My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince Miner
Giant Snowball
Fire Spirit Archers Baby Dragon Miner
Zap
Fire Spirit Archers Dark Prince
Barbarian Barrel
Fire Spirit Archers Dark Prince
The Log
Fire Spirit Archers Mini P.E.K.K.A Dark Prince
Earthquake
Archers
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Mini P.E.K.K.A Baby Dragon Dark Prince Miner
Fireball
Archers Baby Dragon
Poison
Archers
Lightning
Mini P.E.K.K.A Baby Dragon Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Rocket Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Rocket Baby Dragon Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Miner Mini P.E.K.K.A Baby Dragon Dark Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Miner

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Mini P.E.K.K.A Baby Dragon Dark Prince
Zap
Miner Fire Spirit Archers Mini P.E.K.K.A Baby Dragon Dark Prince
Archers
Zap Mini P.E.K.K.A Baby Dragon Dark Prince Miner
Mini P.E.K.K.A
Fire Spirit Zap Archers Baby Dragon Dark Prince
Rocket
Miner
Baby Dragon
Fire Spirit Zap Archers Mini P.E.K.K.A Dark Prince Miner
Dark Prince
Fire Spirit Zap Archers Mini P.E.K.K.A Baby Dragon Miner
Miner
Fire Spirit Zap Archers Rocket Baby Dragon Dark Prince

Defense Synergies 1 11

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Archers Baby Dragon Dark Prince Miner
Archers
Zap Mini P.E.K.K.A Baby Dragon Dark Prince
Mini P.E.K.K.A
Zap Fire Spirit Archers Baby Dragon
Rocket
Baby Dragon
Zap Archers Mini P.E.K.K.A Dark Prince
Dark Prince
Zap Archers Baby Dragon
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Baby Dragon
Mini P.E.K.K.A Zap Dark Prince
Mini P.E.K.K.A Rocket Fire Spirit Archers Dark Prince
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Rocket Dark Prince
Fire Spirit Zap Archers Baby Dragon Dark Prince
Rocket Fire Spirit Zap Archers Baby Dragon
Rocket Zap Baby Dragon
Mini P.E.K.K.A
Fire Spirit Archers Mini P.E.K.K.A Dark Prince Miner
Archers Zap Baby Dragon Dark Prince
Zap Archers Baby Dragon
Mini P.E.K.K.A Fire Spirit Zap Rocket Dark Prince
Fire Spirit Rocket Zap Mini P.E.K.K.A Baby Dragon Dark Prince
Mini P.E.K.K.A
Rocket Zap Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince
Fire Spirit Zap Archers Baby Dragon Dark Prince
Zap Baby Dragon Fire Spirit Archers Dark Prince
Mini P.E.K.K.A
Dark Prince Fire Spirit Archers Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Dark Prince
Zap Archers Mini P.E.K.K.A Rocket Baby Dragon Miner
Zap Mini P.E.K.K.A Rocket Dark Prince
Mini P.E.K.K.A Rocket Dark Prince Zap
Mini P.E.K.K.A Dark Prince
Fire Spirit Rocket Zap Archers Baby Dragon
Mini P.E.K.K.A Rocket Dark Prince Archers
Mini P.E.K.K.A Dark Prince
Zap Rocket Mini P.E.K.K.A Baby Dragon Dark Prince
Mini P.E.K.K.A Dark Prince
Rocket Zap Dark Prince
Mini P.E.K.K.A Rocket Dark Prince
Archers Baby Dragon
Zap Archers Mini P.E.K.K.A Rocket Baby Dragon Dark Prince
Zap Archers Mini P.E.K.K.A Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Zap Baby Dragon Miner
Rocket Baby Dragon Miner
Rocket Dark Prince
Rocket Fire Spirit Zap Baby Dragon Dark Prince
Fire Spirit Zap Rocket Baby Dragon
Fire Spirit Archers Baby Dragon
Fire Spirit Zap Baby Dragon
Miner Zap
Rocket Fire Spirit Mini P.E.K.K.A
Rocket Miner Zap Dark Prince
Fire Spirit Zap Archers Rocket Baby Dragon
Rocket Fire Spirit Baby Dragon Miner
Rocket Baby Dragon
Zap Baby Dragon
Rocket Zap Baby Dragon
Rocket Baby Dragon
Rocket
Mini P.E.K.K.A Rocket
Rocket Fire Spirit Zap Archers Mini P.E.K.K.A Baby Dragon Dark Prince
Rocket Fire Spirit Zap Baby Dragon Miner
Rocket Baby Dragon
Rocket
Rocket
Rocket Zap Baby Dragon
Zap Fire Spirit Baby Dragon Dark Prince
Miner Zap Baby Dragon
Zap Baby Dragon Miner
Rocket Miner Zap Baby Dragon
Fire Spirit Zap Archers Baby Dragon
Zap Rocket
Mini P.E.K.K.A
Zap Rocket Miner
Zap Rocket
Rocket
Zap Fire Spirit Archers Rocket Dark Prince
Rocket Fire Spirit Zap Archers Baby Dragon
Miner Mini P.E.K.K.A Rocket Baby Dragon Dark Prince
Zap Baby Dragon
Rocket Zap
Dark Prince
Zap Rocket Baby Dragon
Zap Rocket
Zap Rocket Baby Dragon Dark Prince Miner

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