleton Army Lumberjack Fire Spirit Archers Ice Wizard
Skeleton Army Lumberjack Ice Wizard
Skeleton Army Lumberjack
Skeleton Army Fire Spirit Zap Archers Ice Wizard Lumberjack
Fire Spirit Zap Archers Ice Wizard
Zap
Skeleton Army Ice Wizard Lumberjack
Skeleton Army Fire Spirit Archers Ice Wizard Lumberjack
Archers Skeleton Army Ice Wizard Zap Lumberjack
Zap Archers Ice Wizard
Skeleton Army Lumberjack Fire Spirit Zap Ice Wizard
Fire Spirit Skeleton Army Zap Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Lumberjack
Skeleton Army Lumberjack
Fire Spirit Zap Archers Skeleton Army Ice Wizard Lumberjack
Zap Fire Spirit Archers Ice Wizard Lumberjack
Lumberjack
Skeleton Army Fire Spirit Archers Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Archers
Zap Archers Lumberjack
Skeleton Army Lumberjack Zap
Skeleton Army Lumberjack Zap
Skeleton Army Lumberjack
Fire Spirit Zap Archers Ice Wizard
Skeleton Army Archers Ice Wizard Lumberjack
Skeleton Army Lumberjack
Zap Skeleton Army
Skeleton Army
Lumberjack
Skeleton Army Zap
Skeleton Army Lumberjack
Archers Skeleton Army
Skeleton Army Zap Archers Lumberjack
Zap Archers Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Fire Spirit Zap
Fire Spirit Zap Ice Wizard
Fire Spirit Archers
Fire Spirit Zap Ice Wizard
Zap
Fire Spirit Lumberjack
Zap
Fire Spirit Zap Archers
Fire Spirit
Zap
Zap
Fire Spirit Zap Archers
Fire Spirit Zap
Zap
Zap Fire Spirit Ice Wizard
Zap Ice Wizard
Zap
Zap
Fire Spirit Zap Archers Ice Wizard
Zap
Zap
Zap
Zap Fire Spirit Archers Skeleton Army
Fire Spirit Zap Archers Ice Wizard
Lumberjack
Zap
Zap
Zap
Zap
Zap

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