My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Archers Hog Rider
Zap
Fire Spirit Archers Inferno Tower
Barbarian Barrel
Fire Spirit Archers Knight Elite Barbarians Inferno Tower
The Log
Fire Spirit Archers Elite Barbarians Hog Rider
Earthquake
Archers Hog Rider Inferno Tower
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Knight Elite Barbarians Hog Rider
Fireball
Archers Elite Barbarians Hog Rider Inferno Tower
Poison
Archers Inferno Tower
Lightning
Knight Elite Barbarians Inferno Tower
Rocket
Elite Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Knight Fireball Hog Rider Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Knight

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Knight Elite Barbarians
Zap
Elite Barbarians Fireball Hog Rider Fire Spirit Archers Knight
Archers
Knight Zap Elite Barbarians Hog Rider
Knight
Archers Hog Rider Fire Spirit Zap Elite Barbarians Fireball
Elite Barbarians
Zap Fire Spirit Archers Knight Fireball Hog Rider
Fireball
Zap Hog Rider Knight Elite Barbarians
Hog Rider
Fire Spirit Zap Knight Fireball Archers Elite Barbarians
Inferno Tower

Defense Synergies 4 9

Fire Spirit
Knight Zap Inferno Tower
Zap
Fireball Fire Spirit Archers Knight Elite Barbarians Inferno Tower
Archers
Knight Zap Inferno Tower
Knight
Fire Spirit Archers Inferno Tower Zap Fireball
Elite Barbarians
Zap
Fireball
Zap Knight Inferno Tower
Hog Rider
Inferno Tower
Knight Fire Spirit Zap Archers Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Inferno Tower
Elite Barbarians Inferno Tower Zap Knight
Inferno Tower Fire Spirit Archers Knight Elite Barbarians
Elite Barbarians Inferno Tower Knight
Elite Barbarians Fireball
Fireball Fire Spirit Zap Archers
Inferno Tower Fire Spirit Zap Archers Fireball
Zap Fireball Inferno Tower
Inferno Tower Elite Barbarians
Knight Elite Barbarians Fire Spirit Archers Inferno Tower
Archers Zap Knight Fireball
Inferno Tower Zap Archers Fireball
Inferno Tower Fire Spirit Zap Knight Elite Barbarians Fireball
Fire Spirit Fireball Zap
Elite Barbarians Inferno Tower Knight
Inferno Tower Zap Elite Barbarians Fireball
Knight Elite Barbarians Fireball Inferno Tower
Fire Spirit Fireball Zap Archers Knight Elite Barbarians
Zap Fire Spirit Archers Knight Fireball
Elite Barbarians Inferno Tower
Fire Spirit Archers Knight Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Elite Barbarians Fireball Inferno Tower
Fireball Zap Archers Knight Elite Barbarians
Zap Knight Elite Barbarians Inferno Tower
Zap Knight Elite Barbarians Fireball Inferno Tower
Inferno Tower Knight Elite Barbarians
Fire Spirit Fireball Zap Archers
Archers Knight Elite Barbarians Fireball Inferno Tower
Inferno Tower Knight Elite Barbarians
Zap Knight Elite Barbarians Fireball Inferno Tower
Inferno Tower
Knight Elite Barbarians Inferno Tower
Zap Elite Barbarians Fireball
Elite Barbarians Knight Fireball Inferno Tower
Archers Fireball
Elite Barbarians Inferno Tower Zap Archers Knight Fireball
Zap Archers Elite Barbarians Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap
Fire Spirit Archers
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Elite Barbarians Fireball
Zap Knight Fireball
Fireball Fire Spirit Zap Archers
Fire Spirit Knight Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Fire Spirit Zap Archers Fireball
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Fire Spirit Zap Archers Fireball
Zap Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Archers Fireball
Fireball Fire Spirit Zap Archers
Fireball
Fireball Knight
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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