My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Prince
Giant Snowball
Fire Spirit Archers Minions Goblin Gang
Zap
Fire Spirit Archers Minions Goblin Gang Prince
Barbarian Barrel
Fire Spirit Archers Goblin Gang Valkyrie
The Log
Fire Spirit Archers Goblin Gang Prince
Earthquake
Archers Goblin Gang
Arrows
Fire Spirit Archers Minions Goblin Gang
Royal Delivery
Fire Spirit Archers Minions Goblin Gang Valkyrie Prince
Fireball
Archers Minions Goblin Gang
Poison
Archers Minions Goblin Gang
Lightning
Valkyrie Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Archers Minions Goblin Gang Valkyrie Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Archers

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Prince
Zap
Prince Fire Spirit Archers Minions Valkyrie
Archers
Valkyrie Zap Prince
Minions
Rage Zap Valkyrie Prince
Goblin Gang
Valkyrie Prince
Valkyrie
Fire Spirit Archers Prince Zap Minions Goblin Gang
Rage
Minions Prince
Prince
Zap Valkyrie Fire Spirit Archers Minions Goblin Gang Rage

Defense Synergies 2 13

Fire Spirit
Zap Valkyrie
Zap
Fire Spirit Archers Minions Goblin Gang Valkyrie Prince
Archers
Valkyrie Zap Minions Goblin Gang
Minions
Valkyrie Zap Archers Prince
Goblin Gang
Zap Archers Valkyrie Prince
Valkyrie
Archers Minions Fire Spirit Zap Goblin Gang Prince
Rage
Prince
Zap Minions Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie
Zap Minions Goblin Gang Valkyrie Prince
Goblin Gang Prince Fire Spirit Archers Minions Valkyrie
Prince Minions Goblin Gang Valkyrie
Valkyrie Prince
Goblin Gang Fire Spirit Zap Archers Minions Valkyrie
Minions Fire Spirit Zap Archers Goblin Gang
Zap Valkyrie
Minions Goblin Gang Prince
Goblin Gang Fire Spirit Archers Valkyrie Prince
Archers Minions Goblin Gang Valkyrie Zap
Minions Zap Archers Goblin Gang
Prince Fire Spirit Zap Minions Goblin Gang Valkyrie
Fire Spirit Valkyrie Zap Minions Goblin Gang Prince
Goblin Gang Prince
Zap Goblin Gang Prince
Minions Goblin Gang Valkyrie Prince
Fire Spirit Zap Archers Minions Goblin Gang Valkyrie Prince
Zap Valkyrie Fire Spirit Archers Minions
Prince
Goblin Gang Valkyrie Fire Spirit Archers Minions Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Archers Prince
Zap Archers Goblin Gang Valkyrie Prince
Goblin Gang Zap Minions Valkyrie Prince
Goblin Gang Valkyrie Prince Zap
Goblin Gang Valkyrie Prince
Fire Spirit Zap Archers Minions Goblin Gang
Goblin Gang Prince Archers Minions Valkyrie
Valkyrie Prince
Zap Minions Valkyrie Prince
Goblin Gang
Minions Valkyrie Prince
Zap Valkyrie Prince
Prince Goblin Gang Valkyrie
Archers Valkyrie
Goblin Gang Zap Archers Minions Valkyrie Prince
Minions Valkyrie Zap Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie Prince
Fire Spirit Zap Valkyrie
Fire Spirit Zap Minions
Fire Spirit Archers
Fire Spirit Zap
Zap
Fire Spirit Minions Goblin Gang Prince
Zap Valkyrie Prince
Fire Spirit Zap Archers
Fire Spirit
Minions
Zap Prince
Zap
Minions
Fire Spirit Zap Archers Prince
Fire Spirit Zap Valkyrie
Minions Prince
Prince
Zap
Zap Fire Spirit Valkyrie
Zap
Zap Prince
Zap
Fire Spirit Zap Archers
Zap Minions
Zap
Zap
Prince
Zap Fire Spirit Archers Minions Goblin Gang Prince
Fire Spirit Zap Archers
Goblin Gang Valkyrie Prince
Zap
Zap
Prince
Zap Minions Goblin Gang
Zap
Zap Prince

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